Roleplaying Games - Feng Shui

 

Feng Shui Roleplaying Game

Feng Shui is the Hong Kong martial arts action-movie roleplaying game. It contains all of the rules necessary for play.

Feng Shui was originally published by Daedalus Entertainment in 1996, and Atlas Games is pleased to bring this best-selling game back into print. The Atlas Games edition features the same text as the original in a new format including new artwork, layout, and a hardcover binding. 

$35.00

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Seeds of the New Flesh

Welcome To 2056. 

What, you thought the future was going to be jet packs, world peace, and the cure for cancer? Guess again, pal. When the Architects of the New Flesh took over, they had different ideas - ideas like conformity, stability, and equality at any price. 

Sure, there are cool personal fliers: The cops use 'em to keep the public in line. Curing cancer got put on the back burner, 'cause the Buro was more interested in mind control technology. As for world peace, sure, they've got that. Maybe Acapulco had to be burned to the ground, maybe Sri Lanka will never recover from its "pacification," and maybe there's still martial law in the Texas Demilitarized Zone - but the rest of the world is peaceful as the grave. 

In the future there's no inequality - because no one's permitted to excel. There's no unemployment - because everyone has a mandatory job. There's no freedom - except the freedom to choose between brands. 

Seed of the New Flesh gives you everything you need to fight the good fight in 2056. Want to know about Buro resistance movements? Want to know what new Arcanowave awfulness the CDCA is cooking up? Want to know if "Cats" is still playing on Broadway? From the heights of Buro high tech to the depths of its standard of living - it's all here, waiting for you, your players, and their duffel bags full of guns. 

$19.95

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Golden Comeback
The Silver Dragons Sourcebook

New Fu for You!

Looking for an unexpected move to trip up this week's sneering Manchu general or arrogant gwailo gun thug? With new fu paths and new high level abilities for your old favorites, this book gives you more chops than Paul Bunyan's axe.

But it's not just about fu powers. Golden Comeback gives you conversion rules for everything from Escrima to Caporiea to good old boxing like the Marquess of Queensbury intended. And we haven't forgotten transformed animal shticks and crazed creature combos that's right, you don't even need to be human!

But don't worry, because all you berserk, gun-fondling vigilantes aren't left out in the cold. This book has new gun shticks so that no matter how esoteric your enemies, a .45 slug to the trachea will still seriously cramp their style. Furthermore, techies and spies can finally get their moist palms on gadgets so high tech they make the Sharper Image look like a catalog of pointy sticks.

But that's not all. Not by a long shot. Golden Comeback also contains all new, 100 proof rules for car chases, Hong Kong style. It's got fight scenes like crazy. It's got new Arcanoware, it's got the Silver Dragons' history, it's got a passel of tricked-out allies.

Play Feng Shui? You gotta have this one.

$19.95

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Elevator to the Netherworld

Level Four: Hardware, Pet Supplies, Sporting Goods

Time moves in a line, but not a straight line. In the Inner Kingdom, time is as hopelessly snarled as a child's scribble.
Nomads and refugees from two millennia cross paths, purposes and swords over access to the past, present and future. They reside in the trash of a thousand collapsed timelines, far from the prying eyes of ordinary folks. 

Level Three: Sale Items, Food Court

If the Netherworld is the dustbin of history, it's crawling with roaches. Psychopaths from the future roam with guns the size of totem poles. Shaolin monks mix it up with giant firebreathing infants. Four deposed sovereign sorcerers scheme with and against one another, while speed freak hitmen and homeless robots just try to get by from day to day. 

Level Two: Real Estate, Organ Donation

Need to stage a live-ammo war exercise on a recreation of Catherine the Great's beside table, scaled up to a thousand times its actual size? Talk to Thurston White — or, at least, talk to his head. And don't miss the Inner Kingdom's suspiciously useful jungle, the hotel where the decor is fabulous but the gravity's unreliable, and the forest haunted by the ghosts of every war ever fought -- and every war that could have been fought. 

Level One: The Gateway to Hell

Watch out — the Inner Kingdom can turn into a free-fire zone without warning. After all, it's the key to time travel, and time travel is the key to the Secret War. 

Going Down? 

$19.95

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Four Bastards

Air, Earth, Fire, Wood, Water - the cornerstones of an abominable plot to control the world's chi. To stop it, our heroes must wage a kung-fu campaign across time, from modern-day Hong Kong to 1850s Canada to 2056 Containment Site DS4S. The missiles-flying, choppers-exploding, bullet-riddled climax brings them to Three Gorges Dam, a colossal structure that will divert the flow of the hallowed Yiangtze River. Can your players stop the
nefarious plot of the Four Bastards?

