Roleplaying Games - Small Games with no supplements by a variety of manufacturers

 

Baron Munchausen

Players compete to outdo each other's feats of mad heroism and surreal derring-do in this unique and hilarious RPG, written by Baron Munchausen himself. With simple rules, fantastic artwork and more than 200 ready-to-use adventures, this game has been a cult classic since its release in 1998, but has been unavailable for six years.

This new edition is more than double the length of the original and contains an expansion to the rules as well as a completely new game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. It also has insults against the citizens of many nations, but principally the French.

$19.95

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Lacuna, Part 1: Creation of the Myst 

by Momento Mori 

The Creation of the Mystery and the Girl from Blue City (second attempt)

Sinister secret agents with shadowy employers and mysterious pasts. A bizarre landscape built from six- billion human minds. Arachnid-headed beings that guard a war-torn borderzone. And all the worst that Mankind has to offer, stalking the alleys and crumbling buildings of a place called Blue City.

Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?

Specs: 62 pages, 6" x 9" softcover

$15.00

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Octane 

by Momento Mori 

The psychotronic game of post-apocalyptic trash-culture America.

Gas up your smartcar, tune up your six-string and don't forget to feed your monkey. octaNe is a roller-coaster ride through irradiated wastelands and strip-mall paradise from the alien rockstar splendor of Shangri-L.A. to the decadent neon strip of Lost Vegas. Masked wrestlers rule the lands of New Texaco and sentient monkeys study the Tao in the flooded ruins of San Francisco.

Global warming? The world got a whole lot cooler.

  • Rules and advice on running an action-packed game session
  • Over 40 rockin' roles (ready to play character concepts)
  • Juicy chunks of setting, bite-sized and dosed liberally with hot sauce

Specs: 116 pages, Digest-sized softcover

$20.00

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Inspectres 

by Momento Mori

Fighting the Forces of Darkness so you don't have to

InSpectres is a game about the burgeoning supernatural investigation and elimination market. Start a company and try to stay afloat long enough to cash in those sweet, sweet stock options.

Interior illustrations by Jon Morris and Manning Krull.

  • Create and manage your own InSpectres franchise - can you keep it afloat?
  • Innovative mechanics make this investigation game actually fun to play
  • Influence the game using "The Confessional" - a first in RPG history!
  • Rules for "weird agents" - play a vampire, zombie, werewolf and more!

Specs: 80 pages, Digest-sized softcover.

$20.00

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The 23rd Letter 

by Crucible Design 

Do you know what your children are?

Esper - term coined by the whitechapel Project to identify those who possess powers of ESP and psychometry. Now used to refer to all psychics.


The time is now. Psychics exist, not many, but enough - enough to worry those in power, and interest those who seek power. Governments and Corporations fight over them. The Network provides an imperfect refuge for those that escape the clutches of those who would abuse them or their powers.

What if every test you had ever done was analysed for indications of psychic ability? What if communities are experimented upon, yielding horrific, but useful results. Thousands maimed and killed each year by the Corporations and Governments. Some do this for power, some for defence, but they all do it, - for the next war will be fought with the mind - and the victor will control the destiny of the human race.

The 23rd Letter 2nd Edition is the main rule book but soon it will be joined by The Project Sourcebook - an insiders view to the government agencies around the world that exert their control on hundreds of lives. From the draughty halls of Whitechapel, to the bitter cold of Siberia, from sun-baked Iraq to the heart of Red China. Detail given on the Spook Squad, GSG-13 and much, much more!

$16.99

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SpaceNinjaCyberCrisis XDO 

by Crucible Design 

SpaceNinjaCyberCrisis XDO is set in the world of San Metro, a massive city home to some 45 Million people. Highlights of the city include the Bay Marina, The Spire, PersComm Tower, The Sumarii Building and The Arch. The city also receives some 10 Million commuters on the complex public transport and ground traffic network.

The city is also home to vigilantes such as the Boom Boys with their pirated high-tech power armour, covert Military Police (The Red and Black SOX) and organised crime. San Metro Police Department is stumbling under the workload. Vigilantes like the Boom Boys can only do so much to help. Perhaps it is time for another group to aid the city?

SNCC XDO contains rules for all this and more. It covers the Horde invasion of 2019 and the intervention of two alien races, mortal enemies who have chosen Earth as their battleground. The Final War is beginning soon. Dare you miss it?

$13.99

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Ghoulash 

by Ghoulash Games 

Recommended for ages 10 and up. Playing Time: 30-45 minutes.

GHOULASH is a suspenseful game of high adventure in which you and your opponent race against time and each other on a series of quests, each one with its own set of thrills.

In one scenario, the goal could be a fantastic treasure, while in another it could be food or medicine, or just an escape from danger!

In each scenario you travel alone through hostile environments. There is a risk in every step you take. The greatest threat: the dreaded GHOUL, a monstrous mass of mayhem that would like nothing more than to tear you apart!

GHOULASH is played entirely on paper, using specially designed charts (shown at right). No dice, cards, spinners, combat formulas or movable pieces of any kind are used. All you need to play are the scenario charts (one per player) and something with which to write.

