|

|
Roleplaying Games - White Wolf - World of Darkness
- Vampire
Vampire: The Requiem
Since time immemorial, the Kindred — vampires
— have stalked their prey, unseen by the mortal masses. Their
world is a xenophobic nightmare, populated by tyrannical despots,
wildeyed heretics, bloodthirsty rogues and scheming manipulators,
all unified by the mysterious curse of vampirism. And you would join
them? You would live forever? To play the lusts of mortals like a
violinist plays the strings? Then beware, the price is steep to
enter the neo-feudal hell that the Damned have wrought.
Join the revival of the Storytelling tradition.
Vampire: The Requiem invites you to tell your own stories set within
the world of the Kindred. This book includes rules for using
vampires in World of Darkness chronicles, covering everything from
the five clans to covenants to Disciplines, bloodlines, storytelling
advice and a complete spread of game systems governing the
undead.
Hardcover. Requires the World of Darkness rulebook
for play. U.S. Page Count: 288
$34.95
|
GG010529

|
Vampire Character Sheet Pad
The danse macabre is set to the tune of secrets.
Who knows them, who keeps them and who’s willing to share - for a
price. Now you have a place to keep all of your Vampire character's
secrets. Just beware the player looking over your shoulder.
Continuing its line of tools for the Storytelling
System, White Wolf provides this indispensable collection of
pre-printed Vampire: The Requiem character sheets. Each pad contains
five character sheets from each of the Clans and Covenants. U.S.
Page Count: 50
$9.99
|
GG010547

|
Vampire: The Requiem Storyteller's Screen
There's nothing more frustrating for a Storyteller
than having to find that one rule during a game and not being able
to find it. Well, maybe needing to use a Discipline and not having
enough blood. However, now everything you need is in one place.
White Wolf introduces this useful reference tool
for Storytellers. The screen is made from the same durable stock as
our hardcovers, with the same thickness, and displays all the
necessary rules and charts for easy reference during game sessions.
$14.95
|
GG010645

