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European Card Games
Theophrastus
At the end of the Renaissance, one alchemist rose
above the rest:
Theophrastus von Bombast der Hohenheim.
His skill and knowledge of alchemy and science
were legendary. Each year Theophrastus would accept only one new
apprentice. This fortunate youth, upon completion of his training,
would depart for the luxuries of life in the court of some noble or
king.
But Theophrastus had many applicants. To select
his new apprentice, Theophrastus would challenge them with a clever
test of their skill and alchemical talent. Only the most promising
of these applicants would be chosen as the great alchemist's
apprentice.
Do you have the talent and knowledge to become an
apprentice of the great
Theophrastus? Will you be able to duplicate his experiments with
greater skill than your competitors? Are you clever enough to
overcome the fierce competition? Theophrastus provides clues to the
nature of his experiments, but he will not share all the knowledge
with everyone. Will you combine your limited selection of metals,
elements and essentials to create the wondrous concoctions that the
wealthiest of princes will envy and desire?
Or will these secret combinations elude your every
attempt? Perhaps, luck, ingenuity, and determination, will make you
the alchemist's apprentice!
For 2-5 players, Ages 9 through Adult. Playing
Time 30-45 minutes.
$25.00
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GG008181

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Puerto Rico’s golden age returns. Through you!
Players travel now to the capital city of this beautiful island. Who
will build the most important buildings? Players build palaces, poor
houses, silver smelters, gold mines, and many others - each with its
own special features. The cleverest player will build well and win!
As with the board game, players choose roles which
can help all players, but the choosing player gets a special
privilege with the role chosen. Players build buildings, produce and
sell goods, and so on. The game is based on Puerto Rico, but
different enough to give players new challenges and opportunities
for fun and enjoyment.
Author: Andreas Seyfarth; Players: 2-4 aged 10 and
up; Length: 45-60 minutes.
$24.95
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GG007440

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The Game of Monsters, Myth, & Mayhem.
For centuries, the kingdoms of earth have been at
peace, dominated by the rule of men. But now, powerful Wizards,
Dwarves, Elves, Trolls, and Goblins are ready to challenge man's
reign. Even the Undead are rising up. Chaos is about to erupt as
creatures battle each other and even amongst themselves for control.
You must lead your armies (infantry, archers, cavalry, and more)
into the fray or be crushed by the assault. It is the age of
WARRIORS.
Designer: Richard Borg & Alan R. Moon.
Number of Players: 2-4; Age: 8+; Playing Time: 30-60 minutes.
$20.00
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GG010788

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Battles are raging all across the kingdoms of
earth. The tides of war have gone back and forth, no single creature
able to gain the advantage for long. Now a new race of creatures
joins the battle and threatens the balance of power
Dragons. Will they be your ally? Or will they be a
new foe? Fire away and see!
Dragon Hordes is not a stand-alone game. It is the
first Expansion Set for the basic WARRIORS game. You must own
WARRIORS to be able to use DRAGON HORDES. With this expansion, the
game becomes suitable for 2-6 players
Designer: Richard Borg & Alan R. Moon
Number of Players: 2-6; Age: 8+; Playing Time: 30-60 minutes.
$13.00
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GG010787

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Designed by Mario Papini
You are invited to a family dinner and as one of
the characters in the family, you are trying to buy ingredients and
ultimately try to be the first (or certainly not the last) to
arrive. There are 2 versions of the game inside the box - a
different and simple version and a gamer's version. The first
version uses 55 of the cards and the gamer version uses all 110
cards.
$19.95
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GG011940

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Long ago, in Troy...
The Trojans abducted Helen, and the Achaean princes took advantage
of the opportunity to lay siege to this proud city.
But war during ancient times has its own set of rules. Being more
than just a single, well-organized army, the Greeks will present an
assortment of princes, each fighting for his own glory.
Each player is an incarnation of one of these
characters!
The game proceeds in several successive sieges (phases of the game)
during which victory cards are brought into play.
With the aid of the cards in his hand,
representing all the components of an ancient army (hoplites,
archers, elephants, various siege engines, including the famous
Trojan horse…), each player will construct a powerful army before
himself, and will have to choose between sacrificing new cards from
his hand (since those are not inexhaustible) or utilizing the
abilities of the cards he has already placed.
Each player will have to form the best army from these cards, torn
between the multiple choices offered to him with each round of play.
In this new, very tactical card game, Dominique Ehrhard brilliantly
revisits the mechanisms that made Condottière so successful.
The superb illustrations by John Mac Cambridge,
antiquity fanatic, are an additional invitation to join the voyage.
$21.99
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GG011856

