Horror Board Games

 

 

Vampire: Prince of the City

Do you have what it takes to rule the secret and Machiavellian world of the undead?

Since time immemorial, the Kindred - vampires - have stalked unseen by the mortal masses upon whom they prey. Their world is a xenophobic, neo-feudal nightmare, and each city is ruled by a Prince, the most powerful and influential Kindred of them all. The Prince's word is inviolate and his actions are unquestionable. All Kindred turn to the Prince for protection, favor and for guidance in these modern nights.

But the prince has been destroyed and his legacy is in ashes. The mantle of leadership must fall to another: one of the Primogen, vampiric elders who lead their unique clans of Kindred. The competition will be fierce, and only the most prestigious and cunning Kindred will prevail.

Deals will be struck, alliances forged and agreements broken. Do you have the wits, guile and ruthlessness to become the new Prince of the City?

Vampire: Prince of the City is a game of strategy and diplomacy of moderate complexity for 3 to 5 players set in the world of Vampire: The Requiem.

High-quality components include five plastic miniatures, 100 full-color play cards, a full color board, five clan record cards, influence tokens, dice and an attractive box.

This medium-complexity game requires no previous knowledge of Vampire and the subject matter has been kept appropriate for family play.

$39.99

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Murder City

A game of detectives and justice

Murder City is a strategy game for 2 to 5 players. You assume the role of a futuristic investigator, from hard-boiled detective to alien sleuth to company man. Your goal is to track down killers and prosecute them. The player to survive "the life" best and earn the most credits is the winner, the foremost jovan in the city.

This game includes the following:

  • 5 different detectives to play
  • 25 Murder Cards, the cases you investigate
  • 50 Legwork Cards, which advance your own cases or interfere in other players'
  • 25 Hardship Cards, the troubles you suffer when getting too deep into your work
  • All the dice you need to play

$34.99

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Last Night on Earth

When night begins to fall on the sleepy town of Woodinvale, the shadows and fog rolling in bring with them more than just a chill shiver. A living nightmare erupts as the once peaceful community is overrun with the restless dead…scratching and clawing their way to the surface with an insatiable hunger for human flesh. Now only a handful of unlikely Heroes are left, banding together to fight for their very lives. On a night that never ends, the only thing worse than death… is becoming infected.

Last Night on Earth, The Zombie Game is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes, working together to make it through the night; or the Zombies, unending waves of undead spreading over the town like a plague. Featuring a modular board, eight Heroes to choose from, and several different Scenarios to play that drastically change the game, Last Night on Earth is designed to create a cinematic feel as the story and game unfolds.

So put down that popcorn, grab your shotgun, and hide your brain; the Zombies are coming and this could be your Last Night on Earth!

  • Players - 2-6 Players
  • Ages - 12 and older
  • Time - 60 – 90 Minutes

$49.95

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Last Night on Earth: The Growing Hunger Expansion

As the living nightmare of the Zombie attack continues, the bitter struggle for survival grows increasingly deadly. Desperate for flesh, Zombies swarm over the town of Woodinvale, leaving a gruesome wake of death and destruction in their path. With nowhere to hide and a renewed determination, the remaining Heroes add more survivors to their ranks and find new weapons to fight back the growing hunger of the dead.

The Growing Hunger Expansion introduces new game mechanics and three exciting new Scenarios to challenge players as well as a two player mini-game. Take control of four new Heroes, each with a highly-detailed plastic miniature as well as seven new Red Zombies for use as Plague Carriers, Grave Dead, or to increase the Zombie Horde. New modular game board sections expand the town and feature unique buildings such as the Supermarket, Library, and Antique Shop. New game cards give Zombies a chance to steal weapons from the Heroes and add powerful Double-Handed weapons to the Heroes arsenal, such as Garden Shears and the Fence Post. Also included are two new full color, die-cut counter sheets adding Free Search Markers for the Heroes as well as many more fun ideas to the Last Night on Earth toolbox for limitless use with official web content or creating your own new Scenarios.

