Science Fiction War Games

 

Imperium 2000

The science fiction classic returns with new game boards, beautiful oversized playing pieces & an innovative 3-D combat system. Easy to
learn, with quick-playing scenarios for an evening's fun or longer campaign games for intense competition.

Imperium includes:

  • Two 22”x17” maps 
  • One 22”x34” galactic map 
  • 330 oversized playing pieces 
  • 20 page digest rulebook 
  • 16 page scenario digest book 
  • 2 player aid cards 

$34.95

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The Great Space Race

A short time ago, in a galaxy not too far away, powerful alien races gave the six most inept species a choice – win the Great Space Race or be destroyed. As one of these alien racers, you must use speed, tactics and luck to ensure the survival of your people! Of course, winning the Race is not as simple as it sounds. The greater your speed, the faster you travel, but the more difficult it becomes to avoid hazards – such as the black holes, space amoebas and other dangers of space, not to mention that each ship is armed with missiles and other deadly weapons. But don’t worry... at the speed of light, no one can hear you scream.

The Great Space Race is a board game for 3-6 players (although it can be played with only 2 players, it's much more fun the more participants you have). The game consists of the track (over 6 square feet!), ships, full color counters, rulebook and three separate decks of cards (special events, maneuvers and equipment). Though large in size (many, many components), the game is quick to learn and play moves at a fast pace. A full 3-lap game can last 2-3 hours, but the number of laps can be varied to adjust the game length (with 1 lap typically taking an hour to complete).

$49.99

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Fleets

Players start out with a few ships in one of 9 "quadrants". On each turn, you gain ships based on the number of starbases you've conquered plus a bonus ship for each quadrant you completely control. Only one ship is allowed per space and each ship can move up to 3 spaces in any direction. You can then attack single enemy ships with 1 to 3 ships of your own at a time. The defender rolls one die and the attacker rolls as many dice as ships used in the attack. Whoever rolls the single highest die removes one enemy ship involved in the fight. Ties result in no losses. The game continues until one player controls a set number of quadrants, i.e. 3 quadrants in a 4-player game.

$30.00

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Dust

Dust is a strategy board game of conflict and control in an alternate science-fiction history for two to six players. It features streamlined, elegant gameplay and sweeping, epic scope with gorgeous artwork by Paolo Parente.

Dust includes:

  • Two variant rulebooks, featuring quick-playing “Premium” rules and grand “Epic” rules.
  • One puzzle-cut game board.
  • Over 800 plastic figures
  • 45 lavishly-illustrated cards
  • 10 custom battle dice
  • 25 game tokens
  • 3 player reference sheets

$59.95

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Twilight Imperium 3rd Edition

Shipping in a massive (12” x 24”) epic-size box, this new giant-size edition of Twilight Imperium features more than 200 masterfully sculpted oversize plastic miniatures - the typical TI units (Ground Forces, Cruisers, Dreadnaughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun, and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for Twilight Imperium, a gorgeous graphical overhaul, and an impressive full color rules set.

The Twilight Imperium gameplay has been refined and redone by original designer Christian T. Petersen. The new design features faster gameplay, and involves players in a far more active game experience, with much less downtime. In addition, TI3 will include the new "Race Cards," as well a dramatic new approach to the structure of the gameplay itself using the new "Command" system.

Twilight Imperium 3rd Edition is nothing short of a massive epic release, and is destined to become a classic for years to come. FFG has directed all its craft, talent, and energy into this massive production. Are you ready for another age of Twilight?

$79.95

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StarCraft: The Board Game

StarCraft: The Board Game is an action-packed strategy game of galactic conquest! Terran, Zerg, and Protoss alike battle for supremacy across multiple worlds. StarCraft: The Board Game is playable by two to six players in two to four hours.

$79.95

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Planetbusters

Designed by Thom Wham and Jim Ward Planet Busters is the 2-4 person game of inter-planetary warfare. Easy to learn and play, Planet Busters pits one against the other for conquest of the solar system. Players must combat one another using their fleets of carriers, drones, minelayers and other intra-stellar warships. Players can enjoy the quick action of the Basic game and tackle simple combat and meteor swarms or spread their tactical wings and tackle the advanced game with spies, salvaging rules, and carrier combat. All this in the wide open skies of Earth’s Solar System.

Playing time: 30-45 minutes.

Your Planet Busters game should contain the following:

  • 4 5" x 6" Sphere of Influence cards (1 for each player)
  • 4 3" x 4"cut-and-fold racks for counters (attach to Sphere of Influence Cards)
  • 1 24 pages rules booklet
  • 2 10 sided dice
  • 120 2" x 2" die cut chipboard playing pieces, or counters.
  • 1 cloth bag to hold your chipboard playing pieces

This is the classic game of planetary conquest. First appearing in Dragon Magazine #64 (1982) Planet Busters is easy to understand and play. Designed perfectly to make your evening's game absolutely unearthly!

$29.99

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Counter Strike: The Final Frontier

The Final Frontier is a game that simulates man’s expansion into the Solar System. Players represent the global powers; each must build mines and colonies to tap the resources of the planets and their satellites, which boost that nation’s global economy, while ships and troops are built to protect these interests. Since the events in the game represent some degree of global politics, players must limit conflict; otherwise, their interactions may trigger larger and more aggressive interests in the space program, possibly leading to war.

