|






|
Horror Board Games
Vampire: Prince of the City
Do you have what it takes to rule the secret and
Machiavellian world of the undead?
Since time immemorial, the Kindred - vampires - have stalked unseen by
the mortal masses upon whom they prey. Their world is a xenophobic,
neo-feudal nightmare, and each city is ruled by a Prince, the most
powerful and influential Kindred of them all. The Prince's word is
inviolate and his actions are unquestionable. All Kindred turn to the
Prince for protection, favor and for guidance in these modern nights.
But the prince has been destroyed and his legacy is in ashes. The mantle
of leadership must fall to another: one of the Primogen, vampiric elders
who lead their unique clans of Kindred. The competition will be fierce,
and only the most prestigious and cunning Kindred will prevail.
Deals will be struck, alliances forged and agreements broken. Do you
have the wits, guile and ruthlessness to become the new Prince of the
City?
Vampire: Prince of the City is a game of strategy and diplomacy of
moderate complexity for 3 to 5 players set in the world of Vampire: The
Requiem.
High-quality components include five plastic miniatures, 100 full-color
play cards, a full color board, five clan record cards, influence
tokens, dice and an attractive box.
This medium-complexity game requires no previous knowledge of Vampire
and the subject matter has been kept appropriate for family play.
$39.99
|
GG011347

|
Murder City
A game of detectives and justice
Murder City is a strategy game for 2 to 5 players.
You assume the role of a futuristic investigator, from hard-boiled
detective to alien sleuth to company man. Your goal is to track down
killers and prosecute them. The player to survive "the
life" best and earn the most credits is the winner, the
foremost jovan in the city.
This game includes the following:
- 5 different detectives to play
- 25 Murder Cards, the cases you investigate
- 50 Legwork Cards, which advance your own cases
or interfere in other players'
- 25 Hardship Cards, the troubles you suffer when
getting too deep into your work
- All the dice you need to play
$34.99 |
|
Last Night on Earth
When night begins to fall on the sleepy town of
Woodinvale, the shadows and fog rolling in bring with them more than just
a chill shiver. A living nightmare erupts as the once peaceful community
is overrun with the restless dead…scratching and clawing their way to
the surface with an insatiable hunger for human flesh. Now only a handful
of unlikely Heroes are left, banding together to fight for their very
lives. On a night that never ends, the only thing worse than death… is
becoming infected.
Last Night on Earth, The Zombie Game is a fast-paced
game of brain-eating Zombies, small town Heroes, and horror movie action.
Players take on the role of either the Heroes, working together to make it
through the night; or the Zombies, unending waves of undead spreading over
the town like a plague. Featuring a modular board, eight Heroes to choose
from, and several different Scenarios to play that drastically change the
game, Last Night on Earth is designed to create a cinematic feel as the
story and game unfolds.
So put down that popcorn, grab your shotgun, and hide
your brain; the Zombies are coming and this could be your Last Night on
Earth!
- Players - 2-6 Players
- Ages - 12 and older
- Time - 60 – 90 Minutes
$49.95 |
|
Last Night on Earth: The Growing Hunger Expansion
As the living nightmare of the Zombie attack
continues, the bitter struggle for survival grows increasingly deadly.
Desperate for flesh, Zombies swarm over the town of Woodinvale, leaving
a gruesome wake of death and destruction in their path. With nowhere to
hide and a renewed determination, the remaining Heroes add more
survivors to their ranks and find new weapons to fight back the growing
hunger of the dead.
The Growing Hunger Expansion introduces new game
mechanics and three exciting new Scenarios to challenge players as well
as a two player mini-game. Take control of four new Heroes, each with a
highly-detailed plastic miniature as well as seven new Red Zombies for
use as Plague Carriers, Grave Dead, or to increase the Zombie Horde. New
modular game board sections expand the town and feature unique buildings
such as the Supermarket, Library, and Antique Shop. New game cards give
Zombies a chance to steal weapons from the Heroes and add powerful
Double-Handed weapons to the Heroes arsenal, such as Garden Shears and
the Fence Post. Also included are two new full color, die-cut counter
sheets adding Free Search Markers for the Heroes as well as many more
fun ideas to the Last Night on Earth toolbox for limitless use with
official web content or creating your own new Scenarios.
$39.95 |
|
Monster Mayhem
Please Don’t Feed the Monsters
In the modern world, the things that go bump in the night are real. As a
vampire, werewolf, mummy, poltergeist or zombie, you stalk the city after
dark, searching for human victims to sate your inhuman appetites. Be it
blood, bones, brains, organs or spirit that you crave, you prowl the
shadows in search of prey. But your victims are not helpless! They run for
their lives and do whatever it takes to survive. Other monsters may even
devour your intended prey, whether for sustenance or to spite you.
Monster Mayhem is a light-hearted game of going bump in the night — and
eating people! Consume the most of the living dish you crave and you rule
the sleeping city.
This game includes:
- A fold-out board representing the city in which you
lurk
- 5 different monsters from which to choose, all with
their own playing pieces and unique powers and weaknesses
- 30 different victims to hunt
- 20 tiles that let you rearrange the city with each
new game
- 50 Events Cards with which to get the jump on victims
or to harass other monsters
- All the dice you need to play
$44.99
|
GG012185