|
Daeva, Kiss of the Succubus
Love them or hate them, the Daeva are the ones you
die for. Tempters and priests, madonnas and horrors, these vampires
feed on the blood and vices of the World of Darkness — and feed
well. From the best parties to the worst parts of town, be seduced
by the beautiful among the Damned. For the Succubi, a good-looking
corpse is only the first step in the Danse Macabre.
- Trace the history of the Daeva — from their
first chilling nights in Sumeria to the sticky heat of modern
cities.
- Tune into the Cacaphony, the underground
journalism of the Kindred. Find out what it takes to stay on the
cutting edge of the Masquerade... and why that edge is cutting
deeper than ever.
- Experience the Daeva through the
"writing" of the living and the dead from around the
world. Players and readers are drawn into a World of Darkness
that's more frightening every night.
- New Merits, bloodlines, Discipline powers, and
clan secrets that every Vampire: The Requiem player will want to
have.
A Clan book for Vampire: The Requiem
$19.99 |
|
Savage and Macabre: Gangrel
Back to Nature
At the edges of civilization, they prowl. Their
Beasts rise close to the surface, sniffing for sustenance. Loners
and pack animals alike, the Gangrel are the untamed Savages among
the Kindred. Though they are primal blood-drinkers and howlers at
the moon, their animalistic allure is not to be denied. From the
urban jungle to the wild places unwalked by other vampires, the
Gangrel are there. Prepare yourself — it’s time to run with the
pack.
- Discover the origins of the Gangrel, in the
days before Rome, in the deep wildernesses of the steppes and
great forests.
- Delve into the secrets of the Red Surrender,
the Gangrel technique for riding the razor’s edge between true
Frenzy and iron-clad self control.
- Be immersed in the lore and tales of the
Gangrel from contributors both mortal and immortal from around
the globe. Discover what else the World of Darkness holds,
wicked and growling, in its nights.
- New Merits, bloodlines, Discipline powers and
clan secrets that every Vampire: the Requiem player will want to
have.
$19.99 |
|
Shadows in the Dark: Mekhet
The Mekhet Clan Book for Vampire: The Requiem.
Unnoticed and silent, they watch. Their eyes have
seen a thousand secrets, and yours are no exception. They are the
Shadows that dwell among the Kindred, and everyone knows that the
darkness has eyes in the Danse Macabre. Seek their wisdom under
cover of night, and discover what awaits the wise and the patient.
- Discover the origins of the Mekhet, in the deep
nights of ancient Egypt, where they fled the sun into the
necropolis and learned the secrets of the dead.
- Explore the Shadow Cults of the Mekhet, secret
societies and mystery traditions where the Mekhet are masters
over mortals and other vampires alike.
- Read the tales of the Shadows, as written by
those within the clan…and by those outside it. The shadows of
the World of Darkness have never run this deep.
- New Merits, bloodlines, Discipline powers and
clan secrets that every Vampire: the Requiem player will want to
have.
$19.99 |
|
The Beast That Haunts the Blood: Nosferatu
The Nosferatu Clan Book for Vampire: The Requiem
Horror lurks in the darkest places of the World of
Darkness. They are the Nosferatu, outcast and shunned. They are the
nightmares the lurk just beyond the safety of the firelight, waiting
with wicked fangs and unclean hungers for those who stray too far
into the night. But even the night terrors have things to fear.
Come, and learn of them.
A Clan book for Vampire: The Requiem
- Uncover the filth-ridden origins of the
Nosferatu in ancient Greece, where they haunted the
Mediterranean nights as the god-plagued nosophoros.
- Explore the Necropoli of the Nosferatu, the
warrens where the horrors dwell.
- Discover the many faces of the clan: the
bizarre, the vile, the battle-hardened and the hidden.
- New Merits, bloodlines, Discipline powers and
clan secrets that every Vampire: the Requiem player will want to
have.
$19.99 |
|
Damnation City
The City-creation sourcebook for Vampire: The
Requiem
The Prince is the master of the city, but he has named you lord of
your territory. It's up to you and your cohorts to maintain the
Masquerade, influence mortal lives and pass judgment on the Kindred
who dwell in your shadow. Are you a tyrant or a saint? Will you pull
the Prince's strings or become the Prince yourself?
This book includes:
- Guides to selecting or designing a modern city
that's right for your chronicle, and giving that city the World
of Darkness's gritty supernatural atmosphere.
- Tools and tricks for running dramatic and
suspenseful stories in a crowded and shadowy city, including
such new systems as "City of Millions" and
"Attitude and Ambience."
- New styles of gameplay for Vampire: The
Requiem, called Barony and Primacy, that take advantage of more
than 50 urban Districts and unique Sites.
- A guide to the fictional city of Newcastle—a
new World of Darkness environment ready for you to customize and
activate in play.
$39.99 |
|
Coteries
The Kindred are solitary predators, yet something
within compels them to seek out others of their kind. Whether formed
as a social faction, a cult of heretics, a consortium of
conspirators or as an exercise in safety in numbers, a coterie of
Kindred is no strange thing to see after sunset. How, then, do its
members reconcile their bestial urges with the demands of nightly
unlife?
Coteries examines the “family unit” of Kindred
society. Broken down by sect and clan relations, this book sheds
light on how groups of disparate vampires set aside their
differences (or nurse grudges) to protect themselves against the
hostile world in which they exist. Sometimes, only your fellow
Kindred can protect you from the darkness, but trusting them to do
so is a dangerous proposition in itself. Hardcover.
Page Count: 128
$24.99
|
GG010667

|
Nomads
Vampires are loath to risk their unlives by
relocating to new cities. Blood is in scarce supply, werewolves
haunt the wilds, and newcomers may break rules upon arrival that
they never knew existed. Still, some vampires put the entire Requiem
on the line for a taste of the freedom that the road offers —
while others do it to escape their past.
A guide to survival outside protected cities, Nomads offers vampires
a chance to leave their old domains behind and begin a new Requiem,
or to simply go abroad and return home to the evils they know all
too well. Begin a new chronicle or take an old one on the road,
abandoning characters’ greatest achievements and most deadly
failures.
U.S. Page Count: 128 pages, Hardcover.
$24.99
|
GG010705

|
Rites of the Dragon
“I shall sleep but not rest.”
Slain by his enemies and cursed by God, Vlad Dracula arose from the
battlefield as a ravening beast, hungry for the blood of men. For
centuries the son of the Dragon has haunted the earth, driven by an
implacable will to unravel the mysteries of the Embrace — and to
master them. The Requiem is no mournful elegy to one such as the
Impaler. It is the riddle of the ages, and at its heart may lie the
key to life itself.
“I gird myself for battle, not of the body, but the mind.”
Rites of the Dragon is the testament of Dracula himself, written in
his own words. Within you learn the story of his transformation and
quest to unlock the secrets of his undead existence. Hardcover,
trade-sized edition, 128 pages.
$24.99
|
GG010702

