Roleplaying Games - Hero Wars / HeroQuest

 

HeroQuest

HeroQuest (formerly announced as the second edition of Hero Wars) has been completely revised, re-edited, and laid out in a new format. It includes complete rules for roleplaying in Glorantha, including beginner-friendly Character Creation, simplified Contest resolution, new rules for Hero Bands and Guardians, and streamlined Magic systems. New scenarios, a new heroquest, several hero bands, and a narrative example written by Greg Stafford breathe life into the rules for players and narrators alike. HeroQuest was written by award-winning designers Robin D. Laws and Greg Stafford.

288 pages.

$39.95

  Quantity 

GG009601

 


Blood Over Gold: The Trader Princes of Maniria

The Trader Princes of Maniria

Across Maniria with Sword and Silvertongue...

The Trader Princes preside over a network of interlocked noble Houses ruling vast tracts of Maniria through treaties, bargains, and pacts. Over four hundred years ago, the Closing blocked all sea travel, and Saint Caselain began his epic journey from Ralios to Esrolia to save his people. He bargained with non-human krjalki, blue-stained barbarians, and beast-worshipping savages to establish his Trade Path. Since then, the Trader Princes have grown wealthy and powerful as caravans carrying goods from everywhere travel under the protection of their knights and castles.

Forty years ago, the seas Opened, undoing everything. Many Houses have sunk into despair and decay, abandoning their heritage to become petty lords over barbarian peoples. However, a few struggle to retain their way of life, seeking new paths as they following in the footsteps of their saintly founder, Caselain the Wanderer.

What’s in this book?

This book contains everything needed to explore the dangerous life of working for a Trader Prince. It includes four new homelands, extensive background information on trade and travel in the Manirian wilderness, barbarian customs, Trader Prince Houses, and new occupation and magical keywords.

Other sections include a gazetteer detailing Western Maniria, House Caroman (a "typical" Trader Prince family), and their home, the demon-haunted city of Fay Jee. Also provided are numerous adventures and scenario seeds, gathered into a story arc that allows the heroes to rise from humble beginnings to the very pinnacle of their House.

Blood Over Gold is intended for both players and narrators.

$24.95

GG012888


    Quantity 

 

 


Champions of the Reaching Moon

82 pages, standard format

Lunar Herobands, Heroes, and Anti-heroes

The Lunar Empire is a vibrant and dynamic empire of numerous different peoples, leagues, associations and gatherings, and its heroes are shaped by their social interactions, from the intrigue and debauchery of Moonson's Court to the day-to-day jokes and negotiations of the bazaar.

This book is built around the Immanent Action Liberation, a mighty political alliance committed to spreading the Lunar Way abroad and strengthening its political role and religious voice at home. The leagues and organizations within this alliance range from conspiratorial cabals of schemers to rough-edged military units, from canny merchants to open-handed missionaries.

Thirteen of these organizations are detailed here, including the sword-dancing Cossacks of the Varzum Paragons, the dog-soldiers of the Turzah Hounders and the Lorelords of Ershkintu, with their dwarf-forged underground scoutship. Each is fully detailed, and comes with its own story seeds, adventure outlines and background information to allow it to be integrated into games set anywhere in Glorantha.

The book also contains fourteen narrator-characters working for, with or sometimes against the Association. They range from an honorable judge whose investigations may uncover the Association’s darkest secret, to a three-quarters mad duck assassin and a trading magnate with murderous ambitions. Each is fully detailed and again twinned with narrator’s advice and information to maximize their use to any game.

These organizations and individuals can be allies, enemies or patrons of the player-heroes. They also each illustrate something about the complexity of Imperial life and be used as they are or simply for inspiration as part of the backdrop for games in the Empire.

Champions of the Reaching Moon is intended for both players and narrators.

$17.95

GG012589


  Quantity 

 

 

 

 

 

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