|
Arkham Horror
The town of Arkham, Massachusetts is in a panic.
Horrific and bizarre events have begun to occur with increasing
frequency—all seeming to point towards some cataclysmic event in the
near future that may spell disaster for everyone. Only one small band of
investigators can save Arkham from the Great Old Ones and destruction!
Arkham Horror was originally published by Chaosium,
Inc. almost two decades ago. This new, updated edition features stunning
new artwork and graphical design as well as revised and expanded rules
from the game’s original creator, Richard Launius! No fan of the
Cthulhu mythos will want to miss this opportunity to acquire this
classic Call of Cthulhu boardgame!
Arkham Horror is a cooperative game for 1-8 players
ages 12 and up, and can be played in 2-3 hours.
$49.95
|
GG010966

|
Dunwich Horror
Wilbur Whateley's Brother Calls his Father's Name on
Wizard's Hill...
The supernatural disturbances that plague Arkham,
Massachussets, are not limited to that unfortunate place. The town of
Dunwich is only a short train ride from Arkham, and if anything it is a
darker, more frightening place, with its own secrets and its own perils.
It looks like the investigators are going to have to protect two towns now
instead of just one; if they ignore the dark forces that are stirring in
Dunwich, they'll have to face the wrath of the Dunwich Horror ...
Dunwich Horror is an expansion to Arkham Horror,
complete with an extra board and the entire town of Dunwich - accessible
via train from Arkham. There are plenty of new rules and new components,
usable either with or without the Dunwich board addition. Features
include:
- The town of Dunwich, on a new board with new
locations and new rules!
- 8 new investigators with their own reasons for saving
the world.
- 4 new Ancient Ones to desperately struggle against.
- New Injury and Madness cards for particularly
unfortunate investigators.
- New game concepts, such as gate surges and the
Dunwich Horror itself!
- Over 20 new monster tokens, dozens of new items and
skills, new encounters - over 300 new cards in all!
$39.95
|
GG011893

|
Curse of the Dark Pharaoh
The Exhibit is in Town
It seems harmless enough. Just a room full of dusty
old antiquities, dug up from some old tomb in Egypt. Miskatonic U's
faculty are all a tizzy, of course, but why did Professor Armitage go
all pasty-white when he saw the Pharaoh's sarcophagus?
The weirdness didn't start until the next night ...
Curse of the Dark Pharaoh is the first expansion for
Arkham Horror! Focusing on the thematic game play, amazing art, and
strange tales that made the original game such a fan-favorite, this
expansion includes 166 new cards!
- 22 Exhibit Items, ancient relics from the visiting
exhibit.
- 18 "Barred from the Neighborhood" cards
for unlucky investigators.
- 4 Benefit and 4 Detriment cards with new and
intriguing effects.
- 45 new Arkham Location cards, 27 new Gate cards, 18
new Mythos cards, 21 new Spells, and 7 new Allies to make Arkham
Horror bigger, scarier, and more exciting than ever before!
$20.75
|
GG011546