|
Bloodlines: The Hidden
"In the dark corners we dwell, still-born
Kindred for whom your clans have no meaning. Our blood is your
blood, yet different. It has been willed, strained and afflicted
until it has taken a different course in our veins. We are your
worst nightmare, childer who defy your designs to forge our own
veiled destinies. Placate us, serve us and we might give you a taste
of our secrets."
Horrors of the Modern Night
Bloodlines: The Hidden is the first in a new Vampire series that
focuses on the refinements and abuses of undead blood. Drawn from
the shadows are 12 bloodlines from all five clans, lineages that
diverge from the clans and that have dedicated the ages to keeping
their existence secret, or to lurking on the edges of discovery,
devising their own inscrutable machinations. And now you can play
them.
Hardcover, 128 pages.
$24.99
|
GG010770

|
Bloodlines: The Legendary
"One of you.
A score of me.
A score of us.
You will belong, blood and soul.
You will be mine and ours."
- Hannah Featheringay, Melissid Matriarch
These are the vampires other Kindred whisper about in the dark.
These monstrous lineages, terrifying, taboo and bizarre, mystify
even the Damned. Each is surrounded with a fog of rumor and myth
that makes the truth of their power impossible to know for certain—until
their fatal flesh is faced in person. This sequel to the highly
successful Bloodlines: The Hidden features nine new bloodlines, each
with unique supernatural Disciplines or blood magics, along with and
intriguing history and collection of mysterious legends for each
bloodline, so Storytellers can introduce them with an aura of fear.
Bloodlines: The Legendary is a 128-page hardcover for Vampire: The
Requiem.
This book includes:
- Nine new, secretive vampire bloodlines for your
chronicle
- Unique, strange and elusive Disciplines,
Devotions and rituals
- New character types for players and
Storytellers
$24.99
|
GG011326

|
Lancea Sanctum
I am God's holy monster, the drinker of mankind.
For so long, I could not see the role I would play, because I looked
for it with human, mortal eyes. So I put forth the truth in these
pages, for you who seek as I have sought. I am not some godless
beast who stalks beneath the dark grandeur of sanctity. I am the
grandeur. I am sanctified - The Testament of Longinus
Lancea Sanctum includes:
- An in-depth look at the history, philosophy and
modern operations of the Lancea Sanctum, the holiest order of
the Damned
- Explorations of Sanctified Requiems and the
roles pious predators and monstrous paladins play in the Danse
Macabre and the World of Darkness
- Guidelines and inspiration for Kindred of every
clan, including new bloodlines, new Disciplines and horrific new
miracles of Theban Sorcery
Lancea Sanctum is a supplement for Vampire: The
Requiem
$34.99
|
GG010822

|
VII
You don't believe me?
You think I am lying?
You think I would lie to my Prince about something like this?
Seven did this to your people liege.
Here, tonight, the truth was in this room.
It stood here and cut up your subjects - my sire! - to speak to us,
and still you doubt it?
Seven is real.
This is the proof.
They're here and they're not finished with us yet.
- - Virgil Saint George, Seneschal to Prince Lyons
This book includes:
- Three different possible truths to the mystery
of the vampires known as VII, allowing Storytellers to use VII
in multiple chronicles without spoiling any surprises
- Guidelines and advice for using the vampires of
VII in any chronicle, whether as player-controlled protagonists
or shadowy and horrific enemies.
- New Disciplines, Merits, rituals and vampire
lineages to add even more power and mystery to VII - or for
Storytellers to use when creating their own versions of VII.
$26.99
|
GG011072

|
Ordo Dracul
Visionaries among the Damned, members of the Ordo
Dracul seek to transcend the curse of vampirism. Devoting themselves
to hoary experiments and the philosophies of their leader, Dracula,
the Dragons of this covenant seek to discover what lies beyond the
Requiem.
A Covenant Guide for Vampire: The Requiem
- Details the history, hierarchy and goals of the
Ordo Dracul (one of Vampire’s core factions), and serves as an
invaluable guide to the world of the Kindred from the covenant’s
unique viewpoint
- The Ordo Dracul — the covenant founded by
Dracula himself — has proven to be the most popular faction in
Vampire: The Requiem
- Features new bloodlines and Disciplines unique
to the Ordo Dracul, including a new Coil of the Dragon (the
covenant’s unique power), making it a sure draw to players
- Provides settings, antagonists and story seeds
for Storytellers
U.S. Page Count: 224 (hardcover)
$31.99
|
GG011001

