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Other War Games
Soldier Kings: The Seven Years War Worldwide
Travel back to where global strategy all began
with Soldier Kings, our multiplayer game of the Seven Years War
worldwide!
Two to eight players take the roles of Frederick
the Great, Empress Maria Theresa, and the other monarchs of Europe,
vying for glory, empire, and most importantly, MONEY!!!
Simple yet elegant rules let you bring enlightened
empire to the world, while historically - accurate event cards let
you thwart your enemies' plans at the worst possible moments.
Scenarios offer everything from one-on-one duels playable in less
than an hour, all the way up to a campaign game where great generals
and admirals fight running battles all over the globe. Sudden-death
victory rules keep players looking over their shoulders lest some
upstart snatch victory before anyone can react. And of course, it's
loaded with the gorgeous graphics you've come to expect from
Avalanche Press.
Use your silver tongue to make alliances with
other players and bend them to your will! Wheel and deal for control
of troops and territory! Bribe and intimidate small countries till
they rally to your flag! And always be careful to manage your
resources so your enemies run out of money and manpower before you
do! For 2-8 players, ages 10 & up.
Components: 305 playing pieces, two 17”x22” maps, 8 page rule
book.
$39.95
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GG005915

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Thirty Years War
Central Europe, 1618. Germany is a jigsaw puzzle
of independent Electorates, Bishoprics, Dukedoms, and Imperial Free
Cities nominally under the control of the Holy Roman Emperor in
Vienna. An alliance of Protestant leaders rebel against the Emperor,
who raises armies to suppress them and regain Catholic property lost
during the Reformation; the surrounding kings of Spain, France,
Sweden, and Denmark intervene to stake their own claims. Germany is
plunged into thirty years of war that will last until 1648, when the
exhausted combatants sign a peace establishing the competing spheres
of interest that will control Germany for the next two centuries.
Thirty Years War recreates this conflict with the award winning game
system used in GMT's Wilderness War, Paths of Glory, and For the
People. There are four scenarios provided: the Full Campaign (14
turns), Early War (5 turns), Intervention (3 turns), and Apocalypse
(5 turns).
This is a two-player game; one controls the
Protestant forces (German Protestants, Sweden, Denmark, Hungary,
France) while the other runs Catholics (the Empire, Bavaria, Spain,
and occasionally Saxony, which can switch sides during play!). The
heart of the game is the playing card decks of 55 cards that each
player receives. Playing a card gives a player the option to move
and attack with an army, to recruit new units, to bank up money to
pay ever-hungry troops, or to declare an event.
The Peace of Westphalia made certain that Germany
would remain divided for another two centuries. Can the Catholic
player defy history by recreating the power of the old Holy Roman
Empire? Does Gustavus Adolphus survive to dictate peace to the
Emperor in Vienna? Thirty Years War allows the players to determine
these and other historical what-ifs, while opening a window onto one
of the most influential events in European history.
COUNTERS: 456 full-color die-cut counters.
MAP: One 22"x34" full-color mapsheet
CARDS: 110 Strategy cards
OTHER:
- Two 10-sided dice
- 32-page Rulebook
- 2 Player Aid cards
$55.00
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GG001133

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Samurai
Warfare in the Sengoku Jidai, 1560-1600
Samurai is the fifth entry in the award-winning
Great Battles of History series and is easily the most exotic and
visually stunning. Samurai covers all the major battles of the
Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a
country at war. Because of the nature of 16th century Japanese
warfare, it is also the easiest game in the series to play. The
revamped command system simulates the clan-oriented levels of
leadership, plus simplified shock and fire mechanics. Also included
are individual samurai used to challenge opponents and collect the
important severed heads. Ignore the challenge and lose face, or even
be forced to commit seppuku on the spot.
Battles include the most unusual Okehazama,
complete with burning castles, thunderstorms, and a historically
victorious army out-numbered six to one; Anegawa; Kawanakajima;
Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps
charging Oda's volley-firing musketeers; and the most famous battle
to take place in Japan, Sekigahara. All the great leaders are there:
Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course,
Tokugawa Ieyasu.
$64.00
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GG012179

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Conquest of Paradise
The Time: Circa 500 A.D.
The Place: The first islands of a new culture,
later to be known as Polynesia.
The Situation: You lead a tribe looking to expand
its influence throughout the South Pacific.
Conquest of Paradise is a game of empire building
in the "Polynesian Triangle" of the central Pacific Ocean
for two, three, or four players. Players explore the unknown ocean
around them, hoping to discover the most lucrative island groups,
and colonize them. They build canoes and train warriors to create a
force to defend their empire, while forging lines of communication
with their developing discoveries. Resources are scarce; using them
wisely is a key to victory. Investing in exploration widens your
empire. Building warriors strengthens your empire. Investing
resources into cultural innovations can yield unexpected dividends,
like tattooing, hula dancing, surfing, or even the giant moai
statues of Easter Island fame.
Previously announced by Phalanx Games (but later
returned to the designer when they changed the direction of their
game line), Conquest of Paradise is a well-tested, fast-playing
design geared to appeal to players who enjoy games like New World,
Civilization, and Conquistador. You can learn the game in 10-15
minutes and finish a complete game in 60-90 minutes.
Conquest of Paradise is a game of exploration and
empire building, but also (as you'd expect from a GMT game)
CONFLICT. Choosing when to build those expensive warriors, and when
and where to fight, given limited resources, is key to your success.
Designed by Kevin McPartland
Developed by Fred Schachter and Tony Nardo
Game Components
- One 34" x 22" color game map of the
Pacific Ocean, spanning from Australia to America
- 176 colorful 5/8" game pieces depicting
Polynesian warriors, canoes, and colonists
- 140 additional 1/2" game markers,
representing Polynesian villages, intensive agriculture, and
discovered islands
- 28 Discovery Tiles, depicting Polynesian island
groups
- 27 illustrated cultural innovations cards
- One player's manual with examples of play,
advanced rules, player's notes, designer's notes, historic
references, and just four pages of rules
- Four 8 1/2" x 5 1/2" player reference
cards
- One six-sided dice
$46.00 |
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