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Fire! The alarm has sounded in the firehouse, and
four lines of firefighters must dash to the blaze to douse the
flames. Advance the bucket brigades as close to the fire as
possible, but take care—rushing leads to spilling, and without
your precious water, all your efforts will be wasted!
Contents: • Board • 4 fireman tokens (in
different colors) • 55 cards (6 walk cards and 5 run cards, in
each of the 4 colors and in a joker set)
Designer: Reiner Knizia
Artist: Rob Walker
Number of Players: 2-4
Age: 7+
Playing Time: 30 Minutes
Game Language: English
Rules Language: English
$23.00
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GG012082

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A brilliant new card game of Palace construction
and opening, with the added task of city walls. Played from an open
draw, with easy to learn rules, quick play and subtle strategy.
Winner of the award for the best unpublished game
in the contest Lucca Comics & Games 2004, organised by Lucca
Comics & Games (oldest and most famous Italian game convention)
and daVinci games.
The theme of the award was “Cities and Walls”;
Lucca Città is a very clever and elegant card game that won hands
down, and daVinci is proud to introduce it to the public.
It features a deck of 110 cards, divided in 96
Palace parts, 4 towers, 5 Coat of Arms and 5 Quarters. Each player
belongs to a Quarter and tries to increase his family’s fame by
building palaces and walls, and by giving parties in the completed
palaces.
During his turn, the player chooses a triplet of
cards from the table, and uses them to build his buildings;
resources and time are very limited and you need careful planning
and master play in order not to have, at the end of the game, too
many unfinished palaces, have lots of parties and... be the winner!
$10.00
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GG011332

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Good card games can be so simple: either take a card
or pay a chip. Anyone can make that decision, right? However, there's
a catch - in fact there are two. Nobody wants the cards, not even for
free, because they give you points in a game where you need to have
the fewest points to win. And the chips? They are scarce, very scarce!
A 3-5 player game that plays in under 20 minutes. Great for
non-gamers.
Components: 33 cards, 55 chips.
$10.00
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GG011363

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Is there life in outer space or not? Baseball or
basketball? To be or to have? Chicken or beef? The real speaker knows
how to charm the audience with the greatest dilemma, predicting the
opinions thanks to a supernatural intuition... or a more practical
cheating technique!
Ages 10+; 30-45 minutes; 5-12 Players.
$10.00
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GG010569
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A night in the cursed village: one by one, scared farmers are
becoming dinner for werewolves, so they try to defend themselves the
best they can, by lynching all the suspects. Can you persuade them
that you're innocent... while devouring them all? A great party game
classic, in a fresh new powerful version that includes new rules and
new characters - Medium, Werehamster, Freemasons, Possessed and
others...
Ages 8+; 20-45 minutes; 9-25 Players.
$10.00
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GG010570

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The players are pirate captains working hard to
recruit the best crews for their ships. The players try to collect a
complete crew of 11 pirates, but each must recruit from only two
groups to keep fights on their ships to a minimum. Players also get
credit for including prisoners in their crews. When the ships set
sail, players lose points for pirates that do not belong.
Arrrggggghhhh!
Author: Leo Colovini, Players: 2-4 aged 8 and up;
Length: 30 minutes.
$9.95
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GG010021

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by Frederic Moyersoen
You are dwarves digging for gold in the depths of a mine when
suddenly, the pick-axe breaks, and the lantern goes out. The saboteur
has struck again! But who is the saboteur and will he (or they!) stop
you from reaching the treasure? If you succeed gold awaits you. If you
don't, then to the victor goes the spoils. Whoever has the most gold
nuggets after three rounds is the winner.
A 3-10 player path-laying card game where each
player has a role and no one knows for sure what that role that is.
Playing time: 30 minutes.
110 cards.
$14.99
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GG010859

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The Trojan War is a colorful, exciting and fast playing cardgame for 2
players in the times chanted by Homer.
One player leads the Trojan army, the other the Achaean army. In a
series of battles the players try to beat their opponent. Famous heroes of
the Iliad are helping them achieving their aim.
Hector and Achilles: includes 108 playing cards (96 army cards, 12 hero
cards), 2 gameboards, 19 game pieces (6 divine favor markers, 6 shame
markers, 6 fate tiles, 1 attacker marker), and 1 rules booklet.
Author: Leo Colovini; Players: 2 aged 10 and up; Length: 30 minutes.
$29.95
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GG010020

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Congratulations! You sold your startup company
months before the big crash. Who would have guessed that selling
freeze-dried strawberries over the Internet would have been worth
millions and millions of dollars?
After acquiring your new wealth, you now face the
enviable challenge of becoming the wealthiest and most admired
tycoon of them all.
In this day and age of mansions, technology, and
extravagant luxuries, there are so many choices of where to spend
your money. But if you are wise in your affairs, you may emerge the
ultimate winner in the game of High Society!
$19.95
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GG002072

