|


|
Roleplaying Games -
Obsidian: The Age of Judgement
The corebook to the Obsidian universe,
this book has all the rules, mechanics, history, setting, and players
that are used in the game. Obsidian is set in the 2299, as a desperate
humanity wages war against the manifested legions of Hell itself. In
the final battle, the last vestiges of mankind construct a fortified
city to hold the Daemonic hordes at bay. Within this city, massive
corporations vie for power, Daemonic Kults carve a bloody swath
through its citizenry, and technology has surpassed the limits of the
flesh. Take care when choosing your allies, even more when choosing
your enemies. This is the Zone. Obsidian allows the player to take
control over any type of character, from the infernal kultist to the
self proclaimed messiah. In between are littered a menagerie of
corporate soldiers and cybernetically-clad street assassins. Included
in the book are rules to create Daemons from scratch, security
systems, corporate construction rules, and of course all the tools
necessary to make and play an Obsidian character.
Hardback - 260 pages.
$28.00
|
GG002425

|
Wasteland: Beyond the Outposts
This supplement takes the characters outside of
the Zone's protection and into the relentless ravages that is the
Wasteland. If surviving the confines of the Zone seemed perilous,
try to test fate in the unforgiving Wastelands, where Daemons roam
wild and kultists are freed from the ever-vigilant eyes of the Law.
Each town struggles to survive political rifts, famine, scavenging
raids, and of course the Daemonic armies of the nearby
Terraformations. The Wasteland is an ever-changing landscape catered
specifically for the toughest of inhabitants. So whether they are
from the Zone on a corporate expedition or they are exiles trying to
survive, life is fast and definitely dangerous in the Wasteland.
Wasteland has a new Ethos, Socials, Convokations, and Rituals. In
addition, it boosts a whole new Kult (The mysterious Kult of
Pestilence), and rules on creating and playing Wasteland towns. It
also delves into each of the Terraformations, and the Daemons that
typically reside within.
$20.00
|
GG008283

|
Inside the Zone
Inside the Zone delves into the physical makeup
and society of the last bastion of man. This supplements details all
the houses of the Internal, the packs of the Lost, the four sects of
Under, the broods of Chemical, the control of Silesia, and the
constructions of the Undead. In addition, there is a new Ethos and a
handful of new Socials all based life within the Zone. Narrators can
keep their players in check with new security devices and upgraded
technologies. Lastly, the appendix contains new rules for armor,
explosives, firefights, and starting your own corporation.
$20.00
|
GG008284

|
Legends: The Orion Project
This is the first in our novella series. It is a
complete novel coupled with playable statistics on all written
material. Legends details the exploits of Marcus Orion, archbishop
of the Orion Corporation. It is a story about his attempt at mapping
the wasteland using supersoldiers. When the project begins to foul,
the stress from the corporation and his recent failures take a
devastating toll on everyone involved. Included in the story are
Callarius Montague and Laithen Fayne, son of Jericho. The story goes
to show the hostilities of each of the Terraformations, and gives an
in-depth look into the sociology of Daemons.
Legends gives new supplement material delving into both the Zone and
the Wasteland. It has new cybernetics, Arcane Rituals, new
characters, and the fifth faction of the Kult of the Chemical. It
also reveals a new powerful major artifact.
$15.00
|
GG001541

|
|