Novels & Collections of Short Stories

 

MageLore I: Curse of the Shadow Beasts

An elven wizard under a curse . . . 
A crossbreed thief with a quest . . . 
A forbidden love to unite or destroy them . . . 

They come from beyond the walls of nightmare, hideous creatures bent on seeking and slaughtering, leaving death and misery in their wake. 

Arien Mirida knows them only too well. He has seen them before and witnessed their evil work. He knows what they are, and what they want, and fears they can never be stopped. 

Cat Sabledrake is about to find out, when deadly dream becomes deadlier reality ...

This series of novels is based on one of the author's GURPS games, and includes an introduction by Steve Jackson.

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MageLore II: Dark of the Elvenwood

From the mysterious heart of the forest arises an ancient evil . . . 

They are the Morvalan, elves in the service of a god of destruction. To further their war against humanity, they have joined forces with the minotaur wizard Solarrin. Together, they have hatched a plot to bring about the downfall of the Northlands. 

Four reunited companions are all that stand between the Morvalan and success. But as Cat, Arien, Greyquin and Alphonse brave the dangers of the woodlands, a worse peril threatens the very home that they left to save.

Introduction by John Kovalic and the gang from Dork Tower! 

$11.95

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MageLore III: Archmage of the Universe

*Talus Yor is not dead!* 

So speaks Ilgilean, the small red drake who was familiar to the murdered former Archmage of Thanis. 

But even if she's right . . . even if the brave companions of Cat Sabledrake can survive the dangers of the wilderness and find Talus Yor, will it be enough? 

Can any force stand against the fearsome Solarrin? As their quest takes them far from home, he begins his evil work. With the Highlord and the city under his control, and the ambassadors of the Elder Races falling victim to his manipulations, it soon becomes clear that Solarrin's goal is to see the Northlands run red with blood. 

Introduction by James Ernest, the man behind Cheapass Games 

"A single page of a Christine Morgan novel is enough to remind me why I hate reading fantasy fiction." -- from the foreword.

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The ElfLore Trilogy

Longevity, grace, beauty, magic, wisdom … the gifts of the elvenfolk are many. Nowhere are those gifts enjoyed more fully than in the kingdom of the Emerin. It is a place of light and music, culture and civilization. It is also a place of pride, greed, bitter envy and murderous hate. And in the wake of a terrible war with the dwarves, the Emerin is a land without a king. A land where those who crave power will go to any lengths to achieve it.

Silversilk

Swordmaid and sorceress Ariana Mirida only hopes to clear her father's name and reclaim her family's ancestral home. Little does she suspect that she is about to turn a nation upside down with a quest that will pit her against renegade wizards, corrupt counts, treacherous heroes and the deepest secrets of the Emerin itself.

Knight of the Basilisk

Amid darkness and fire and blood, one young woman is bequeathed an unexpected destiny from a dying warrior-priest. To fulfill it, she will need strength. She will need faith. She will need to challenge the long-held traditions of her people. And she will need to sacrifice the one heartfelt desire she always held most dear.

Truegold

Betrayed. Robbed of his inheritance and deprived of his magic. Imprisoned. Some men would have broken. One man dreams of escape, justice and revenge. Even if those dreams lead him to the rocky slope of a dragon's lair, where the fate of a kingdom, and the future of the elven people, will be decided in one final confrontation.

636 page hardcover.

$44.95

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Black Roses

With her marriage over and her career on hold, children's writer Theresa Zane returns to her childhood home of Trinity Bay, California to live with her father. There, in the lush green of the coastal redwood forest, Theresa meets the man of her dreams. Literally.

He is an incubus, able to infiltrate the sleeping minds of women and take on whatever form fulfills their darkest, most hidden fantasies. The strength of Theresa's spirit draws him like moth to flame. He decides that he will not rest until she is his.

The women of Trinity Bay fall prey, one after another, to the power of their dreams. The incubus, draining their life energy, inspires them to acts of violence and suicide, and leaves his victims troubled by the lingering image of a black rose. The same black rose that appears in an heirloom necklace that Theresa Zane finds in her home. The same necklace with a past linked to Seacliff, the mansion on the hill overlooking the town.