|
Invictus
An Invincible Legacy
Patterning itself after the glory of Rome's Kindred society and the
ages of kings that followed, the Invictus stands as a model
covenant, one immune to the passage of time. But how well do ancient
ways mesh with the Damned of the modern world? On whose backs is the
Ivory Tower's foundation built?
- Details the history, hierarchy, and goals of
the Invictus (one of Vampire's core factions), and serves as an
invaluable guide to the world of the Kindred from the covenant's
unique viewpoint.
- Features new bloodlines and powers unique to
the Invictus, making the book a sure draw to the players.
- Provides settings, antagonists, and story seeds
for Storytellers.
- Invaluable for running political and intrigue
chronicles, as the Invictus is the covenant of Princes and
power-schemers.
$31.99
|
GG011207

|
Carthians
They are the young idealists and passionate
revolutionaries of the Damned, rallying in the dark against the
jagged, outdated social chains of Kindred society. When Carthians
have their way, the Danse Macabre plays out on a level floor still
sticky with blood. Come together and change the night!
- Examines the truth behind Carthian philosophy
and activism for both table-top and live-action games
- Features new bloodlines, Merits and Disciplines
for players exploring a Carthian Requiem
- Shows Storytellers how to create unique
Carthian states for their own chronicles
- Reveals Carthian Law, the covenant’s power to
suppress the Disciplines of other Kindred — a power never
before seen in Vampire: The Requiem.
Page Count: 224 (hardcover).
$31.99
|
GG011469

|
The Blood
The Player's Guide to the Requiem for Vampire: The
Requiem
The Prince is the master of the city, but he has named you lord of
your territory. It's up to you and your cohorts to maintain the
Masquerade, influence mortal lives and pass judgment on the Kindred
who dwell in your shadow. Are you a tyrant or a saint? Will you pull
the Prince's strings or become the Prince yourself?
A Player's Guide for Vampire: The Requiem
• The definitive handbook for Vampire players, containing unique
new insights into the Requiem. Read what it feels like to use a
vampire's supernatural powers and learn how the Kindred think the
Blood works.
• A whole-new look at all the core mechanisms of the game, from
Predator's Taint to the Embrace. Discover updated rulings on how
these powers work and how to put them to work in your own
chronicles. It's like a core content update to the Vampire operating
system.
• New essays and examinations on how to create characters for
Vampire: The Requiem — and how to use dramatic storytelling
techniques to bring them to life at the game table.
US Page Count: 128 (hardcover).
$24.99
|
GG012229

|
Ghouls
Slaves to the addictive taste of vampiric Vitae,
ghouls trade servitude for that heady substance. Servitude, however,
damns them far more than they know, as their unnatural craving
drives them to ever greater desperation and depravity. Among those
known as blood slaves, there's no such thing as "just one
fix."
Ghouls examines the life and lot of those who
serve vampiric masters. From in-depth rules on being a ghoul, to
ghoul families and systems for creating them, to Vitae-fed plants
known as mandragora, this book fully explores the effects of the
Blood on mortal lives.
Hardcover.
$26.99
|
GG010864

|
City of the Damned: New Orleans
The Sultry Night Beckons
New Orleans lives on borrowed time. Steeped in the customs and
traditions of the Old World and ruled with an iron fist by a pious
Prince, the Kindred of the city keep the sanctity of the Traditions
at court and sate their desires amid the neon glare of Bourbon
Street. From the stately manors of the Garden District to the seedy
lanes of the French Quarter, New Orleans seethes with pent-up desire
and whispered promises of power, revolution and revenge.
Join the Danse Macabre
City of the Damned: New Orleans presents the Big Easy in all its
baroque glory, detailing the city's history, the laws and customs of
its aristocratic court, and the intrigues of the vampires both
prominent and petty. A wealth of characters, plot hooks and
Storytelling tips make this an invaluable resource for any Vampire:
The Requiem chronicle. Hardcover.
$26.99
|
GG010933

|
Chicago
Chicago isn't corrupt.
It's passionate.
Genuine.
Willing to do whatever it takes
to be the city it wants to be.
And corrupt.
- Maxwell, Vampire Prince of Chicago
The Windy City Beckons
Chicago lies at the center of the web that is the American
heartland. Tendrils of power, wealth, and reward stretch outward,
ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts its
predators, too. Creatures that would have the city for their own,
spinning their own webs of malice and intrigue. But among the city's
towering skyscrapers and wind-swept streets, who is the spider and
who is the fly?
This book includes:
- Guides to the history, geography and politics
of the Windy City, twisted to suit the mysterious World of
Darkness
- A huge collection of new game material,
including dozens of complex and surprising characters, new
threats to face and three complete stories to play
- Numerous ways for characters from any World of
Darkness game to interact and collide. This book is a fully
compatible supplement for Vampire: The Requiem, Werewolf: The
Forsaken and Mage: The Awakening
- Companion fiction title (World of Darkness:
Chicago - Three Shades of Night) releases in 2006
424 page hardcover. Cover Artist: Tim Bradstreet
For use with the World of Darkness Rulebook
$39.99
|
GG011294