|
Arkham Horror: The King in Yellow
Have you seen the Yellow Sign?
A new play is coming to Miskatonic University, and
anyone who's anyone will be there for the opening performance. However,
there's something sinister about this play, and the people who see it come
back a little...different.
As if the investigators didn't have enough to worry
about before, now they must deal with the mind-warping effects of the King
in Yellow, a play that tells a tale of madness and horror, opening a door
for the Tattered King to enter through.
This expansion introduces a major new mechanic to Arkham
Horror - Heralds, who prepare the way for the Ancient One to arrive. In
addition, old familiar faces will be turned against the investigators in
ways they never expected. Featuring over 160 new cards, the King in Yellow
heralds a darker age for Arkham Horror fans.
$19.95
|
GG012232

|
Arkham Horror - Kingsport Horror Expansion
A new big-box expansion for Arkham Horror. The Great
Old Ones return to Massachusetts and this time they are unleashing their
monsters on Kingsport. Join new investigators to combat new creatures
before battling a new Ancient One. Can you save the world before they
stir in their slumber....
$39.95 |
|
Tricky Town
Experience the joy and fun of Halloween while
trick or treating around the neighborhood of Tricky Town.
Tricky Town is a challenging board game of options and intricacies
that is fun for the whole family - children, parents and
grandparents! It is a Halloween-themed board game that stimulates
creative thinking and problem solving.
In Tricky Town, children must remain near their parents, so each
player must 'carefully' plan the family outing. Tricky Town offers
excitement and a safety lesson that's fun for kids. It also has
captivating strategy for teenagers, and is easy enough for adults
to learn! A great board game to play any time of year.
$24.95
|
GG012103

|
All Wound Up
It's boring when you're dead. So, you and your
deceased friends have decided to have a little race around the
graveyard...." Thus begins the wackiest game from Twilight
Creations yet! The players control pawns as usual. But, the pawns in
this game are self-propelled, windup toys! Game play determines how many
winds you get or if you can change direction. Special areas of the board
grant you bonuses for landing on them, and some areas slow you down. The
first one out of the graveyard wins
Components: 50 Cards, 4 player wind-up pawns, 4
two-sided tiles, and a bunch of tokens.
$34.99
|
GG010643

|
Cults Across America
Pummel the President.Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.
In Cults Across America, you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself.
You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big
Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand?
Cults Across America is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game.
$44.95
|
GG002732

|
Fury of Dracula
It is 1898. Eight years ago, the most evil Count Dracula
traveled to London in a bid to create an empire of Un-Dead! In this he was
stopped by a small band of God-fearing people who managed to thwart his
plans and destroy him within the very shadow of Castle Dracula itself. Or
so they thought …
Somehow the Lord of Vampires has survived to plot his
terrible revenge upon an unsuspecting living world. And now, nearly a
decade later, he is abroad once more spreading his vile plague. This time,
however, he has learned from his past mistakes and is acting with even
greater cunning than before.
Many scientific men do not understand the terrible force
behind the recent spate of mysterious deaths, but there are a few who do.
Of this handful, four have joined together once more, bound by oath, to
finish properly a job started eight years ago. This time Count Dracula
will be destroyed!
But Dracula is no fool. He will not be an unwitting
target this time. There is an old score to settle and the Count has vowed
that the mortal fools shall know the Fury of Dracula!
Fury of Dracula is a gothic board game of cunning,
terror, and deduction. It is playable by 2-5 players in 2-4 hours.
$49.95
|
GG011357

|
Bump In The Night
Happily lounging in their haunted house, the monsters
wait for new victims to prey upon, waiting to feed on the psychic energies
of fear. It is a rare treat when the foolish mortals enter your halls of
doom, but luckily today is such a day! A large group of kids has decided
to spend the night in your halls, daring each other to face the terrors
until the break of dawn. Dawn will not come soon enough to save them, the
only question that remains is which group of monsters will terrorize them
the most!
In "Bump In The Night" 2 to 6 players each
play a group of six monsters that they will use to terrorize people in the
haunted house. If enough terror is generated in a person, or if a person
is forced to flee the house, the player claims the person for a point.
Points can also be gained through special bonus cards. The first player to
have five or more points on their turn wins the game.
$34.99 |
|
Frankenstein's Children
Frankenstein's Children is a horror-themed, tabletop
game of tactical combat. At the end of the 1800s, the heirs of Dr. Victor
Frankenstein descend on his ancestral home to plumb the secrets of the
animation of dead flesh. They succeed all too well, and a war erupts for
total control over Castle Frankenstein. Each player fields a team of mad
scientists and monsters who struggle across a set of board tiles that
represent the warzone that the castle has become.
Frankenstein's Children is the second in the Gothica
series of games, following hot on the heels of Dracula's Revenge. Each
standalone entry in the series shares the same basic rules system, which
allows you to plug the components from the games together to play whole
new battles that are larger and stranger than the originals.
The game comes with character and action cards, 9 dice,
20 board tiles, 12 doors, 2 reference cards, 2 dice screens, and a
complete rulebook. Most games take from 1 to 2 hours or less.
$29.95
|
GG011088

