Other War Games

 

Soldier Kings: The Seven Years War Worldwide

Travel back to where global strategy all began with Soldier Kings, our multiplayer game of the Seven Years War worldwide!

Two to eight players take the roles of Frederick the Great, Empress Maria Theresa, and the other monarchs of Europe, vying for glory, empire, and most importantly, MONEY!!! 

Simple yet elegant rules let you bring enlightened empire to the world, while historically - accurate event cards let you thwart your enemies' plans at the worst possible moments. Scenarios offer everything from one-on-one duels playable in less than an hour, all the way up to a campaign game where great generals and admirals fight running battles all over the globe. Sudden-death victory rules keep players looking over their shoulders lest some upstart snatch victory before anyone can react. And of course, it's loaded with the gorgeous graphics you've come to expect from Avalanche Press. 

Use your silver tongue to make alliances with other players and bend them to your will! Wheel and deal for control of troops and territory! Bribe and intimidate small countries till they rally to your flag! And always be careful to manage your resources so your enemies run out of money and manpower before you do! For 2-8 players, ages 10 & up.

Components: 305 playing pieces, two 17”x22” maps, 8 page rule book.

$39.95

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Thirty Years War

Central Europe, 1618. Germany is a jigsaw puzzle of independent Electorates, Bishoprics, Dukedoms, and Imperial Free Cities nominally under the control of the Holy Roman Emperor in Vienna. An alliance of Protestant leaders rebel against the Emperor, who raises armies to suppress them and regain Catholic property lost during the Reformation; the surrounding kings of Spain, France, Sweden, and Denmark intervene to stake their own claims. Germany is plunged into thirty years of war that will last until 1648, when the exhausted combatants sign a peace establishing the competing spheres of interest that will control Germany for the next two centuries. Thirty Years War recreates this conflict with the award winning game system used in GMT's Wilderness War, Paths of Glory, and For the People. There are four scenarios provided: the Full Campaign (14 turns), Early War (5 turns), Intervention (3 turns), and Apocalypse (5 turns).

This is a two-player game; one controls the Protestant forces (German Protestants, Sweden, Denmark, Hungary, France) while the other runs Catholics (the Empire, Bavaria, Spain, and occasionally Saxony, which can switch sides during play!). The heart of the game is the playing card decks of 55 cards that each player receives. Playing a card gives a player the option to move and attack with an army, to recruit new units, to bank up money to pay ever-hungry troops, or to declare an event.

The Peace of Westphalia made certain that Germany would remain divided for another two centuries. Can the Catholic player defy history by recreating the power of the old Holy Roman Empire? Does Gustavus Adolphus survive to dictate peace to the Emperor in Vienna? Thirty Years War allows the players to determine these and other historical what-ifs, while opening a window onto one of the most influential events in European history.

COUNTERS: 456 full-color die-cut counters. 

MAP: One 22"x34" full-color mapsheet 

CARDS: 110 Strategy cards 

OTHER:

  • Two 10-sided dice
  • 32-page Rulebook
  • 2 Player Aid cards

$55.00

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Samurai

Warfare in the Sengoku Jidai, 1560-1600

Samurai is the fifth entry in the award-winning Great Battles of History series and is easily the most exotic and visually stunning. Samurai covers all the major battles of the Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a country at war. Because of the nature of 16th century Japanese warfare, it is also the easiest game in the series to play. The revamped command system simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important severed heads. Ignore the challenge and lose face, or even be forced to commit seppuku on the spot.

Battles include the most unusual Okehazama, complete with burning castles, thunderstorms, and a historically victorious army out-numbered six to one; Anegawa; Kawanakajima; Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps charging Oda's volley-firing musketeers; and the most famous battle to take place in Japan, Sekigahara. All the great leaders are there: Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course, Tokugawa Ieyasu.

$64.00

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Conquest of Paradise

The Time: Circa 500 A.D.

The Place: The first islands of a new culture, later to be known as Polynesia.

The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.

Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Previously announced by Phalanx Games (but later returned to the designer when they changed the direction of their game line), Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

Designed by Kevin McPartland

Developed by Fred Schachter and Tony Nardo

Game Components

  • One 34" x 22" color game map of the Pacific Ocean, spanning from Australia to America
  • 176 colorful 5/8" game pieces depicting Polynesian warriors, canoes, and colonists
  • 140 additional 1/2" game markers, representing Polynesian villages, intensive agriculture, and discovered islands
  • 28 Discovery Tiles, depicting Polynesian island groups
  • 27 illustrated cultural innovations cards
  • One player's manual with examples of play, advanced rules, player's notes, designer's notes, historic references, and just four pages of rules
  • Four 8 1/2" x 5 1/2" player reference cards
  • One six-sided dice

$46.00

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