|
Requiem Chronicler's Guide
"My story is the same as every vampire's:
blood, pain and the dance. Only thing that makes me special is the
way I tell it."
-- Rembrandt, The Vampire of Druid Hill
This book includes:
- Guidelines for new and old Storytellers alike,
making it easy and exciting to create your own unique Vampire
chronicles
- New ways to play Vampire, including new game
mechanics and optional rules to redefine your Storytelling
experience
- A dozen ready-to-use chronicle seeds with
stories and antagonists for Storytellers to customize for their
own use
Requiem Chronicler's Guide is a 192 page
supplement for Vampire: The Requiem.
$29.99
|
GG011369

|
Mythologies
The Legends of the Damned
Where do vampires come from? What creatures of myth do they fear?
What legends do they tell about the Blood? Find out. Hear tales of
the monsters that hunt the Kindred. Read the legends of the Roman
vampires who founded the clans. Learn about the disease that’s
destroying the Damned. Some of it may even be true.
A mythic history book for Vampire: The Requiem
• A compendium of legends and rumors for Vampire players and
Storytellers alike — find out what your character has heard about
the Requiem from others of his kind.
• Offers multiple possible origin myths for the Kindred, passed
down over millennia or discovered in ancient vampire sites
throughout the globe.
• A wicked selection of chilling new monsters, allies, artifacts
and mystic rituals ripe for use in any World of Darkness story.
US Page Count: 144 (hardcover).
$26.99
|
GG011570

|
Circle of the Crone
"We don't worship the same gods, you and
I,
but we're more alike than you think.
Together, we are keeping something alive - something that has lived
for thousands of years despite the wavering faith of mortal men.
The old gods are not dead. They live within us.
We give them life, warm blood, and they keep us from death.
That's our covenant, our promise. Everything else is fashion."
- Gwenyth the Grey, Acolyte Princess-in-Exile
This book includes:
- A look at the religion and culture of the
Circle of the Crone - the vampire covenant made up of myriad
pagan cults - and the Circle's worship of venerable creator
goddesses
- Details about the nature of an Acolyte's
Requiem, including guides to mythic roles, spirit contact and
holy nights - useful whehter you play a member of the Circle or
have dealings with priests of the covenant
- The secret powers of the pagan Damned, with new
bloodlines and factions drawn from as far away as Ireland and
Japan, new mystic Disciplines and more than 25 new blood sorcery
rituals
Circle of the Crone is a supplement for Vampire:
The Requiem. For use with the World of Darkness Rulebook.
$31.99
|
GG011669