A series of brutal, horrific murders all across the country are connected only by one clue -- a single black rose left at the scene of each crime. Further investigation into the backgrounds of the men reveal one other thing they have in common, one person they all knew. This lets a Trinity Bay chief of police and two New York City detectives guess who the next targets might be, but how can they be protected against a force that can reach out from beyond the walls of nightmare?

Only Theresa can combat this menace, and she'll need a necklace with a haunted past and the help of three dead girls to do it.

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Gifted Children

The children of Trinity Bay are like any ordinary American kids. Lora Blake has a way with animals. Toby Edwards is the school brain. Jenny Forrester can talk her parents and friends into going along with anything.

But in the innocent-seeming gifts of these children and others like them, someone has discovered a power of terrifying potential.

A new force inhabits Seacliff, the house on the hill. From the outside, it appears benign – part school, part home, part hospital. Dedicated to healing, helping. But the true work going on at Seacliff is much, much darker.

As the project progresses, it will draw first the children, then their families, and finally an entire town into its shadow.

Gifted Children is Christine Morgan’s second Trinity Bay novel. It is set three years after the events in Black Roses.

$16.95

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Changeling Moon

For thousands of years, they have lived among us. Their abilities have given rise to our oldest legends and our deepest fears.

They are changelings. Shape-shifters. Hunters. Creatures of the night. Ruled by the moon, and by their own savage hungers.

Some wish only to survive unnoticed in our world, to be left alone and have as little to do with us as possible. They keep to their laws and traditions. They keep to themselves. Their first and only loyalty is to the pack.

But there are those who are outcasts from their own kind. Outcasts, like the beautiful and ruthless Simone Drachen and her perversely devoted son.

They have broken the ancient laws, tasted of the forbidden, and gained greater power from it. To them, humans are not something to be avoided and tolerated.

To them, we are prey.

And now they have come to Trinity Bay, where one troubled young woman will be caught in the midst of their deadly conflict.

Aiden Ferguson has lost everyone she ever cared about. Orphaned, alone, reclusive and shy, she leads a quiet existence in her little house on the beach, until a chance meeting with a handsome stranger begins to draw her out of her shell. An unexpected friendship with a flamboyant actress draws her out even more.

For the first time in years, Aiden is learning to love life again … just as her life, her soul and her very humanity are threatened by the cold white light of the . . . Changeling Moon

$14.95

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Tell No Tales

Twelve ordinary Americans.

One isolated Caribbean island.

Half a million dollars in gold.

The contestants for the new historical-themed reality game show Pirate Adventure think they know what they're getting themselves into. The show's creator and the production team are confident that they have everything under control.

Sure, there have been a few problems. Equipment glitches. Accidents. Injuries. Illness. Routine setbacks, that's all. A run of bad luck. Certainly nothing more. Not, for instance, a curse.

Not, for instance, the spirit of Captain Smythe, reaching out from beyond the grave to punish those who've invaded his resting place. Not, for instance, the vengeful wrath of his spectral crew, seeking to protect their long-buried treasure.

It couldn't be anything like that. Or so the living keep telling themselves. Even after the disappearances … and the murders …

When a worsening world situation traps them on the island, the cast and crew will learn the hard way that challenges won't help, alliances don't matter, the votes mean nothing, and survival is very much at stake.

A novel by Christine Morgan

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Tour de Lovecraft

A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, the Tour de Lovecraft is the ideal companion to the work of the twentieth century’s greatest American horrorist.

Kenneth Hite has spent decades reading and re-reading Lovecraft and his heirs, slipping through their forests of verbiage to discover the solid literary ground beneath. With his game designer’s eye for structure and connection, in this book he reveals the threads and themes that run throughout Lovecraft’s masterpieces. The Tour de Lovecraft alternately ambles and careens through all fifty-one of the Master’s horror tales in chronological order from “The Tomb” to “The Haunter of the Dark,” offering cheerful opinion, incisive literary criticism, playful speculation, and the occasional unhinged rant. It’s a response to Lovecraft, and to his occasionally humorless critics, that offers you Edmund Burke’s Gothic perspective on Cthulhu side-by-side with “The Haunter of the Dark” considered as Grail quest.

