Railroad Games

 

 

Empire Builder

Featuring two American loves  -- railroads and cold cash -- Empire Builder is as easy as connecting the dots. Players draw tracks with crayons on an erasable board and operate a rail empire in an effort to accumulate the most money.

The new revision of Empire Builder's map now has all of Mexico included and more of Canada, with corresponding loads and events.

Empire Builder is continually captivating and challenging. Every game is different, with players creating a new strategy and delivering a variety of goods across the continent. Players learn the locations of cities, states, mountains and rivers of the United States and southern Canada. For 2 to 6 players, ages 12 to adult. 

$35.00

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GG000394

 


Eurorails

Based on the award-winning Empire Builder game system, Eurorails allows players to amass fortune and power by picking up commodities from cities that produce them and delivering them to cities that need them. Efficient rail lines and effective laying of track means larger fortunes for the players.

Players use erasable crayons to lay track between major European cities and use the European Currency unit (ECu) as money to purchase routes.

The coated gameboard allows players to draw routes between the cities and still be able to wipe the board clean after every game.  In response to popular demand, rules are available separately in French, German, Italian, and Spanish, with many more language translations in progress. For 2 to 6 players, ages 12 to adult.

$38.00

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GG000574

 


Nippon Rails

Based on the award-winning Empire Builder game system, Nippon Rails allows players to amass fortune and power by picking up commodities from cities that produce them and delivering them to cities that need them. Efficient rail lines and effective laying of track means larger fortunes for the players.

Players use erasable crayons to lay track between major Japanese cities.  The coated gameboard allows players to draw routes between the cities and still be able to wipe the board clean after every game. 

$25.00

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GG000602

 


India Rails

Another in the Empire BuilderŪ system, India Rails features the exotic land of India, Bangladesh, Bhutan, Nepal, Sri Lanka and parts of Pakistan. Build tracks from Bombay to Calcutta, cross the Thar Desert (beware of sand storms!), and pick-up and deliver gypsum, indigo, jute and rugs. An additional twist to the game is the special rules regarding pilgrims. India Rails is not a tube game, but is a bookcase game with puzzle cut map.

$35.00

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GG001325

 


British Rails

Visit the enchanted misty island of Britain with this Empire Builder series game. British Rails features the exotic and interesting landscape of the island nation. Build tracks across the island through city and village, and cross the country running rails from London to York through the forest of Sherwood. Pick-up and deliver goods, tourists, raw materials. British Rails will Not be a tube game, but will be a bookcase game with puzzle cut map. Revisions of the map will correct errors of previous editions, and loads and production will be
revisited to create better game balance. For 2-6 Players, Ages 12 and up.

$38.00

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China Rails

For centuries, trade has been a crucial factor of life in China. From the ancient "Silk Road" to modern ocean trade, the flow of goods and cargo was the very lifeblood of the great "Middle Kingdom." Once, bearers traveling on foot or carts pulled by oxen were enough to fulfill the needs of this great society. But the wheel of time cannot stop turning, and thus new means are being called upon to deliver precious goods to the people.

Like a river of iron, the tracks of new railroads begin to cross the tremendous distances of the land, stretching from Shanghai to Urumqi, from Qiqihar to Hong Kong, and to every city in between. Shining dragons rush along these tracks, delivering goods as mundane as grain, as exotic as jade. From time to time, these young railroads will be called upon to transfer people: the noble workers or exalted party officials.

From Tibet to Taiwan, the needs of the Republic call out to you. With your limited resources, can you construct the most efficient rail network? Can you deliver needed goods more quickly than your competitors?

Can you prove to the People and the Party that you, and you alone, deserve to be named the "Minister of Railroads"? Events and disasters, both natural and man-made, will stand in your way. But if your plan is sound and your tactics are true, you shall overcome them all and claim your victory!

$40.00

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Lunar Rails

Dawn on the moon. The brilliant blue Earth rises above the crater's edge. Amid the lunar dust in the cold emptiness that is the lunar atmosphere, you can feel the strength and power of the train rushing by, but you can not hear it... One can't help but wonder at the willfulness of the human race, shaping the universe one rock at a time. From dome to dome, installation to mine to city, all the settlements on the moon must be connected by rail. There are no roads for cars, no atmosphere for airplanes. The only economical solution is rail. High speed, high capacity, reliable, efficient.

Are you up to the challenge? Can you drive the rail lines from Sinus Iridum to Mare Nectarus? Or from the Ice Mines at Scott to the Far Side metropolis in Mare Ingenii? Will your route bring you fortune and success, or will your competitors drive the development on the Moon? Will you invest in better trains: faster? Stronger? Or perhaps both?