|
The Haunting House
The Haunting House is a wildly fun, fast paced,
strategy boardgame with a twist. The object is simple, players enter
the front door and race to be the first to reach the exit. For 2 to 6
players, ages 10 and up. Average game time is 30 minutes. This game
was designed by Kerry Breitenstein with all new art by David Aikins.
$22.99
|
GG009947

|
The Haunting House 3: Don't Go Into the Attic
The House has fought back, and now your friends don't
look so good...
This expansion contains: 26 Board Tiles, 12 additional
cards, new rules and 6 CUSTOM SCULPTED GHOSTS.
Components: 26 Board Tiles, 12
additional cards, new rules and 6 custom sculpted ghosts.
$9.99
|
GG011166

|
Innsmouth Escape
One player takes on the role of the escaped student. He
is the Human player, and he is trying to rescue his friends and escape
Innsmouth. By playing movement cards, he moves his pawn around the board
to visit various locations, fights any Deep Ones there, then searches
those locations for his friends and equipment to help in their escape.
The other players play groups of Deep ones. They are
trying to prevent the Human player from escaping. The Deep one players
take turns moving their pawns around the board trying to trap the Human.
Certain locations on the board also allow them to draw cards, spawn
additional Deep Ones or even summon a terrible Shoggoth.
$39.99 |
|
| ZombieTown
The dead are rising from the graveyard which is
conveniently located in the middle of your residential neighborhood. There
is no way out of the neighborhood, so you must scrounge as much stuff
(weapons, barricades, survivors, etc.) from your neighbors to survive
until help arrives. The game lasts for 10 days, and by the 10th day the
neighborhood is filled with zombies to say the least and your neighbors
are no longer your friends.
$39.99
|
GG012046

|
Zombies - 2nd Edition
We have taken five years of input from the retailers and
fans and updated and expanded this already great game.
Improvements and additions include:
- Updated art for greater visual impact.
- Deeper box designed to hold all the Zombies!!!
expansions.
- Brand new art on all Map tiles. (Compatible with
previous sets and expansions.)
- Revised or new art on all Event cards.
- Now featuring RED HEART TOKENS!
- Revised and updated rules.
- BRAND NEW FEMALE ZOMBIE FIGURE!!!
Components: 2 dice, 6 shotgun
guys, 30 map tiles, 50 action cards, dozens of counters, 100 Plastic
Zombies
$27.99
|
GG011536

|
Zombies!!! 2: Zombie Corps(e)
Description: Zombies!!! 2: Zombie Corps(e).
Ready...Aim...Scream! This is the long awaited military base expansion for
the Zombies!!! board game. Requires Zombies!!! to play.
Components: 15 map tiles, red heart tokens, 30 event
cards, rules and six glow-in-the-dark zombies.
$14.99
|
GG006184

|
Zombies!!! 3: Mall Walkers
Description: It's Zombies!!! 3 and yes, it is set in a
mall!!!
This expansion for the original Zombies!!! boardgame
includes additional rules for a new movement system specifically for the
mall and two new scenarios. This game requires the original Zombies!!! to
play.
Components: 16 new map tiles, 32 new event cards
$14.99
|
GG006594

|
Zombies!!! 3.5: Not Dead Yet!
Description: Zombies!!! 3.5: Not Dead Yet! is an all
event card expansion for the hugely popular Zombies!!! boardgame. These
cards are designed to be used in conjunction with any Zombies!!! game or
players may use the new deck construction rules included with this set to
build customized community or individual player decks. Each Zombies!!! 3.5
double-deck tuck box contains 50 new event cards (2 x 25) with all new art
and rules for building custom event decks. Requires the use of the
original Zombies!!! base game.
Components: 50 new event cards (2 each of 25 cards)
$9.99
|
GG004371