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Any successful relationship requires
"giving" and "taking". But just how much are you
willing to "give" and "take" in your
relationship? In this light-hearted game aimed at the comical
foibles of men (blue) and women (pink), you must stay balanced on
the Relationship Tightrope in order to come out the winner!
With this fun theme, you can expect some hilarious
exchanges around the game table!
Game Designer: Reiner Knizia; Number of Players:
3-5; Ages: 8 & up; Time to Play: 30 minutes.
$19.95
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GG010099

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The great Pharaoh Put-n-Tut has issued a decree
that a pyramid building competition will be held; one in which
builders may also trade and exchange building supplies. Once a
pyramid is complete, the builder must decide whether to keep adding
to it or present it to the austere Score Keeper for scoring.
Of course, the bigger the pyramid, the more points
you score. But don't wait too long, or you risk being caught by
those blasted thieves!
Game Designers: Thilo Hutzler; Number of Players:
3-4; Ages: 10 & up; Time to Play: 30 minutes.
$16.95
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GG010101

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The all-powerful Rainbow Dragon has called brave
heroes from all corners of the land. They enter the Arena to take
part in an action-packed clash which will determine who will become
the Master. Speed and reflexes are essential, as all players battle
simultaneously.
Game Designer: Peter
Neugeberger; Number of Players: 2-6; Ages: 10 &
up; Time to Play: 30 minutes.
$16.95
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GG010141

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After the Queen is driven out of Saga, Princes
from different regions engage in reclaiming the lands of her Empire.
But in the eventual battles over the distribution of the land, the
Princes look out for their own interests. Over time, the kingdoms
continue to change hands. In the process, the Princes cunningly use
the unique attributes of the various kingdoms for their own gain.
Fame and honor will go to the decisive rules when
the Queen returns to Saga.
Game Designers: Wolfgang
Kramer and Horst-Rainer Rosner; Number of Players: 2-4; Ages:
12 & up; Time to Play: 30 minutes.
$16.95
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GG010139

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Forest animals fight fiercely for the last scraps of
food!
It has been a while since the vast forests still
provided food for all the animals, without them having to go to too much
trouble... Now, however, they need to outthink and outwit their rivals -
using all and any means necessary.
In Igels, players fight for the last scraps of food in
the Forest, side by side with hedgehogs, squirrels, rabbits, and mice. All
animals use their special abilities, and tools that can be found in the
Forest, or that have been "forgotten" there by humans. They
throw Mud Dumplings, use the devastating Tail Whip, have their opponents
stumble into Bear Traps, douse them in Waste Oil, or lure them onto the
Forest Road with its heavy traffic. At the same time, they recruit allies
such as Bernie the Bear, the Runaway Elephant or the Boy Scouts, whose
scouting leaves a lot to be desired. And when their opponent feels that
the battle has already been won, they throw Frex the Fox against him,
conjure up some Acid Rain, or hae him Smokin' a Butt with them.
$24.95
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GG011212

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The king has invited you to his castle for
breakfast. During the feast the players will take portions of
various dishes from the table to eat. As a good host, the king will
serve all his guests before taking any portion from each course.
From time to time, his pet dragon Emerald will steal some food from
his master. Of course, it is rude for a player to have more of the
king, so players must be careful not to be too greedy. In the end,
the winner is the player who gets the most to eat of the things the
kings likes best without eating more than the king of any dish eats.
For 3-5 players, ages 10 +; length: 15 minutes;
author: Alan R Moon & Aaron Weissblum
$11.95
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GG007684

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The world-renowned Flohcati Brothers circus is in town,
but with lions and tigers and bears, oh no! This is the smallest circus
known to man: the flea circus. Players compete to collect the best fleas
of each kind. Be the first to collect all ten and you could be the winner!
Reiner offers other ways to score along the way, so getting 10 kinds will
not guarantee a victory. As always, Reiner offers several ways to score
and scratch your way to victory.
Author: Reiner Knizia; Players: 3-5 ages 7 and up; Length: 15 minutes.
$11.95
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GG010630

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The Outlaws hunt the Sheriff. The Sheriff hunts the
Outlaws. The Renegade plots secretly, ready to take one side or the other.
Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself
for the Sheriff? And who is a merciless Outlaw, willing to kill him? If
you want to find out, just draw (your cards)!
Bang! Contains:
110 cards, rules,
4-7 players ages 10+
$10.00
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GG008478

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Unknown gunmen stalk the city. Try to keep away from
them... and for security's sake be sure to wear a metal plate! The second
expansion for BANG! - featuring new characters and cards allowing for play
by 3 or 8 players.
$10.00
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GG010656