$8.95

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Seal of the Wheel: The Ascended Sourcebook for Feng Shui

They control the world -- in our time, at least.

Seal of the Wheel describes the Ascended, the conspiracy of transformed animals who control the destiny of the modern era. It provides the skinny on their structure and activities, as well as the operations of their mundane lackies, the Pledged, and their puppet organizations, the Order of the Wheel and the Jade Wheel Society.

Within Seal of the Wheel, you will also find: New charater types like the Smuggler, Bounty Hunter, and Bodyguard; The "true" history of the Lodge; Statistics for Ascended power players like Mr. X, the Unspoken Name, and Reverend Red Glare; New transformed animal packages; Feng shui sites controlled by the Ascended; Funky tech and gadgets; Brains in jars; and an enormous fortress carved from a living iceberg.

$19.95

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Burning Shaolin

You live in a time when corrupt eunuch officials undermine the once-great ruling Dynasty; when martial artists, white-bearded old masters, and supernatural creatures struggle for control of powerful chi forces; when a band of honorable warriors is called upon to battle a demon sorcerer in a legendary mountain monastery... ...this is one demon in dire need of some Kung Fu butt kicking! 

Burning Shaolin is a dual-system D20 / Feng Shui adventure. It includes: 

  • Complete rules for playing the scenario with either an existing 6th- to 8th-level d20 group, or beginning Feng Shui characters. 
  • New d20 rules for fast-paced action movie-style combat: Faceless Horde rules provide large groups of opponents for the heroes to bowl quickly through, in large part to show off how buff the PCs are; the wuxia combat rules let d20 characters defy gravity and perform the stunts Feng Shui is known for. 
  • New d20 goodies: Mushroom Men that explode when mistreated, Demon Monks, poisonous Demon Ichor, the rod of lingering agony, and wondrous flying coffins powered by those imprisoned within. Kung Fu butt kicking action! 

$8.95

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Thorns of the Lotus

The Eaters of the Lotus are back, and these screechy-voiced eunuch sorcerers are looking for trouble! Now encased in a durable hardcover binding, what they've got left to protect -- their secrets -- is better protected than ever.

Atlas Games is pleased to announce the return to print of the rarest and most sought-after Feng Shui sourcebook from the Daedalus era: Thorns of the Lotus! In the year 69 A.D., a conspiracy of eunuch sorcerers manipulate the emperor like puppeteers, and plot to dominate the world -- not only in their own time, but in the centuries to come, now that they've discovered the Netherworld and its paths to the future.

This book describes Gao Zhang, mastermind of the Lotus, and his emasculated co-conspirators, their organization, minions, plans and operations in other junctures, and their own documents and teachings ... as well as featuring running commentary from outside observers. Not a eunuch? Don't worry; you don't have to pay the price of Lotus admission to use this book's creature powers, sorcery schticks, character types, and a ready-to-play adventure!

$27.95

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Gorilla Warfare

The Jammers -- outlaws from the future and renegades throughout time -- are out to build a better tomorrow, or at least destroy the one that already exists. If these fanatical saboteurs get their way, the history of the world will no longer be subject to the forces of feng shui and all chi will be burned from the planet. To the Jammers, destiny is dug from the rubble of revolution and the course of history always goes boom!

Atlas Games presents Gorilla Warfare, the first no-holds-barred excursion into the secret, underground lairs of the Jammers, from the demon-infested past of 69 A.D. to the dystopian tomorrow of the Buro. The Jammers hold sway over no single era but instead charge screaming from the Netherworld into any time frame. Now, with technologically altered soldiers, spies, and informants positioned underneath every major front in the Secret War, the Jammers are ready to ignite the fuels of rebellion and blow the Secret War wide open.

Gorilla Warfare examines the bombs, bunkers, tactics, and mechanized apes that make up the Jammers. Inside, you'll find the resources that players and GMs need to bring the noise to their own Feng Shui games: new platoons of simian soldiers, from submersible units to aerial units; the Ape Factory, where new Jammers are made; the all-new hardware schticks, so you too can be horribly mutiliated in the name of military superiority; and battle-plans for the next stage of Jammer operations all over the globe. Whether you work with the Jammers or against them, this book gives you access to the bomb before it goes off.

$29.95

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Iron & Silk

The Feng Shui Player's Guide to Improvised Fight Scenes
by Chris Jones, John Seavey, and Will Hindmarch

Chinese restaurant. Night. Dinner is over; the ninja are here. But your guns are in the car. Do you get to the kitchen to find some knives or just make do with your chopsticks? Do you throw plates or drag that decorative gong off the wall and use it as a shield? There's a hot pot of soup you could use to scald the hoods off their heads and a stone pagoda lamp that'll stop their throwing stars. All around you are the tools you need to defeat these mooks, if you know where to look.