|
Zombies!!! 4: The End
All of your hard work has paid off and now you stand
here in the dark and lonely wood. Don't worry about that howling in
the distance. It's probably nothing. Who ever heard of a zombie dog
anyway?
The goal of Zombies!!! 4: The End is to be the first
player to successfully "undo" the spell that is making the
dead rise. To do this, you need to find as many pages from the Book of
the Undead as possible; make it to the cabin and perform the spell
before the other players. But, watch out for the "dead"
dogs.
This standalone expansion, for two to six players,
features an ever changing map and an always hungry pack of undead
dogs. Players take turns playing map tiles, placing zombies, running
furiously, screaming, fighting and generally creating havoc.
Zombies!!! 4 can be played alone or combined with any other Zombies!!!
set(s).
Components: 30 new map tiles, 50 event cards, 6
humans, life and ammunition tokens and 100 PLASTIC ZOMBIE DOGS
$24.99
|
GG001406

|
Zombies 5: School's Out Forever
Raise your hand if you thought Zombies!!!4 really was
the end.
At Twilight University, the normal curriculum has
changed. Instead of studying science and art, students at this school
study improvised weaponry and major in SURVIVAL!!!
At Twilight University, the normal curriculum has
changed. Instead of studying science and art, students at this school
study improvised weaponry and major in SURVIVAL!!!
This expansion for the Zombies!!! board game adds:
- 16 new map tiles
- 32 new event cards
- "Guts" tokens
- New universal "Guts" rules for use with
any Zombies!!! set
Requires the Zombies!!! core set to play.
As a side note, this expansion is very cool and has
some of the best artwork Dave has ever done.
$14.99
|
GG011320

|
Zombies 6: Six Feet Under
You have always thought.. There has got to be an easier
way to get around town! Well, now you found one... Or did you? There can’t
be zombies underground, right?
ZOMBIES!!! 6: 6 FEET UNDER adds a whole new level of excitement to the
Zombies!!! game. With this expansion players are now free to explore the
underground subways and sewers beneath the city.
$14.99 |
|
ZOMBIES!!! 6.66 FILL IN THE ____!!!
You have always thought... “If only I had some blank
ZOMBIES!!! cards and tiles I could make a way better expansion than those
hacks at Twilight Creations!” Well, here’s your chance, tough guy!
Show us what you got...
ZOMBIES!!! 6.66 FILL IN THE ____!!! adds... Well,
honestly it adds nothing. But that’s the cool part. We provide the blank
cards and tiles with the official Zombies!!! backs. You provide the rest.
$9.99 |
|
Zombies 7: Send in the Clowns
The circus is in town! This time though, the clowns aren’t
funny…They’re hungry and they think you would make a good snack!
Zombies!!! 7: Send in the Clowns pits you against the
traveling carnival of the damned. Visit the Big Top, and the Fortune
Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually,
forget all that and get ready to run screaming from the growing mob of
zombie clowns.
Designer: Todd Breitenstein and Kerry Breitenstein
$17.99 |
|
Humans!!!
This time you are playing the zombies and trying to
infect as many people in town as possible. This game will be able to be
played with Zombies!!! - some players playing humans and some players
playing zombies.
$34.99 |
|
MidEvil
MidEvil is the first game to be based on, and an
extension of, the award winning Zombies!!! system from Twilight
Creations. Players have escaped the modern-day zombie horde only to
find themselves transported back in time and faced with a whole new
set of problems!
Components: 30 map tiles,
50 event cards, 100 Skeletons, 50 "life" figures.
$24.99
|
GG011067

|
MidEvil II: Castle Chaos
Well, it wasn't as easy as you expected. You were told
that the only way to get back to the present was to go to the graveyard,
find the Necronomicon and take it to the altar. Yeah, right! Now they want
you to bring it back here! Of course, you do get to kick some Skeleton
butt on the way and that's always fun!
Components: 6 Black Skeletons, 16 Map tiles, 32 Event
cards, and Rules (including revised and updated rules for the base set.)
$14.99
|
GG011385

|
MidEvil III: Subterranean Homesick Blues
The castle is nice, but lets face it the entertainment
options are limited. Besides, the skeleton army seems to be growing. And,
they are very intent on seeing that you leave.
Maybe it’s time to see if the wise man was right. He
said, “collect the pages, find the underground altar, and say the words.”
If only you could remember WHICH words...
$14.99 |
|
|