$39.95

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Monster Mayhem

Please Don’t Feed the Monsters

In the modern world, the things that go bump in the night are real. As a vampire, werewolf, mummy, poltergeist or zombie, you stalk the city after dark, searching for human victims to sate your inhuman appetites. Be it blood, bones, brains, organs or spirit that you crave, you prowl the shadows in search of prey. But your victims are not helpless! They run for their lives and do whatever it takes to survive. Other monsters may even devour your intended prey, whether for sustenance or to spite you.

Monster Mayhem is a light-hearted game of going bump in the night — and eating people! Consume the most of the living dish you crave and you rule the sleeping city.

This game includes:

  • A fold-out board representing the city in which you lurk
  • 5 different monsters from which to choose, all with their own playing pieces and unique powers and weaknesses
  • 30 different victims to hunt
  • 20 tiles that let you rearrange the city with each new game
  • 50 Events Cards with which to get the jump on victims or to harass other monsters
  • All the dice you need to play

$44.99

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Arkham Horror

The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency—all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules from the game’s original creator, Richard Launius! No fan of the Cthulhu mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame!

Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.

$49.95

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Dunwich Horror

Wilbur Whateley's Brother Calls his Father's Name on Wizard's Hill...

The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror ...

Dunwich Horror is an expansion to Arkham Horror, complete with an extra board and the entire town of Dunwich - accessible via train from Arkham. There are plenty of new rules and new components, usable either with or without the Dunwich board addition. Features include:

  • The town of Dunwich, on a new board with new locations and new rules!
  • 8 new investigators with their own reasons for saving the world.
  • 4 new Ancient Ones to desperately struggle against.
  • New Injury and Madness cards for particularly unfortunate investigators.
  • New game concepts, such as gate surges and the Dunwich Horror itself!
  • Over 20 new monster tokens, dozens of new items and skills, new encounters - over 300 new cards in all!

$39.95

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Curse of the Dark Pharaoh

The Exhibit is in Town

It seems harmless enough. Just a room full of dusty old antiquities, dug up from some old tomb in Egypt. Miskatonic U's faculty are all a tizzy, of course, but why did Professor Armitage go all pasty-white when he saw the Pharaoh's sarcophagus?

The weirdness didn't start until the next night ...

Curse of the Dark Pharaoh is the first expansion for Arkham Horror! Focusing on the thematic game play, amazing art, and strange tales that made the original game such a fan-favorite, this expansion includes 166 new cards!

  • 22 Exhibit Items, ancient relics from the visiting exhibit.
  • 18 "Barred from the Neighborhood" cards for unlucky investigators.
  • 4 Benefit and 4 Detriment cards with new and intriguing effects.
  • 45 new Arkham Location cards, 27 new Gate cards, 18 new Mythos cards, 21 new Spells, and 7 new Allies to make Arkham Horror bigger, scarier, and more exciting than ever before!

$20.75

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Arkham Horror: The King in Yellow

Have you seen the Yellow Sign?

A new play is coming to Miskatonic University, and anyone who's anyone will be there for the opening performance. However, there's something sinister about this play, and the people who see it come back a little...different.

As if the investigators didn't have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, a play that tells a tale of madness and horror, opening a door for the Tattered King to enter through.

This expansion introduces a major new mechanic to Arkham Horror - Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds a darker age for Arkham Horror fans.

$19.95

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Arkham Horror - Kingsport Horror Expansion

A new big-box expansion for Arkham Horror. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber....

$39.95

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Tricky Town

Experience the joy and fun of Halloween while trick or treating around the neighborhood of Tricky Town.

Tricky Town is a challenging board game of options and intricacies that is fun for the whole family - children, parents and grandparents! It is a Halloween-themed board game that stimulates creative thinking and problem solving.

In Tricky Town, children must remain near their parents, so each player must 'carefully' plan the family outing. Tricky Town offers excitement and a safety lesson that's fun for kids. It also has captivating strategy for teenagers, and is easy enough for adults to learn! A great board game to play any time of year.

$24.95

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All Wound Up

It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins

Components: 50 Cards, 4 player wind-up pawns, 4 two-sided tiles, and a bunch of tokens.