Iron & Silk is the player's toolbox for Feng Shui fight scenes. Inside you'll find clever and exciting ways to use everyday items in the daring and reckless action sequences Feng Shui is known for. From the elaborate temples of Imperial China to the space stations of the dystopian future, from the gas stations of the modern day to the train stations of the 1850s, the key to a thrilling brawl is in the details. Those details are in this book. Breathe new life into your fights and find new use for your fu. With Iron & Silk, you'll never be stumped for a stunt again.

This all-new sourcebook is the first of its kind for Feng Shui: a companion book that's meant to be used at the game table. Iron & Silk is a reference book of new equipment as well as a guidebook on fun and effective fight scenes for new and old Feng Shui players alike.

"In the right hands, everything is a weapon."

$17.95

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Friends of the Dragon

The Feng Shui Player's Guide to Character Groups by Keith Baker and Will Hindmarch

SWAT teams, biker gangs, Yakuza hit squads, vampire hunters, war vets on the run who drive around helping people... A team of action heroes is greater than the sum of its parts, even when the parts are martial arts masters and poets with pistols. Every band of Secret Warriors is different, but the individual members always share certain qualities. Now they can draw real strength from their teamwork.

Friends of the Dragon is the player's guide to creating character groups for Feng Shui. Create characters with shared histories and close personal ties or assemble a team of unlikely comrades with a common purpose. Turn the character creation process into a job for all the players to share. Forge backstories and motivations so strong that they drive whole campaigns. Cast a collection of action movie characters so compelling that they-not the villains-become the prime movers of every adventure.

This all-new sourcebook presents new options for character creation that both players and gamemasters can use. Friends of the Dragon offers advice and guidelines that will enrich any Feng Shui game. Plus, this book introduces a new kind of schtick to the game: the Group Schtick!

"You fight one of us, you fight all of us!"

Description: 72 pages, perfect bound softcover

$17.95

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Blowing Up Hong Kong

The Feng Shui Guide to Action & Mysticism in Modern Hong Kong

Written by Chris Jones with additional material by Will Hindmarch

Whether you're a visiting sorcerer, a local cop, a refugee from the future, or an invader from the past, Hong Kong is the city where it all goes down. Explore real and unreal places in the New Territories and see if you can tell them apart. Meet strange and surprising people. Uncover weird magic, old secrets, and new dangers.

If you can't find adventure in Hong Kong, you're probably dead.

Blowing Up Hong Kong is the much-anticipated guide to action-packed mayhem in the capital city of Feng Shui. Everything you need to stage thrilling roleplaying adventures in Hong Kong is in here. Prowl the streets in search of trouble or scour the harbor for weird cargo. Find thugs-for-hire in an underground club or lose the HKPD in a rooftop chase. Design intricate action tales that touch every corner of the city or grab a location for a fight scene on the fly. Inside you'll find people to meet, hire, fear, hate, love, pursue, flee, and fight. You also get places to visit, escape, raid, invade, explore and explode. This is your primer on Hong Kong culture and history, too. (We've even got word on the future.) Want to know about Netherworld portals, feng shui sites, and time travel in the Territories? We've got you covered.

Blowing Up Hong Kong gives you the tools, the know-how, and the ammunition to make the city come alive in your own adventures. Open this book and light the fuse.

"Welcome to Hong Kong. Keep your head down."

Description: 96 pages, perfect bound softcover

$19.95

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Glimpse of the Abyss: Enemies and Allies From the Underworld and Beyond

Deadly creatures are coming from the ancient past and distant future to kill us where we live. Unless they're stopped, the world as we know it is doomed.

Somebody's gonna have to take 'em down.

That somebody is you.

In this new Feng Shui sourcebook you'll find dozens of demonic, mysterious, and downright bizarre monsters for your Feng Shui adventures.

Battle kung-fu demons from the hot fires of hell.

Step up against cyborg gangbangers from the future-gone-wrong.

Wage war on gigantic serpents with more ordnance than a tank.

Almost every creature has named and unnamed variations, ready for any fight you can imagine. Most have new schticks you can use to build new creatures or power up your heroes whether you're a player or GM. And did we mention the Underworld 411, a ready-to-play adventure, three new character types, and thirty-six thousand gods?

Here, finally, is the definitive Feng Shui monster guide, with a whole heap of other trouble thrown in for good measure.

It's time to get a Glimpse of the Abyss!

$19.95

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