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The players draw cards from a card supply in the
middle of the table. During the game, the players try to specialize
in a few colors, as at the end of the game, a player can score plus
points for only 3 colors; the rest score minus points. The more
cards a player has of a color, the more points he scores. The player
with the most points wins.
For 3-5 players, ages 8 +; length: 30 minutes;
author: Michael Schacht.
$9.95
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GG008477

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This classic from the creative minds of Doris and
Frank will finally be available in English. The game is a
straightforward trick-taking game with a twist: there cards are in 5
suits ranging from 0-9, with duplicates of 1s and 7s. Players
display cards to bid and can bid even after passing. When all
bidders pass, the highest bidder (most cards displayed) is the head
of the offensive partnership and the second-highest bidder (next
most cards displayed, with ties broken by highest ranking card
played) is the head of the defensive partnership. The second-high
bidder chooses the undertrump, either a suit or a number. Then, the
leader of the offense selects the overtrump. Then he selects a
partner from the three players who were not the top two bidders.
After cards are played and all tricks taken, the players score their
tricks by counting the small triangles on them (0, 1, or 2). Small
numbers have the most triangles; large numbers the fewest.
For 4-6 players, ages 12 +; length: 30 minutes;
authors: Doris and Frank.
$14.95
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GG008469

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The players are warlocks who seek to capture amulets from the various flying
creatures of fantasy: fairies, dragons, gargoyles, manticores,
pegasi, and phoenixes. The players compete with each other to capture these creatures and then
collect the amulets those captured are wearing. The new card play mechanism
makes the game interesting and replayable. The player who collects the
most amulets (not the most creatures!) is the winner!
3-5 players, ages 10 and up; length: 45 minutes; author: Rüdiger Dorn
$11.95
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GG002190

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Gnumies are several races of alien space-faring creatures who love to party. They
have parties as often as possible and invite all their friends, but try to avoid having
certain party-crashers as guests. Getting families to come gives players extra points,
but allowing gate-crashers in, loses points. Of course, certain guests have special
powers which can help or hinder players in their search for the best party. In the end,
the player with the best party guests earns the most points and wins the game.
2-5 players, ages 8 and up; length: 30 minutes; author: David Parlett
$11.95
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GG002184

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Where's Bob's Hat? is best with 3 or 4. Over
several hands, players bid to take the most cards in one or more of
the three suits, each a different kind of hat. Players who feel they
will take few, if any, tricks may bid to take the fewest cards in
tricks played during each hand. Players score points for making
their bids and lose points for missing their bids. Several cards
picture Bob' s Hat in addition to the hat of their suit. When a
player wins a trick containing a card with Bob's Hat on it, the
player takes the Bob's Hat card (worth plus or minus 10 points). The
player with the card at the end of the hand adds (or subtracts) 10
points to his score. The player with the most points at the end of
the game is the winner!
Designed by Alan Moon, for 2 - 5 player, ages 10
and up. Playing Time: 30 - 45 minutes.
$11.95
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GG001787

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Players try to keep their snouts ahead at all times. A player who plans and plays his cards at the right times, will be rewarded with lots of food. The player with the largest food supply at the end of the game is the winner. Galloping Pigs is a fast card game that is easy to learn and a lot of fun for the whole family.
2-4 players, aged 6 and up; length: 20-30 minutes.
$11.95 |
GG003555

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A wacky, politically incorrect game of landlords and tenants. Build apartment houses, rent them to tenants, and collect the rent. Sounds simple, but in Landlord! every card gives you two options for play: one side is an apartment, the other has tenants, roofs (gotta have those when you build), cellars, renovations, and special actions. Move the wealthy tenants to your apartments and put the deadbeats in your opponents'. You can even bomb buildings, and murder other's tenants, but don't get caught: jail awaits those who are careless! In the end, the money and fun make all players winners!
2-6 players aged 10 and up - 20 minutes.
English version by Rio Grande Games.
$11.95 |
GG000145

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English version by Rio Grande Games.
$11.95
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GG002664
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Here a mushroom pizza, there a Bombastica. Hey, who stole the cheese! As Pizza makers, the players put ingredients on the table. From time to time a player may place an order on the table, thinking the needed ingredients are available. If they are, the pizza is made, if not
-- disappointment. Thoughtful tactics, a pinch of luck and a pound of memory can bring victory! Mama Mia is a fast, easy, but unusual
card game that whets the appetite!
2-5 players aged 10 and up - 30-40 minutes.
English version by Rio Grande Games.
$11.95
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GG004626

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Mama’s back in the kitchen! Only she has the nerve to
attempt to make pizzas with the very special desires of her strange
customers. It is normal for a pizza to have mushrooms – but with
pineapple? There is also a relative simple order with double salami. But
with the stranger orders, a helping hand is always welcome!
Author: Uwe Rosenberg; 2 - 5 players; ages 10 and up; length 40 minutes.
$12.95
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GG010706