  • CONTENTS: 20 page color rulebook, 4 sheets of die-cut, playing counters, 10"x17" game map, Cardstock charts & tables, 2 six-sided dice, one black and one white
  • Complexity: Low
  • Map Scale: 1.00 AU (astronomical unit) [149,600,000 km] per hex
  • Unit Scale: 1 - 3 ships per counter, 100+ men (1 company) per ground combat unit
  • Time Scale: 1 turn = 1-3 months
  • Players: 2-4
  • Solitaire Suitability: High
  • Playing Time: 2-4 hours

$19.95

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Barnard's Star

BARNARD'S STAR deals with the critical battle in the Naronian War. Players assume the roles of the Naronian and Terran leaders fighting the battle on the planetary surface. As the battle progresses, it is a race against time for both players. The number of beacons destroyed will determine the fate of the coming Terran counterattack fleet.

The geomorphic maps provided with Barnard's Star represent an airless moon. These maps can be arranged in different ways to deliver a different game experience.

CONTENTS
• Color rulebook
• 200+ die-cut counters
• Two folded color hex maps
• cardstock charts & tables
• 2 dice!

Complexity: Low
Map Scale: 100 km/hex
Unit Scale: companies / individual ships
Time Scale: 24 hours per turn
Players: 2
Solitaire Suitability: High
Playing Time: 2 hours

$22.95

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Junk

JUNK is a mecha style table top wargame. But this is no ordinary mecha game! In this game, your mechs, which we call 'Cans, are pieces of scrap metal and miscellaneous garbage welded and duct taped together. These unreliable 'Cans are powered by the finest fuel to be found on the planet, Joisey...BEER! Not only are these 'Cans unreliable and flammable, and expected to blow up at any given moment, they are piloted by the best rednecks on the planet! If 'Cans aren't your style, you can always get yourself a pickup truck or a hot rod, strap on a weapon, and have a blast.

Of course JUNK doesn't have the typical, high tech weapons that most mecha games use. The world of Joisey is a junk yard world. Weapons on Joisey tend to be less than reliable, but they will more than likely make a pretty explosion of your enemy before they destroy you. Junk has a large selection of weapons to choose from. You will find some pretty fierce weapons like the Porta Potty Cannon (PPC) and the Tachyon Beam Cannon. You can also strap on some nifties. Your 'Can would not be complete without a repair droid. Of course you've got to be careful. Sometimes these little devils do more harm than good! Or get yourself a little more speed and lace on some roller blades. Of course a good fight must have good music. Hook up a stereo to your 'Can and buy the right to play your choice of music. Grab yourself some moon pies for a quick pick-me-up. Of course no redneck should dare operate heavy machinery without his lucky velvet portrait of Elvis.

$14.95

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Flagship: Prometheus Unchained

Rebellion!

For centuries, the Heisenberg Dynasty has protected the great expansion of the human race. But the hand of the dynasty has grown oppressive to the colonists of New Atlantis. Led by the charismatic Matthew Freeman, these peaceful farmers and researchers refuse to leave their homes despite the might warships encircling their world.

Deep beneath the ocean floor of New Atlantis a startling discovery has been made: ancient ships, constructed of living light. This mysterious alien technology could give the colonists a chance to fight back against the Dynasty; something few have dared to do.

Flagship Briefing:

Flagship is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders.

Each player selects a Flagship, Commander, and fleet of escort ships. Ships rip into each other with Guided, Direct, and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy flagship wins!

Enhance your Flagship experience with Coyote Stands and command the fleets of the Kirikin Swarm and Standing Nations.

$25.00

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Flagship: Coyote Stands

First Contact!

On the fringe of human space, raiding fleets prowl the star links for valuable cargo. Genetically engineered to survive their fierce jungle worlds, these disparate raiding tribes have unified into the Standing Nations in a bid for sovereignty.

At distant outpost, Coyote Station, the threat comes not from human space but from beyond. In search of food, the living ships of the Kirikin Swarm have arrived. The Overqueen broods deep in the bridge-womb of her command ship. She has seen great possibilities in the resources of this "human" space.

Flagship Briefing:

Flagship is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders.

Each player selects a Flagship, Commander, and fleet of escort ships. Ships rip into each other with Guided, Direct, and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy flagship wins!

Enhance your Flagship experience with Prometheus Unbound and command the fleets of the Heisenberg Dynasty and Freeman's Followers.

$25.00

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Frontiers: Liberty or Death

In the confines of the Pacified Empire of Humanity, the Legion of Democracy brings the marvelous concept of democracy to alien races. Poor creatures who do not know the treasures that our way of life can bring often confront the brave soldiers. In the name of the struggle against the Axis of Evil, our legionnaires have sworn loyalty and obedience to our Emperor, leader and divine inspiration, and fight for the triumph of the law, peace and the Holy Scriptures!

Those who do not stand with us, stand against us!

In the confines of the Zirl galactic hub, the tachyonic combat applets valiantly weather the assaults of the infamous totalitarian terran forces. The brave nanosoldiers courageously fight against the terran brutes who do not suspect the extent of the riches of our antediluvian civilization.

Those who do not stand with us, stand against us!

Take command of your units, terran or alien, and get ready for war!

Frontiers is a strategy game in which you lead your units on a futuristic battlefield. The game mechanics are geared for simple fun: orbital bombardment, short-ranged missile fire, hosing down your opponents with uranium-enriched ammunition, head-on and manly assaults in the name of humanity's religious purity…

In short, Frontiers is a simple and spontaneous mix of fury, blood and strategy!

Frontiers the miniatures game without miniatures...

$29.99

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