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Obsidian: The Age of Judgement

The corebook to the Obsidian universe, this book has all the rules, mechanics, history, setting, and players that are used in the game. Obsidian is set in the 2299, as a desperate humanity wages war against the manifested legions of Hell itself. In the final battle, the last vestiges of mankind construct a fortified city to hold the Daemonic hordes at bay. Within this city, massive corporations vie for power, Daemonic Kults carve a bloody swath through its citizenry, and technology has surpassed the limits of the flesh. Take care when choosing your allies, even more when choosing your enemies. This is the Zone. Obsidian allows the player to take control over any type of character, from the infernal kultist to the self proclaimed messiah. In between are littered a menagerie of corporate soldiers and cybernetically-clad street assassins. Included in the book are rules to create Daemons from scratch, security systems, corporate construction rules, and of course all the tools necessary to make and play an Obsidian character.

Hardback - 260 pages.

$28.00

  Quantity 

GG002425

 

Wasteland: Beyond the Outposts

This supplement takes the characters outside of the Zone's protection and into the relentless ravages that is the Wasteland. If surviving the confines of the Zone seemed perilous, try to test fate in the unforgiving Wastelands, where Daemons roam wild and kultists are freed from the ever-vigilant eyes of the Law. Each town struggles to survive political rifts, famine, scavenging raids, and of course the Daemonic armies of the nearby Terraformations. The Wasteland is an ever-changing landscape catered specifically for the toughest of inhabitants. So whether they are from the Zone on a corporate expedition or they are exiles trying to survive, life is fast and definitely dangerous in the Wasteland. Wasteland has a new Ethos, Socials, Convokations, and Rituals. In addition, it boosts a whole new Kult (The mysterious Kult of Pestilence), and rules on creating and playing Wasteland towns. It also delves into each of the Terraformations, and the Daemons that typically reside within.

$20.00

  Quantity 

GG008283

 


Inside the Zone

Inside the Zone delves into the physical makeup and society of the last bastion of man. This supplements details all the houses of the Internal, the packs of the Lost, the four sects of Under, the broods of Chemical, the control of Silesia, and the constructions of the Undead. In addition, there is a new Ethos and a handful of new Socials all based life within the Zone. Narrators can keep their players in check with new security devices and upgraded technologies. Lastly, the appendix contains new rules for armor, explosives, firefights, and starting your own corporation.

$20.00

  Quantity 

GG008284

 


Legends: The Orion Project

This is the first in our novella series. It is a complete novel coupled with playable statistics on all written material. Legends details the exploits of Marcus Orion, archbishop of the Orion Corporation. It is a story about his attempt at mapping the wasteland using supersoldiers. When the project begins to foul, the stress from the corporation and his recent failures take a devastating toll on everyone involved. Included in the story are Callarius Montague and Laithen Fayne, son of Jericho. The story goes to show the hostilities of each of the Terraformations, and gives an in-depth look into the sociology of Daemons.

Legends gives new supplement material delving into both the Zone and the Wasteland. It has new cybernetics, Arcane Rituals, new characters, and the fifth faction of the Kult of the Chemical. It also reveals a new powerful major artifact.

$15.00

  Quantity 

GG001541

 
 

 

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