$6.95

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Alethia 

by Abstract Nova 

Alien abductions. Crop circles. Spontaneous Human Combustion. Such things defy modern science and spark human curiosity. But what if these things are not really unexplainable? What if humanity is only viewing these phenomena from a limited and flawed perspective? Perhaps a simple, yet invisible, explanation underlies all such phenomena.

Aletheia is a role-playing game about the strange and mysterious corners of reality. Players investigate the anomalous phenomena and impossible occurrences that defy logic and commonsense. Through exploration of these mysteries, they will discover the true nature of reality.

$29.99

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Mythic

Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM and the handling of many details.

Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup.

Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.

$21.99

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OG Unearthed Edition

Robin D. Laws

You are a caveman. You know those cavemen who invented fire, the wheel, and civilization? You're not that kind of caveman.

Overcome dinosaurs, saber-tooth tigers, and your own stupidity in the latest evolution of Og, the caveman comedy classic created by Wingnut Games. Fully redesigned by Robin D. Laws, this licensed new edition streamlines the rules but keeps all the laughs. Featuring art by "Kevin & Kell" creator Bill Holbrook and Ramsey Hong, Og is a fast, funny game for players of all ages.

$12.95

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Thousand Suns 

Thousand Suns is a science fiction roleplaying game that includes all the rules needed to play. In addition, it describes the Thousand Suns setting, detailing its worlds, alien races, and conflicts.

The setting provides not only lots of detail but plenty of options as well, allowing Game Masters to tailor it to suit their needs. Everything from world building to starship construction and combat to alien species creation is here, so that nothing stands in way of creating the ultimate science fiction adventure.

272 pages, b&W softcover

$24.99

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Basic Roleplaying

Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.

$39.95

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carry. a game about war

carry, is a game about focused on the experience of being a soldier in the Vietnam war. Heavily inspired by the films Platoon and Full Metal Jacket and the novel The Things They Carried, carry is designed to provide a roleplaying experience in the tradition of these sources.

How soldiers behave in war is a difficult topic, and the game focuses more on dealing with that difficulty than on celebrating violence or exploring tactical and strategic choices. The way that players have described a session is “fun, but in the way watching a really serious drama is fun, not fun like popcorn and beer fun.”

$15.00

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Haiiii-Ya - Cartoon Martial Arts Combat

Outrageous Japanimation action bursts to life with Haiiii-Ya! Create your favorite anime character, then add martial arts styles, special attacks, signature quotes and moves, combat options, and a wide variety of hilarious chi powers like Star Energy Shuriken and Tsunami Water Smash! Increase in power and rank, then decimate your opponents in one-on-one or mass gladiatorial combat! All you need to play is this book and some six-sided dice. So donít wait any longer... the fight is about to begin with Haiiii-Ya! This 64-page rulebook includes everything needed to play this fun, fast-paced tabletop game.

Created by Brad McDevitt.

64 pages,

$14.99

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ConQuests

Four Ready-to-Go Adventures for Those Short on Time

Clock ticking and need a game to run? ConQuests is four convention-style scenarios--complete with adventure, maps, handouts, and pre-generated characters. If you have 3 people, a couple of hours, and this book-- you're ready to RPG! Each scenario stands alone and is perfect for a last-minute session, or when only some of your players show up one night, or even if you find a clear table over lunch. Be ready to game at any time!

$12.99

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GameChef 2006: First Course

A handful of ingredients, one week, and the best indie game designers out there-- the Game Chef 2006 contest (nominated for a Diana Jones Award for Excellence in Gaming) creates the tastiest games, and we're publishing the winners! Vol I features:

  • Crime and Punishment, GC2006 Winner, by Moyra Turkington
  • Merryweather, GC2006 Third Place, by Kevin Allen
  • Decade, Finalist, by Jessica Hammer
  • The Opposite of People, Finalist, by Joe Murphy

Not only do you get four complete RPGs in one book, but all profits will go to the "Child's Play" charity-- so enjoy some hot indie games and benefit the world, all in one go!

About the GameChef series: the 2 volumes are a collection of eight games (4 games per book) that were the winners & runners-up of the Game Chef 2006 contest. All 8 are stand-alone. Some of them are role-playing games, a few games require cards that you Xerox from the book, and another game plays like a board game and requires tokens of some kind.

$12.99

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Game Chef 2006: Second Helping

Our second volume in the award-nominated "Game Chef" series, this gives you another four complete RPGs by the best designers today:

  • Liquid Crystal, by Ashok Desai, the 2nd place GC winner
  • Time Traitor, by Brian Hollenbeck
  • Three Dooms, by Michael Sands
  • The Glass Bead Game, by Daniel Ravipinto

Four games, 1 book, get it for the holidays!

And, as a special gesture, both Technomancer Press and the authors are donating all their profits for this book to the "Child's Play" charity! Buy a book and help a kid. It's a good life.

About the GameChef series: the 2 volumes are a collection of eight games (4 games per book) that were the winners & runners-up of the Game Chef 2006 contest. All 8 are stand-alone. Some of them are role-playing games, a few games require cards that you Xerox from the book, and another game plays like a board game and requires tokens of some kind.

$12.99

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