Champions of the Reaching Moon
82 pages, standard format
Lunar Herobands, Heroes, and Anti-heroes
The Lunar Empire is a vibrant and dynamic empire
of numerous different peoples, leagues, associations and gatherings,
and its heroes are shaped by their social interactions, from the
intrigue and debauchery of Moonson's Court to the day-to-day jokes
and negotiations of the bazaar.
This book is built around the Immanent Action
Liberation, a mighty political alliance committed to spreading the
Lunar Way abroad and strengthening its political role and religious
voice at home. The leagues and organizations within this alliance
range from conspiratorial cabals of schemers to rough-edged military
units, from canny merchants to open-handed missionaries.
Thirteen of these organizations are detailed here,
including the sword-dancing Cossacks of the Varzum Paragons, the
dog-soldiers of the Turzah Hounders and the Lorelords of Ershkintu,
with their dwarf-forged underground scoutship. Each is fully
detailed, and comes with its own story seeds, adventure outlines and
background information to allow it to be integrated into games set
anywhere in Glorantha.
The book also contains fourteen
narrator-characters working for, with or sometimes against the
Association. They range from an honorable judge whose investigations
may uncover the Association’s darkest secret, to a three-quarters
mad duck assassin and a trading magnate with murderous ambitions.
Each is fully detailed and again twinned with narrator’s advice
and information to maximize their use to any game.
These organizations and individuals can be allies,
enemies or patrons of the player-heroes. They also each illustrate
something about the complexity of Imperial life and be used as they
are or simply for inspiration as part of the backdrop for games in
the Empire.
Champions of the Reaching Moon is intended for
both players and narrators.
$17.95 |