$14.95

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Cthulhu 101

No?!? Never fear! Cthulhu 101 lets you in on the mystery, and lays it all out in the open. From “How do you pronounce Cthulhu?” to the 8 Best Cthulhoid Board Games, Cthulhu 101 has most of the questions, and all of the answers. Do you know the shocking truth about Hastur? Which Elder Sign is right for you? Don’t guess - find out!

Cthulhu 101 is aimed squarely at this who are “Cthulhu-curious” but don’t want to dive right into a whole mass of books and stories and everything else. It’s for people who walk into a store or a gaming convention and see the plush Cthulhus and Shoggoths, the resin models, the games, the DVDs, and the shelves of books and wonder “What’s this whole Cthulhu/H.P. Lovecraft thing all about, anyway?”

Modeled after such short, light-tone books as the Bluffers Guide series, Cthulhu 101 combines clear, basic answers to common first questions: (”What is Cthulhu?” “Who is H.P. Lovecraft?” “What is the ‘Cthulhu Mythos’?”) with lists (”11 Best Lovecraft Stories (Not Starring Cthulhu)” “Lovecraft’s Lineup:

10 (or 11) Members of Cthulhu’s Peer Group” “12 More Best Other Cthulhu Mythos Stories”, “8 Best Lovecraftian Movies” “9 Surprising Encounters With the Cthulhu Mythos”) and overviews of Cthulhu’s presence in pop culture from games to TV to comics to music.

Graphically clean and friendly, Cthulhu 101 also includes interior illustrations and cover by the very talented Drew Pocza.

$8.95

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The Disciples of Cthulhu

The disciples of Cthulhu are a varied lot. In Mythos stories they are obsessive, loners, dangerous, seeking not to convert others so much as to use them. But writers of the stories are also Cthulhu's disciples, and they are the proselytizers, bringing new members to the fold. Published in 1976, the first edition of The Disciples of Cthulhu was the first professional, all-original, Cthulhu Mythos anthology. One of the stories, "The Tugging" by Ramsey Campbell, was nominated for a Science Fiction Writers of America Nebula Award, perhaps the only Cthulhu Mythos story that has received such recognition. Chaosium is proud to bring this anthology back into print, spreading word of the Mythos to new generations. 

Nine Stories of Mythos Horror, Seven from the Original Edition and Two New to this Edition. With Original Introduction by Robert Bloch.

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Discipiles of Cthulhu II

Bad things tend happen to people who go where they are not wanted, or who over-stay their welcome once they reach their destination. This book contains thirteen new personal explorations of the Cthulhu Mythos. As its title suggests, this is a companion volume to Edward P. Berglund's earlier classic Mythos collection, The Disciples of Cthulhu. Both books are published by Chaosium, but their contents are entirely different. Twelve of the stories in Disciples II are original and have never been published before. All the stories record the dire fates of people whose destinies intertwine with the Mythos.

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Nightmare's Disciple

By Joseph S. Pulver, Sr. The Stars Are Right... for Murder! 

In Chaosium's first original novel of Mythos mystery and horror a serial killer is terrorizing Schenectady, NY. Detective Chrisopher James Stewart must follow the trail of mutilated bodies and solve the enigmatic clues before the murderer strikes again. Here is a wealth of terror and exuberant scenes, a detailed Cthulhu Mythos novel of the present day. In it H.P. Lovecraft is more prophet than anyone dares to dream. Never before published. For mature readers only. 

"Joe Pulver's Nightmare's Disciple comes as a total surprise! It takes for granted a trick which no one else has, for my money, ever been able to play, namely, making the Lovecraft Mythos seem dauntingly real, even within a narrative universe in which people like you and me are reading Lovecraft, Lumley, Carter, and Campbell.... You will at once feel completely at home and isolated in a strange land, dropped off by the Celestial Omnibus in the wrong part of town." -Robert M. Price, editor, Crypt of Cthulhu.