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No matter where jewels are worn: on your tongue, in your ears, or around the neck of your favorite pet, they are still pretty and valuable.
The players are buyers and sellers of these beautiful items. On your turn, you put new jewels in your shop window for all to see. You put the most precious items in your safe until you can sell them (in groups of four) and buy from shop windows when the right items are there. In the end, the player who has earned the most money buying and selling these pretty baubles wins the game. Klunker is a fast,
exciting card game for the whole family.
3-5 players aged 10 and up - 30 minutes.
English version by Rio Grande Games.
$9.95
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GG005425

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A trick-taking card game played with changing partners
over several hands. The cute animal art is by Doris Matthaus 4-7 players.
English version by Rio Grande Games.
$11.95
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GG002285

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You must collect dinosaur eggs before the meteor strike.
Some cards help you in the future, others give you eggs now. The player
with the most eggs at the end of 12 rounds, wins. 3-5 players.
English version by Rio Grande Games.
$11.95
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GG002572

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Players try to trade. grow and and sell beans, You've
got a wide variety of legumes and limited growing space, plus fluctuations
in the market ... but remember, your crop is worth gold.
English version by Rio Grande Games.
$17.50
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GG006955

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Each player plants beans in 2 or 3 fields and tries to
sell them as profitably as possible. When selling beans, a player earns
more gold for more beans of the same variety. The goal of the game is it
to earn the most gold planting, harvesting, and selling beans. Without
careful planning, players may be forced to harvest and sell their beans
before they are ready and at lower prices than they hoped. In fact,
sometimes a harvest brings no gold at all.
The difference in this version from the original is that
all the bean pictures are different and were supplied by fans of the game
from around the world.
- Author: Uwe Rosenburg
- Number of players: 2-5
- Age of players: 12+
- Length: 45 minutes
$14.95 |
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Unrest in Beanland. Bean princes in all parts of the
land are trying to conquer foreign villages and cities. They use the
profits from their bean sales to finance their attacks. At the end of the
game, bean thalers have no value. Instead, players only score the lands
they control as victory points. Thus, the most powerful bean prince is
crowned Bohnaparte of Beanland.
A new and exciting expansion for the great BOHNANZA game!
Author: Hanno Girke & Uwe Rosenberg; Players: 3-6;
ages 12 and up; Length: 90 minutes.
$12.95
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GG010707

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This expansion contains new game variants and two new
bean types, the Cognac bean and the Field bean. With High Bohn, the
players may spend their thalers on buildings located in Virginia City.
These building have attributes that give the players new tactics for
winning. The Plus part of this expansion adds order cards which allow
players to earn extra thalers when they can fill very specific orders.
Authors: Uwe Rosenberg & Hanno Girke; Players: 3-7; ages 12 and up;
Length: 60 minutes.
$12.95
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GG010708

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Search the remote comers of the Earth for ancient cities, but remember your resources are limited. 2 players 10 and up.
English version by Rio Grande Games.
$22.95 |
GG006241

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English version by Rio Grande Games.
$22.95
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GG002235

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English version by Rio Grande Games.
$19.95
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GG006956

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Now, a 2 player version of Settlers of Catan.
English version by Mayfair Games.
$19.95
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GG000590

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Now you can expand your principality in new directions! The
five expansion sets within each feature a different theme to enhance
the flavor of your Settlers Card Game experience:
Trade & Change: Commerce and exchange dominate this theme!
Why hire knights when your workshops provide all the resources you
desire? Run out of what you need? A quick visit to the Pawnbroker
will settle that!
Politics & Intrigue: In this theme your secret plans bear
fruit! Can you seize control through diplomatic channels? Or should
you ally with the Church and excommunicate your foe? Don’t worry
about his army, a few coins and his knights will be yours!
Knights & Merchants: Conflict and trade wars are the focus of
this theme! Trade fleets battle heartless pirates, while toll
stations and watchtowers guard the border. Will victory be gained by
the sword? Or will the wealth of Spice Caravans flood your coffers?
Science & Progress: Technology and invention
are the keys to the future! Will you embrace the future, building a
University to train your brightest? Will amazing inventions guide
you to victory? The thunderous roar of the cannon signals the end of
the age of knights!
For 2 Players, Ages 10 and up, Playing time 45-90
minutes
$20.00
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GG002929

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A whimsical card game where players compete to be
the first to collect enough ingredients to cast all of the spells
they start the game with. Of course every time a spell is cast the
rules of the game change.
English version by Mayfair Games.
$25.00 |
GG005175