Welcome to the Moon! Face the challenges of building a rail empire on this barren and airless world. Plot your network of steel to earn fortune and glory. Your rails, and those of your competitors, will span the surface of the moon, transporting goods from supplier to demand. While no political boundaries stand in your way, mountains, craters, and the destructive forces of nature may. Spend your money wisely, make every mile marker count, and the wealth of the Moon will be yours to command. Based on the award-winning Empire Builder Game System, Lunar Rails uses eraseable crayons to draw track between Lunar cities. The specially-coated gameboard lets you wipe it clean after each game, so every time you play the experience will be different! You get to decide on the best way to lay track to take advantage of the options before you!

For 2-6 Players, Ages 12 and up.

$38.00

  Quantity 

GG007792

 


Central Pacific 2nd Edition

Can you build the first transcontinental railroad across the United States? Central Pacific is a 2-4 player, wide open game of building railroads. Build over and tunnel under mountains, through forests. Forge rail links between cities and steal a few of your opponents'.

A great introduction to railroad gaming, and a quick fix for those already addicted to the genre. Can be played out-of-pocket on any surface. It's the perfect answer to the question "What should we play while we wait for Pete to show up?

Includes:

  • 80 hardwood rail tiles.
  • 1 "Golden Spike"
  • 28 train (player) tokens
  • 8 Stock Market / Land Grant tokens
  • Wooden playing board (pictured)

$30.00

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Silverton

Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and
railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.
Contains a 17" x 22" mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker. 

For 1-6 players. Ages 12 & up, Playing Time 3-4 hours.

$45.00

   Quantity

GG001334

 


1870

This extension of the 18xx game takes players to the trans - Mississippi Valley of midwestern America. 1870 combines the successful 18xx system with a new geographic venue and new custom rules while still allowing players to build railroad and enter into share speculation. The ability to engage in the infamous abuses of corporate power only add to the fun. A complete game for 3 to 7 players ages 16 and up. 

$45.00

   Quantity

GG000582

 


1856

1856 is Mayfair Games' version of the critically acclaimed 18XX railroad game system for Upper Canada, including the upper reaches of the St. Lawrence River, and the Toronto to Detroit area of southern Ontario. Players use their initial money to capitalize railroad companies, which can in turn build track, buy locomotives, and generate income. Players may engage in corporate raiding, stock manipulation, and insider trading to take advantage of their opponents and win the day. Special play features include the ability of every player to open and operate a rail company, with the government providing loans to help and the ability to cut small towns from your route. Deluxe components include warp-resistant board, plastic sorting tray, high quality playing pieces and contemporary currency. For 3 to 7 players ages 16 and up. 

1856 is personally endorsed and approved by Francis Tresham, the designer of 1829, upon which 1856 is based.

$45.00

   Quantity

GG000583

 


1835

This highly acclaimed game
of railway building and share speculation is set in Germany. Each player learns what it is like to be a shareholder in railroad companies and aims at being the wealthiest player at the end of the game. Players that become directors of companies can manipulate their railroads, making their companies stronger and themselves rich-two things that do not always coincide. For 3 to 7 players, ages 16 and up.

$45.00

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GG000591

 


Express

Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's.  Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with a one-car train and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. Express is sure to be a hit for years to come. For 2 to 6 players, ages 8 to adult.

$15.00

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GG000608

 


Freight Train

In Freight Train, each player runs their own freight yard and several trains. Using these and a shared main yard, players take eleven
different types of freight cars and compete to form the longest trains.  The game lasts for three "days", but when the yard foreman call it quits, that day is over. As each day wears on, tension mounts as players scheme to ensure that their trains will be the longest.  The locomotives are waiting. Are you ready to roll?

$20.00

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Station Master

With the rising of a new dawn, another busy day at the Station begins.
Harried passengers hustle about, looking for their trains. Behind the scenes the engineers and workers rush to connect carriages to engines. It would all be a fine mess if there wasn't someone to oversee everything. If there was no Station Master!

Can you be that Station Master? Can you balance the needs of your passengers with the carriages you have available? You will have to compete with your opponents to direct passengers to the proper trains while choosing the best place to assign your carriages. There are many unexpected things that can happen at the Station, so be prepared for anything!

Will you be the Station Master who can most cleverly steer your passengers to the most advantageous trains? The only way to find out is to play a quick-paced game of Station Master!

$20.00

  Quantity 

GG010601

 

 

 

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