$14.95

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Singers of Strange Songs

A Celebration of Brian Lumley 
Eleven New Tales of Horror 

Most readers acknowledge Brian Lumley as the superstar of British horror writers. With the great popularity of his Necroscope series, he is one of the best known horror authors in the world. Devoted fans know that his roots are deep in the Cthulhu Mythos, with which most of his early work deals. This volume contains eleven new tales in that vein, as well as three reprints of excellent but little-known work by Mr. Lumley. This book is published in conjunction with his appearance as Guest of Honor at NecronomiCon. 

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The Yellow Sign and Other Stories

The Complete Weird Tales of Robert W. Chambers 

This massive collection brings together the entire body of Robert W. Chamber's Weird fiction works including material unprinted since the 1890's. Chamber's is considered a landmark author in the field of horror literature for his King in Yellow collection, which itself represents but a small portion of his weird fiction work. These stories are intimately connected with the Cthulhu Mythos introducing such manifestations as Hali, Carcosa, and Hastur. 

Short stories from The King in Yellow, The Maker of Moons, The Mystery of Choice, The Tracer of Lost Persons, The Tree of Heaven,  and two complete books, In Search of the Unknown and Police!!! 

This book contains all the immortal tales of Robert W. Chambers, including "The Repairer of Reputations", "The Yellow Sign", and "The Mask". These titles are often found in survey anthologies. In addition to the six stories reprinted from The Yellow Sign (1895) this book also offers more than two dozen other stories and episodes, about 650 pages in all. These narratives rarely have appeared in print. Some have not been published in nearly a century. 

This is a complete collection of Robert W. Chambers' short weird fiction--his published horror, science fiction, and fantasy / supernatural, as well as some self-conscious whimsy. The writing can be facile and out of fashion, of interest to collectors and those desiring to comprehend the writer. But other stories are as delicate and durable as those wrought by Lord Dunsany, and worthy of every reader's time. Stories are collected and edited by Lovecraftian Scholar S.T. Joshi. 

A Chambers novel, Slayer of Souls (1920), is not included in this short story collection. 

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The Spiraling Worm

“Dixon grabbed his head in agony as the vision flooded his mind—the whirling chaotic swirl that gibbered and howled just beyond the gateway: stars, planets and constellations spinning in insanely rapid combinations, light and darkness attacking each other with supernova intensity, lines of force clashing in galaxy-melting conglomerations of sound. He felt his body somehow separate from him . . . and he fought to maintain sanity, to keep his eyes on the chaos that was beginning to spill from the wedge between our world and the infinite worlds of Nyarlathotep.

Figgs exulted, blood spilling down his lips and chin, flesh half-chewed spraying from his mouth as he danced in the nuclear fire of the end of the world. In the blinding light he saw a figure moving towards him, a black, wavering line of matter that spun in slow helices through the endless, churning cauldron of white fire.

The Worm moved fast — vast chunks of space-time disappeared beneath its approach, atoms screaming as they dissolved, seconds stretching into hours, chains of stars exploding before the path of the Messenger of the Gods. Figgs knelt before it, all spells fleeing his mind, all cantrips and catches meant to imprison the outer god forgotten in the insane joy of the Mask at the approach of its Master.

And then the door began to render itself shut again.”
      — “The Spiraling Worm” by David Conyers and John Sunseri

The Spiraling Worm is a collection of seven interconnected tales concerning the adventures of Australian Army intelligence officer Harrison Peel and NSA agent Jack Dixon, in their global battles to halt the horrors of the Cthulhu Mythos destroying the world.

by David Conyers and John Sunseri. cover illustration by David Lee Ingersoll. 320 pages. Trade Paperback, perfect bound.

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Baby's First Mythos

Written by C.J. Henderson and illustrated by Erica Henderson

Spawned from the mind of horror king and Origins award winner, C.J. Henderson,
("The Things That Are Not There," "Tales of Inspector Legrasse") this book is a fun-filled must for every Lovecraftian everywhere. Lavishly illustrated with dozens of all new, highly detailed pieces by Erica Henderson, this is one of those rare instant classics that everyone is simply going to have to have on their shelf. It will also blast your child's soul as you teach them their ABCs and 123s - Mythos style!