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Theme: Enter the dragon's lair, where fame and fortune await you and your team of brave dragon slayers! A few magic weapons, some bravery and a bit of luck is all you need to slay the dragons and take your treasure home... If your opponents will let you! Killing a dragon is the easy part.
Now you have to divide the loot! Will your "friends" give you your fair share (or maybe a bit extra)? You have only 60 seconds to find out! Dragon's Gold - Sometimes, your toughest adversaries aren't the dragons!
Goal of the Game: Each player controls a team of dragon slayers (two knights, a thief, and a wizard).
Like all dragon slayers, they have only one goal: Cool magic items and lots of treasure!. Actually killing a dragon is apiece of cake. The most difficult task comes after the smoke clears and the dragon is dead:
Agreeing how to divide the loot. You and your opponents have 1 minute to agree upon how to divide up the treasure. If you can't
decide, nobody gets it! The person with the most valuable treasure hoard after all of the dragons are dead wins!
For 3 to 6 players, ages 8 and up. A game by
Bruno Faidutti.
$16.95 |
GG003730

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by Reiner Knizia
Ancient peoples attempt to found cities, develop technologies and erect monuments in a race to establish the highest standard of civilization.
Lead the Romans, Greeks, Atlanteans, Babylonians or Egyptians to a new era! For two to five players, ages eight and up! An exciting
game for the entire family. 140 playing cards.
$19.95
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GG006746

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Reiner Knizia's game of Old West Prospecting. Compete to open mines and haul away the most gold, silver and copper. Hire bandits to
jump your rivals' claims or to keep ornery hornswagglers off yours. Another masterpiece from the master. For two to four players, played
either as individuals or in teams - the strategies for each version are completely different. Ages eight and up! Sixty playing cards. Boxed.
$18.00
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GG006747

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You are the leader of a team of field agents. Your aim
is to collar as many criminals as you can. Your superior and the media
spotlight has you in the pressure cooker to perform above and beyond the
call of duty. But, of course, no one is perfect... and so, from time to
time, innocent bystanders get thrown in the slammer. You better free them
as soon as possible, otherwise you score negative points. To win you need
to bag the FBI’s Most Wanted. To achieve this, you need a quick and
sharp mind, nerves of steel, and tactical prowness. Oh, and a little bit
of luck doesn’t hurt either.
Author: Wolfgang Kramer & Horst-Rainer Rösner,
Players: 2-5 aged 10 and up, Length: 30 minutes.
$12.95
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GG006772

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In this 2 player game, the players offer each other
cards as each tries to get the most valuable apples from the apple trees.
Their are four kinds of apples, each with different values. Of course, the
players want the highest valued apples, but players also score bonus
points when they collect all four of the same value - more bonus points
for the lowered valued sets!
Author: Aaron Weissblum, Players: 2 aged 12 and up,
Length: 30 minutes.
$24.95
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GG006315

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In prehistoric times hunters caught game by following
their footprints.
In the game, players try to make tricks to get bear,
wolf, wild boar and mouflon cards. In the first three game turns, the
number of tricks is predetermined. In the fourth and last game turn, each
player must win as many tricks as possible.
In addition to the basic game, there are two optional rules for an even
more challenging game.
3-4 players, 30 minutes, Ages 8+, author: Günter
Burkhardt
$13.00
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GG011099

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Fredericus
Fredericus, by Eligio Cazzato, is a board game for 2-4
falconers at the court of Kaiser Frederik II in Castel del Monte. The box
includes 105 cards, an illustrated game board, and a falcon, hawk, and
betting coin for each player. The goal of the game is to catch as many
mythological beasts as possible. After each capture, the catches of the
other players can be bet on and the Kaiser can award prizes to the
players.
$20.00
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GG011098

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Toppo is a fast card game with all players acting at
once. Each player tries to get rid of his cards as quickly as possible by
matching sets of three (or more) with the set showing on the layout on the
table.
Scan the Layout! Match your cards! Strike fast and win!!
2-4 players (up to 8 with two sets), ages 10 +; length:
10 minutes; author: Reiner Knizia.
$17.50
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GG011584

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Designed by Simon Hunt
You are the power players. You can choose to make the
prices rise as you purchase stocks in strong companies, or you can choose
to crush the dreams of your opponents by freezing their accounts or
crashing the market. Remember, the one with the most at the end wins!
Players use their hand of cards to increase stock prices
in the various stocks or discard cards to play the market to affect the
value of one or more companies either positively or negatively. You also
save certificates of shares in a particular stock in order to score
points. Players can also exercise stock options to increase their shares
at the end of a round. After 4 rounds of play, the player with the most
points wins the game.
Contents: 100 cards, 30
tokens.
No. of players: 2-6; Ages: 10+; Playing time: 60 minutes.
$15.00
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GG011733