$34.99

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Cults Across America

Pummel the President.Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.

In Cults Across America, you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself. 

You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand? 

Cults Across America is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game. 

$44.95

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Fury of Dracula

It is 1898. Eight years ago, the most evil Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was stopped by a small band of God-fearing people who managed to thwart his plans and destroy him within the very shadow of Castle Dracula itself. Or so they thought …

Somehow the Lord of Vampires has survived to plot his terrible revenge upon an unsuspecting living world. And now, nearly a decade later, he is abroad once more spreading his vile plague. This time, however, he has learned from his past mistakes and is acting with even greater cunning than before.

Many scientific men do not understand the terrible force behind the recent spate of mysterious deaths, but there are a few who do. Of this handful, four have joined together once more, bound by oath, to finish properly a job started eight years ago. This time Count Dracula will be destroyed!

But Dracula is no fool. He will not be an unwitting target this time. There is an old score to settle and the Count has vowed that the mortal fools shall know the Fury of Dracula!

Fury of Dracula is a gothic board game of cunning, terror, and deduction. It is playable by 2-5 players in 2-4 hours.

$49.95

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Bump In The Night 

Happily lounging in their haunted house, the monsters wait for new victims to prey upon, waiting to feed on the psychic energies of fear. It is a rare treat when the foolish mortals enter your halls of doom, but luckily today is such a day! A large group of kids has decided to spend the night in your halls, daring each other to face the terrors until the break of dawn. Dawn will not come soon enough to save them, the only question that remains is which group of monsters will terrorize them the most!

In "Bump In The Night" 2 to 6 players each play a group of six monsters that they will use to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.

$34.99

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Frankenstein's Children

Frankenstein's Children is a horror-themed, tabletop game of tactical combat. At the end of the 1800s, the heirs of Dr. Victor Frankenstein descend on his ancestral home to plumb the secrets of the animation of dead flesh. They succeed all too well, and a war erupts for total control over Castle Frankenstein. Each player fields a team of mad scientists and monsters who struggle across a set of board tiles that represent the warzone that the castle has become.

Frankenstein's Children is the second in the Gothica series of games, following hot on the heels of Dracula's Revenge. Each standalone entry in the series shares the same basic rules system, which allows you to plug the components from the games together to play whole new battles that are larger and stranger than the originals.

The game comes with character and action cards, 9 dice, 20 board tiles, 12 doors, 2 reference cards, 2 dice screens, and a complete rulebook. Most games take from 1 to 2 hours or less.

$29.95

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The Haunting House

The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. For 2 to 6 players, ages 10 and up. Average game time is 30 minutes. This game was designed by Kerry Breitenstein with all new art by David Aikins.

$22.99

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The Haunting House 3: Don't Go Into the Attic

The House has fought back, and now your friends don't look so good...

This expansion contains: 26 Board Tiles, 12 additional cards, new rules and 6 CUSTOM SCULPTED GHOSTS.

Components: 26 Board Tiles, 12 additional cards, new rules and 6 custom sculpted ghosts.

$9.99

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Innsmouth Escape

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.

The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.

$39.99

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ZombieTown

The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to survive until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least and your neighbors are no longer your friends.

$39.99

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Zombies - 2nd Edition

We have taken five years of input from the retailers and fans and updated and expanded this already great game.

Improvements and additions include:

  • Updated art for greater visual impact.
  • Deeper box designed to hold all the Zombies!!! expansions.
  • Brand new art on all Map tiles. (Compatible with previous sets and expansions.)
  • Revised or new art on all Event cards.
  • Now featuring RED HEART TOKENS!
  • Revised and updated rules.
  • BRAND NEW FEMALE ZOMBIE FIGURE!!!

Components: 2 dice, 6 shotgun guys, 30 map tiles, 50 action cards, dozens of counters, 100 Plastic Zombies

$27.99

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Zombies!!! 2: Zombie Corps(e)

Description: Zombies!!! 2: Zombie Corps(e). Ready...Aim...Scream! This is the long awaited military base expansion for the Zombies!!! board game. Requires Zombies!!! to play.

