Cold War & Modern War Games

 

 

1960: The Making of a President

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.

In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.

As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.

$49.99

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Wealth of Nations

Claim territory, build industries, and master trade as you guide your Nation to prosperity.

Transform your nation from its humble beginnings into an economic superpower. Aggressively trade with neighboring nations and astutely manage your assets to grow mighty and cover the world with your flags. Will you drive one Industry into a massive production bloc, or diversify your infrastructure for maximum economic flexibility?

How will you build your Nation?

$49.95

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Algeria

Algeria is a game simulating the conflict from 1954 to 1962 between the FLN (Front de Liberation Nationale) Arab nationalist guerrillas and the French government. During the game, the FLN player tries to erode the authority of the French colonial authorities and replace their governing structures with her own, so that Algeria makes the transition from being the 10th department of France to having independent nationhood.

CONTENTS: 20 page color rulebook, 280 die-cut counters, Folded color hex map, Cardstock charts & tables, 2 dice!
Complexity: Moderate
Map Scale: willaya or zone system
Unit Scale: Battalion to Division
Time Scale: 2-3 days/ turn
Players: 2
Solitaire Suitability: Low
Playing Time: 2-3 hours

$19.95

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Operation Whirlwind

Operation Whirlwind is a simulation of the situation in Budapest in November 1956. The Soviet-imposed Communist government of Hungary has fallen. Newly inaugurated President Imre Nagy, swept along by the momentum of the popular revolution, has declared an end to the one-party system and threatened to pull out of the Warsaw Pact and to declare neutrality. The Soviet government cannot allow this defection and launches "Operation Whirlwind" – military intervention in Hungary to restore order, culminating in a desperate battle in the streets of Budapest.

$24.95

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Twilight Struggle

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle." – John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.

Game Components: 228 full color counters, One Deluxe 22"x34" full-color cardboard map, 110 Event Cards, Two six-sided dice, 24-page Rule book, 2 full color Player Aid cards

$57.00

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Antarctica, Global Warming

Global warming has melted the great ice sheets. No Polar caps remain. The oceans are free. Iceberg memories… that's all they are. Gone are the magnificent harbors that once dotted the shores of every land. The waters have risen more than 80 meters. Land is everything! Millions are starving. Fertile plains are no more. The great grain belts of the world have been tightened. Tension runs high yet there is hope. Four rallying hosts prepare in haste. One dominion can save but a few… the race is on. Armies are raised with every man coming forth. Unite and fight… conquer or be lost. Combine your forces, assemble your fleets and breach the storms. Clouds clear for one last stand. The prize is yours… ANTARCTICA.

The newest feature is our patent pending "Interactive Play Surface" which allows storms to move around the game board affecting game pieces with a roll of a dice.

The play surface was designed from real GIS data of how the world may look when all the ice caps have melted. The 4 most effected areas of the world were selected. The old coast line is visible under water and the new coast line is used for the playable segments.

The main objective is to be the first to take over Antarctica.

$49.95

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