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A casual game for 3-5 Players. Shiraz or Chardonnay?
Chianti or Cabernet?
In the world of wine auctions, you need to know when to buy and sell for
the most profit. In Weinhändler, you compete to create the most valuable
wine cellar. Buy the best wines you can acquire and arrange your wine
groups to increase their overall value. Use your business sense and your
wine stock to become the ultimate Weinhändler!
Includes: 66 playing cards (63 wine cards, 3 bottle cards), 47 scoring
chips, 6 wine bottle bid markers, 1 rulebook.
Players: 3-5; Ages: 8+.
$20.00
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GG011701

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Only the most cunning will win!
In China, in the 1st century BC, the great Emperor Shi
Huang Ti has unified the formerly warring Chinese provinces under his
stern rule. He has hordered the building of a Great Wall to protect his
fledgling empire from raiding Mongols.
You will take the role of a regional noble, eager to
impress the fearsome ruler. Whichever player contributes the most to the
building and manning of the Great Wall will earn the Emperor's favor. Will
you use honor and ingenuity to build the longest wall section, or guile
and trickery to disrupt your opponent's progress?
The Great Wall of China is a family game for two to five
players, ages ten or older, playable in about 30 minutes.
$19.95
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GG011700

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A quick and challenging game for 3-6 players, ages 8 and
older, designed by Reiner Knizia.
The King is desperate! The whole court is attending the joust, and no one
is working in the castle. The King really needs a helper! Figaro would
like to help, but he is a goofy guy that always gets into mischief! Can
you help him get the job while avoiding the dirty tricks of the other
players?
Contents: 60 cards, 15 road pieces, castle wall, King figure, linen bag,
rules.
$20.00
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GG011697

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Designed by Reiner Knizia
It's the classic suburban conflict of unreturned tools,
loud neighbors, and prize-winning garden gnomes from Reiner Knizia. This
simple gateway card game has players starting with low-value cards then
escalating the values until someone goes too far and penalizes their
neighbor with the stack of cards. When the deck runs out and a player's
hand is empty, the player with the least cards in his stack wins.
One player opens with a card or cards and calls out the
value played. The next player must play cards to surpass that value, and
so on, escalating the value until the point where a player does not wish
to or cannot go above that value, thus taking the stack of cards and
placing them in her penalty stack. A simple card game in the tradition of
No Thanks!
- Contents: 55 cards, 1
rules card
- No. of players: 2-6
- Ages: 10+
- Playing time: 15 minutes
$10.00
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GG012067

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Designed by Reiner Knizia
A fun way for families and friends to share in playing
the cult hit puzzle called, Sudoku. The object of Sudoku is to have each
column, row, and box grid contain different numbers.
But there's a twist in SuDoku: The Card Game. The object
here is to have the least amount of points in your penalty stack while
forming a Sudoku puzzle. Your penalty stack comes from not being able to
(or be unwilling to) play cards correctly.
Yellow cards form the boxes (and are worth 2 points in
your penalty stack) and blue cards surround the yellow cards (and are
worth 1 point in your penalty stack).
Games are short and you'll be able to play many games
during the evening - and each game is different!
$15.00
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GG011795

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Blue Moon is fast-paced and easy to learn. Each player
plays with a 30-card deck, representing one of the factions vying for
control of the three elemental dragons. Each card is oversized, allowing
more space to show off the artistic detail. Each turn, the players battle
for control of the dragons, playing characters or other helpful cards from
their deck, and imbuing their characters with greater and greater power,
in order to overwhelm their opponent and force a retreat. In the advanced
game, players have the option of building their own deck, constructing a
powerful multi-faction alliance.
The basic set provides all the materials needed to play
Blue Moon, including the races of the fiery VULCA and the clever HOAX, as
well as a gorgeous game board, full-color rules, and three plastic dragon
figures.
This basic set can be expanded by the addition of any of
the Peoples decks and the Emissaries and Inquisitors expansions.
$24.95
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GG011871

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Blue Moon: The Flit is a Peoples expansion for the Blue
Moon basic game. By adding the Flit to your Blue Moon collection, you gain
a whole new deck with which to play this non-collectible customizable card
game.
The birdlike Flit dwell atop the craggy mountains
overlooking Blue Moon City. Quick, arrogant, and more inclined to action
than words, the Flit make good use of the Retrieve icon to make powerful
dive-bombing attacks, landing and then leaping back into the sky (and your
hand). Their cycle of powerful "Launch" booster cards make them
even more dangerous both in Fire and in Earth.
This deck includes 31 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011874