|
Requiem for Rome
Glory Reigns Above
The living world is civilized by the vision and
the power of Rome. But not all that walks is living, and not all
that falls will die.
We Do Not Live.
We are but shadows and worms, consigned to the
earth and shamed by our incompletion.
But We Are Creatures of Rome
And that which is not conquered by the children
of Romulus shall submit to his brother's get.
In the name of the Republic.
In the name of the Camarilla.
--S. Julius Macellarius Corbulo
This book includes:
- Everything you need to play Vampire: The
Requiem from the earliest nights of Rome to the ruination of
Kindred society, including new blood magic and a new clan!
- A grotesque and beautiful new vision of Ancient
Rome through the eyes of vampires - full of bloody passion,
mystical intrigue, and glorious battle.
- The secrets of the ancient undead, revealed at
last! Learn the truth about the Camarilla, claim rule over the
vampire city called Necropolis, and confront the wicked and
terrifying monsters that prey on the undead - the Strix!
Requiem for Rome is a supplement for the World of
Darkness game Vampire: The Requiem.
$31.99 |
|
Fall of the Camarilla
We have been lying for decades.
The terrible truth is that the Gods have fallen
silent.
Only thieves and liars speak for them now.
The prophecies you hear are nothing but a
desperate attempt to rally our forces.
How can they succeed?
You see that chaos rules Necropolis now.
You know the Camarilla is doomed.
--Kemnebi, Vaticinator of the Cult of the
Augurs
This book includes:
- An epic, companion Chronicle to Requiem for
Rome, that’s detailing the end of the last great unified
society of vampires. A comprehensive resource for Storytellers
to run the chronicle from the very first sign of trouble to the
calamitous finale a hundred years later!
- Rules to allow players to play the chronicle
from multiple perspectives as heroes of the doomed Camarilla or
instigators of the final collapse. Detailed scenes allow them to
take advantage of political opportunity to seize power and steer
history, indulge in decadent escape unparalleled in modern
nights, or bathe in the blood of their hated enemies.
- New information about the true origins of three
of the modern covenants are included in scenes allowing players
to witness the spectacle of ancient betrayal and inspiration.
Includes new rules for arena competition, blood magic rituals,
and a resource for running Chronicles set in Byzantium, the
first true seat of Sanctified power.
Fall of the Camarilla is a supplement for the
World of Darkness game Vampire: The Requiem.
$31.99 |
|
Ventrue: Lords over the Damned
Know your Better
The Ventrue — ancient kings and cutting-edge
moguls — have a simple reputation. They win. They always win. They
are known as Lords, and across all the World of Darkness, wherever
you find vampires, you’ll find Ventrue behind them, pulling the
strings.
Ventrue: Lords over the Damned includes:
- Learn the true, secret history of the Ventrue
— the clan that always wins.
- Be there for the return of the Malkavians:
Vampires driven insane by a supernatural plague.
- See what the Ventrue look like first-hand, from
accounts written by Kindred from across the globe. This is a
rich, vivid, and frightening tour through the World of Darkness
for players and readers alike.
- New Merits, bloodlines, Discipline powers, and
clan secrets that every Vampire: The Requiem player will want to
have.
Ventrue: Lords over the Damned is a clanbook for
Vampire: The Requiem.
$19.99 |
|
Night Horrors: Imortal Sinners
So many people wish for fame and renown during
their lives - or even for just a little bit of notoriety. But among
our Kindred, that’s very nearly a fate worse than death. Don’t
take my word for it, though. Go and ask some questions. Find out
about who they talk to in the Necropoli of the Nosferatu, and in the
perfumed salons of Elysium. Listen to what they say about them, and
listen even more carefully to what they don’t say. Then maybe you’ll
understand that the worst thing you can do is to stand out in a
society of blood-starved murderers, my boy.
- Explore the exemplars of Kindred society,
celebrities and leaders among the undead, and the monsters that
haunt its fringes.
- Includes a selection of truly ancient vampires,
creatures driven by the madness of eternity and the hunger of
ages.
- Players will find a selection of new
bloodlines, Merits, Devotions and other useful details for their
own characters, as well as potential sires, allies and enemies -
and the things Kindred say about them.
- Storytellers are presented with a complete
selection of characters to populate their chronicles with,
complete with story hooks and rumors about them.
$32.99 |
|
Ancient Mysteries
In a society made up of liars and murderers
afflicted by a slowly eroding grasp of their own existences to date,
who can trust the concept of history? Understand, then, that there
is a scale upon which all Kindred are precariously balanced. As
personal power weighs more heavily, the ability to rely on that
monster’s memory of the past is lightened. How do the Kindred
navigate this Mystery of Ages?
- Explore the flashpoints in history that have
shaped Kindred society – for better or for worse. Discover the
mysteries of elder Kindred and how they navigate the Fog of Ages
and their own thickening Blood.
- Players will find a selection of rules for
playing characters from non-modern times as well as truly hoary
ancients among the undead, with powers and Merits to match.
- Storytellers are given useful advice for how
elders navigate the Fog of Ages, and how to use elder
characters, historical periods and the lassitude of age among
the undead for the best effect in her games.
Page Count: 192 (hardcover)
$32.99 |
|
Ancient Bloodlines
The Blood isn’t stagnant. It changes with the
times, even if the Kindred that carry it don’t. Every epoch leads
to new permutations of the five clans. Some of them die out when
they are no longer useful, but others carry on, even to the modern
nights. Some have been forgotten. Some are ready to reclaim what
they have lost. All retain pieces of the cultures and events that
created them.
Weapons for the Present
- Twenty new bloodlines, based on the historical
flashpoints presented in Ancient Mysteries
- New Disciplines, Devotions, factions,
antagonists, mysterious places and a variety of other options of
Vampire chronicles
- Two new forms of blood magic - Haitian Kindred
Vodoun and Sumerian Mérges Sorcery
Page Count: 160 (hardcover)
$34.99 |
|
|