This book was published first as a 32 page softback with saddle stitching and only contained A-Z (though it was missing the letter "X" - for sanity's sake).

The new version is a thick hardcover, reminding one of a Golden Book-type book. It contains all the letters of the alphabet as well as the numbers 1 through 0 and a short rhyming section.

A great novelty item for Cthulhu/Lovecraft fans and those who love Edward Gorey's, The Gashlycrumb Tinies.

$9.99

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Where the Deep Ones Are

"The Deep Ones croaked their terrible croaks and smacked their terrible lips and rolled their terrible eyes and waved their terrible flippers"

Renowned Mythos aficionado Ken Hite retells H P Lovecraft's "The Shadow Over Innsmouth" in this parody of classic children's literature.

After greedily yelling for more fish, young Bobby is sent to his bedroom without any supper at all. But Bobby escapes when the Manuxet River runs right through his room, carrying an old boat that takes him to a magical town full of fish and slimier things ... the town of Innsmouth. Will Bobby join the wild rumpus under the sea, and be crowned the most Deep One of all?

Where the Deep Ones Are features 32 pages of full-color illustration by Andy Hopp, and is sure to be a hit with the newest generation of Lovecraft fans and their parents. The first in the Mini Mythos series.

Author: Kenneth Hite

$19.95

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Path of the Bold

Path of the Bold presents all-original tales of superpowered action and mystery set in the Silver Age Sentinels universe. It features stories from such masters of the fantastic as John Kovalic, Christine Morgan, Mike W. Barr, Stewart Wieck, and Dennis Detwiller, as well as a new adventure of Sydney Taine (star of Marvel's Nightside mini-series) by Robert Weinberg. Edited by James Lowder.

$14.95

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Arkham Tales: Call of Cthulhu RPG Stories of the Legend-Haunted City

Nestled along the Massachusetts coast, the small town of Arkham has existed for centuries. It is the source of countless rumors and legends. Those who have visited it each telling a different and remarkable account, whisper tales of Arkham. Reports of impossible occurrences, peculiar happenings and bizarre events, tales that test the sanity of the reader are to be found here. Magic, mysteries, monsters, mayhem, and ancient malignancies form the foundation of this unforgettable centuries' old town. Collected in this volume are the strange and terrifying stories of the legend-haunted city.

$15.95

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The Lost Sword

Choose your path in this Paths of Doom adventure book for young readers. Prince Delvin of Sea Reach hold knows the only chance to save his family is to recover the lost sword, Havoc, from an island where magic has gone awry. Only your choices can decide if the prince will succeed, or if he shall meet his doom!

$4.99

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Sete-Ka's Dream Quest

Choose your path in this Paths of Doom adventure book for young readers. Prince Sete-Ka has fallen into the dreamsleep. Walking the underworld, he is to be tested to learn if he is worthy to one day rule over all of Egypt. Only your choices can decide if the prince will succeed, or if he shall meet his doom!

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Rifts Anthology: Tales of the Chi-Town ‘Burbs

Trade paperback size collection of short stories by Kevin Siembieda and a host of known Palladium writers.

Each story shows what it’s like to live in the shadowy no-man’s-land of the Chi-Town ‘Burbs. A collection of hopeful people waiting for admission into one of the fortified city havens of the Coalition States, and the people who prey upon them. The Chi-Town ‘Burbs are the most famous of these tent cities that officially don’t exist, and therefore have no formal government or laws. Refugees, D-Bees, fugitives, and outlaws of every stripe make their home in the ‘Burbs, or visit to sell their wares or get a little R&R.

These are just some the stories that provide adventure and insight into the world of Rifts.

  • Trade paperback size (6 x 9 inches).
  • Stories by Kevin Siembieda, Jason Marker, Braden Campbell, Carl Gleba, Jeffry Scott Hansen, Josh Sinsapaugh, Brandon Aten, Taylor White and other fan favorite, Palladium authors.
  • 224 pages.

$12.95

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