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Blue Moon: The Mimix is a Peoples expansion for the Blue
Moon basic game. By adding the Mimix to your Blue Moon collection, you
gain a whole new deck with which to play this non-collectible customizable
card game.
The secretive Mimix dwell in the forests and wild places
of the land. Their shamanistic teachings hold that balance is central to
all things, and the Mimix extend this philosophy to every aspect of their
lives, including warfare. The Mimix warrior-women fight in pairs, each
supporting and defending her sister warrior. With many Pair character
cards and a few Free ones, the Mimix are capable of building up to
impressive heights of strength in both Fire and Earth.
This deck includes 31 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011879

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Blue Moon: The Khind is a Peoples expansion for the Blue
Moon basic game. By adding the Khind to your Blue Moon collection, you
gain a whole new deck with which to play this non-collectible customizable
card game.
The diminutive Khind were everywhere in Blue Moon City.
Perpetually underfoot, the Khind saw everything, heard everything, and
were largely ignored by the larger denizens of Blue Moon - but not
anymore. With their unique Gang ability, the Khind can overwhelm even the
strongest Terrah or the swiftest Flit with their sheer numbers, as
previous characters of the Gang remain in the fight turn after turn ...
This deck includes 31 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011878

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Blue Moon: The Terrah is a Peoples expansion for the
Blue Moon basic game. By adding the Terrah to your Blue Moon collection,
you gain a whole new deck with which to play this non-collectible
customizable card game.
The Terrah are warriors, farmers, craftsmen, and
builders, all at once. With immense physical strength and a stolid
determination, the Terrah make valuable allies and terrible enemies. Their
characters have enormous power, particularly in Earth, but it would be a
mistake to dismiss the Terrah as simplistic. Their "Storm"
support cards can attract a dragon without even winning a fight, and they
are not the only trick the Terrah have in their arsenal.
This deck includes 30 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011873

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Blue Moon: The Pillar is a Peoples expansion for the
Blue Moon basic game. By adding the Pillar to your Blue Moon collection,
you gain a whole new deck with which to play this non-collectible
customizable card game.
Master alchemists and far-wandering traders, the Pillar
know much and say little. Their caterpillar beasts of burden and butterfly
allies combine with their exotic and dangerous potions to give the Pillar
some of the most potent and useful booster and support cards in the game,
able to dramatically shift the power of both sides in a given fight or
even force a retreat from a losing position.
This deck includes 31 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011877

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The Legend goes on ...
Following the calls of the Royal Heirs, emissaries from
foreign cultures arrive with support and involve themselves in the
conflict. The embittered enemies, Princess Elinor and Prince Roland,
intervene more directly in the acitivities and send their most trusted
Inquisitors to aid and urge the leaders of the peoples towards victory.
Blue Moon: Emissaries & Inquisitors: Allies is an
expansion for the Blue Moon basic game. By adding the Emissaries and
Inquisitors to your Blue Moon collection, you gain new cards to enhance
any other deck in the Blue Moon game.
This Emissaries & Inquisitors set contains 30 new
cards. These cards enhance the existing people sets and also introduce new
deck building opportunities.
$9.95
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GG011875

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Blue Moon: The Aqua is a Peoples expansion for the Blue
Moon basic game. By adding the Aqua to your Blue Moon collection, you gain
a whole new deck with which to play this non-collectible customizable card
game.
The Aqua dwell beneath the waves, living in harmony with
the water and with themselves. With their varied mix of enormous sea
monsters, balanced characters, and a selection of useful booster and
support cards, the Aqua are a difficult People to oppose thanks to their
lack of any obvious weakness. Their widespread use of Protected cards also
makes their harmony difficult to disrupt with special tricks and
abilities.
This deck includes 31 new cards for your Blue Moon
collection and is playable right out of the box against any other Blue
Moon deck.
$9.95
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GG011872

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This expansion to Reiner Knizia's Blue Moon adds 30 new
cards. Rather than being a stand alone deck, Emissaries and Inquisitors
augments the other decks by adding cards to all the other available decks.
Interference cards allow players to react out of turn to their opponent's
plays. The powerful Hyla influence the game as a whole. The Tutu add
strength, but at a price. Crystal cards effect the final score at the end
of the game. The Emissaries can be added to other decks as-sold to include
these new cards to the mix. Inquisitors change the deck building
limitations for players interested in constructing decks.
$9.95
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GG011876

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Blue Moon: Buka Invasion is a Peoples expansion for the
Blue Moon basic game. By adding the Buka to your Blue Moon collection, you
gain a whole new deck with which to play this non-collectible customizable
card game.
The devious pirates of the Buka invade the world of Blue Moon. Many cards
can be loaded upon their ships to raid the opponent with unexpected force.
And with the new "Bluff"-symbol a complete new concept enters
the world of Blue Moon.
This deck includes 31 new cards for your Blue Moon collection and is
playable right out of the box against any other Blue Moon deck. They can
also be combined with cards from your current collection by using the
advanced deckbuilding rules!
$9.95
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GG011852

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