Components: 15 map tiles, red heart tokens, 30 event cards, rules and six glow-in-the-dark zombies.

$14.99

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Zombies!!! 3: Mall Walkers

Description: It's Zombies!!! 3 and yes, it is set in a mall!!!

This expansion for the original Zombies!!! boardgame includes additional rules for a new movement system specifically for the mall and two new scenarios. This game requires the original Zombies!!! to play.

Components: 16 new map tiles, 32 new event cards

$14.99

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Zombies!!! 3.5: Not Dead Yet!

Description: Zombies!!! 3.5: Not Dead Yet! is an all event card expansion for the hugely popular Zombies!!! boardgame. These cards are designed to be used in conjunction with any Zombies!!! game or players may use the new deck construction rules included with this set to build customized community or individual player decks. Each Zombies!!! 3.5 double-deck tuck box contains 50 new event cards (2 x 25) with all new art and rules for building custom event decks. Requires the use of the original Zombies!!! base game.

Components: 50 new event cards (2 each of 25 cards)

 $9.99

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Zombies!!! 4: The End

All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway?

The goal of Zombies!!! 4: The End is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs.

This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s).

Components: 30 new map tiles, 50 event cards, 6 humans, life and ammunition tokens and 100 PLASTIC ZOMBIE DOGS

$24.99

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Zombies 5: School's Out Forever

Raise your hand if you thought Zombies!!!4 really was the end.

At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!!

At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!!
This expansion for the Zombies!!! board game adds:

  • 16 new map tiles
  • 32 new event cards
  • "Guts" tokens
  • New universal "Guts" rules for use with any Zombies!!! set

Requires the Zombies!!! core set to play.

As a side note, this expansion is very cool and has some of the best artwork Dave has ever done.

$14.99

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Zombies 6: Six Feet Under

You have always thought.. There has got to be an easier way to get around town! Well, now you found one... Or did you? There can’t be zombies underground, right?
ZOMBIES!!! 6: 6 FEET UNDER adds a whole new level of excitement to the Zombies!!! game. With this expansion players are now free to explore the underground subways and sewers beneath the city.

$14.99

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ZOMBIES!!! 6.66 FILL IN THE ____!!!

You have always thought... “If only I had some blank ZOMBIES!!! cards and tiles I could make a way better expansion than those hacks at Twilight Creations!” Well, here’s your chance, tough guy! Show us what you got...

ZOMBIES!!! 6.66 FILL IN THE ____!!! adds... Well, honestly it adds nothing. But that’s the cool part. We provide the blank cards and tiles with the official Zombies!!! backs. You provide the rest.

$9.99

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Zombies 7: Send in the Clowns

The circus is in town! This time though, the clowns aren’t funny…They’re hungry and they think you would make a good snack!

Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.

Designer: Todd Breitenstein and Kerry Breitenstein

$17.99

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Humans!!!

This time you are playing the zombies and trying to infect as many people in town as possible. This game will be able to be played with Zombies!!! - some players playing humans and some players playing zombies.

$34.99

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MidEvil

MidEvil is the first game to be based on, and an extension of, the award winning Zombies!!! system from Twilight Creations. Players have escaped the modern-day zombie horde only to find themselves transported back in time and faced with a whole new set of problems!

Components: 30 map tiles, 50 event cards, 100 Skeletons, 50 "life" figures.

$24.99

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MidEvil II: Castle Chaos

Well, it wasn't as easy as you expected. You were told that the only way to get back to the present was to go to the graveyard, find the Necronomicon and take it to the altar. Yeah, right! Now they want you to bring it back here! Of course, you do get to kick some Skeleton butt on the way and that's always fun!

Components: 6 Black Skeletons, 16 Map tiles, 32 Event cards, and Rules (including revised and updated rules for the base set.)

$14.99

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MidEvil III: Subterranean Homesick Blues

The castle is nice, but lets face it the entertainment options are limited. Besides, the skeleton army seems to be growing. And, they are very intent on seeing that you leave.

Maybe it’s time to see if the wise man was right. He said, “collect the pages, find the underground altar, and say the words.” If only you could remember WHICH words...

$14.99

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