European Card Games

 

Theophrastus

At the end of the Renaissance, one alchemist rose above the rest:

Theophrastus von Bombast der Hohenheim.

His skill and knowledge of alchemy and science were legendary. Each year Theophrastus would accept only one new apprentice. This fortunate youth, upon completion of his training, would depart for the luxuries of life in the court of some noble or king.

But Theophrastus had many applicants. To select his new apprentice, Theophrastus would challenge them with a clever test of their skill and alchemical talent. Only the most promising of these applicants would be chosen as the great alchemist's apprentice.

Do you have the talent and knowledge to become an apprentice of the great
Theophrastus? Will you be able to duplicate his experiments with greater skill than your competitors? Are you clever enough to overcome the fierce competition? Theophrastus provides clues to the nature of his experiments, but he will not share all the knowledge with everyone. Will you combine your limited selection of metals, elements and essentials to create the wondrous concoctions that the wealthiest of princes will envy and desire?

Or will these secret combinations elude your every attempt? Perhaps, luck, ingenuity, and determination, will make you the alchemist's apprentice!

For 2-5 players, Ages 9 through Adult. Playing Time 30-45 minutes.

$25.00

  Quantity 

GG008181

 


San Juan 

Puerto Rico’s golden age returns. Through you! Players travel now to the capital city of this beautiful island. Who will build the most important buildings? Players build palaces, poor houses, silver smelters, gold mines, and many others - each with its own special features. The cleverest player will build well and win!

As with the board game, players choose roles which can help all players, but the choosing player gets a special privilege with the role chosen. Players build buildings, produce and sell goods, and so on. The game is based on Puerto Rico, but different enough to give players new challenges and opportunities for fun and enjoyment.

Author: Andreas Seyfarth; Players: 2-4 aged 10 and up; Length: 45-60 minutes.

$24.95

  Quantity 

GG007440

 

 


Warriors

The Game of Monsters, Myth, & Mayhem.

For centuries, the kingdoms of earth have been at peace, dominated by the rule of men. But now, powerful Wizards, Dwarves, Elves, Trolls, and Goblins are ready to challenge man's reign. Even the Undead are rising up. Chaos is about to erupt as creatures battle each other and even amongst themselves for control. You must lead your armies (infantry, archers, cavalry, and more) into the fray or be crushed by the assault. It is the age of WARRIORS.

Designer: Richard Borg & Alan R. Moon.
Number of Players: 2-4; Age: 8+; Playing Time: 30-60 minutes.

$20.00

  Quantity 

GG010788

 


Dragon Hordes

Battles are raging all across the kingdoms of earth. The tides of war have gone back and forth, no single creature able to gain the advantage for long. Now a new race of creatures joins the battle and threatens the balance of power

Dragons. Will they be your ally? Or will they be a new foe? Fire away and see!

Dragon Hordes is not a stand-alone game. It is the first Expansion Set for the basic WARRIORS game. You must own WARRIORS to be able to use DRAGON HORDES. With this expansion, the game becomes suitable for 2-6 players

Designer: Richard Borg & Alan R. Moon
Number of Players: 2-6; Age: 8+; Playing Time: 30-60 minutes.

$13.00

  Quantity 

GG010787

 


Mamma

Designed by Mario Papini

You are invited to a family dinner and as one of the characters in the family, you are trying to buy ingredients and ultimately try to be the first (or certainly not the last) to arrive. There are 2 versions of the game inside the box - a different and simple version and a gamer's version. The first version uses 55 of the cards and the gamer version uses all 110 cards.

$19.95

  Quantity 

GG011940

 


Illiad

Long ago, in Troy...
The Trojans abducted Helen, and the Achaean princes took advantage of the opportunity to lay siege to this proud city.
But war during ancient times has its own set of rules. Being more than just a single, well-organized army, the Greeks will present an assortment of princes, each fighting for his own glory.

Each player is an incarnation of one of these characters!
The game proceeds in several successive sieges (phases of the game) during which victory cards are brought into play.

With the aid of the cards in his hand, representing all the components of an ancient army (hoplites, archers, elephants, various siege engines, including the famous Trojan horse…), each player will construct a powerful army before himself, and will have to choose between sacrificing new cards from his hand (since those are not inexhaustible) or utilizing the abilities of the cards he has already placed.
Each player will have to form the best army from these cards, torn between the multiple choices offered to him with each round of play.
In this new, very tactical card game, Dominique Ehrhard brilliantly revisits the mechanisms that made Condottière so successful.

The superb illustrations by John Mac Cambridge, antiquity fanatic, are an additional invitation to join the voyage.

$21.99

  Quantity 

GG011856

 


Bucket Brigade

Fire! The alarm has sounded in the firehouse, and four lines of firefighters must dash to the blaze to douse the flames. Advance the bucket brigades as close to the fire as possible, but take care—rushing leads to spilling, and without your precious water, all your efforts will be wasted!

Contents: • Board • 4 fireman tokens (in different colors) • 55 cards (6 walk cards and 5 run cards, in each of the 4 colors and in a joker set)

Designer: Reiner Knizia
Artist: Rob Walker
Number of Players: 2-4
Age: 7+
Playing Time: 30 Minutes
Game Language: English
Rules Language: English

$23.00

  Quantity 

GG012082

 


Lucca Citta

A brilliant new card game of Palace construction and opening, with the added task of city walls. Played from an open draw, with easy to learn rules, quick play and subtle strategy.

Winner of the award for the best unpublished game in the contest Lucca Comics & Games 2004, organised by Lucca Comics & Games (oldest and most famous Italian game convention) and daVinci games.

The theme of the award was “Cities and Walls”; Lucca Città is a very clever and elegant card game that won hands down, and daVinci is proud to introduce it to the public.

It features a deck of 110 cards, divided in 96 Palace parts, 4 towers, 5 Coat of Arms and 5 Quarters. Each player belongs to a Quarter and tries to increase his family’s fame by building palaces and walls, and by giving parties in the completed palaces.

During his turn, the player chooses a triplet of cards from the table, and uses them to build his buildings; resources and time are very limited and you need careful planning and master play in order not to have, at the end of the game, too many unfinished palaces, have lots of parties and... be the winner!

$10.00

  Quantity 

GG011332

 


No Thanks!

Good card games can be so simple: either take a card or pay a chip. Anyone can make that decision, right? However, there's a catch - in fact there are two. Nobody wants the cards, not even for free, because they give you points in a game where you need to have the fewest points to win. And the chips? They are scarce, very scarce!

A 3-5 player game that plays in under 20 minutes. Great for non-gamers.

Components: 33 cards, 55 chips.

$10.00

  Quantity 

GG011363

 


Ostrakan

Is there life in outer space or not? Baseball or basketball? To be or to have? Chicken or beef? The real speaker knows how to charm the audience with the greatest dilemma, predicting the opinions thanks to a supernatural intuition... or a more practical cheating technique!

Ages 10+; 30-45 minutes; 5-12 Players.

$10.00

  Quantity 

GG010569

 

 


Lupus in Tabula

A night in the cursed village: one by one, scared farmers are becoming dinner for werewolves, so they try to defend themselves the best they can, by lynching all the suspects. Can you persuade them that you're innocent... while devouring them all? A great party game classic, in a fresh new powerful version that includes new rules and new characters - Medium, Werehamster, Freemasons, Possessed and others...

Ages 8+; 20-45 minutes; 9-25 Players.

$10.00

  Quantity 

GG010570

 


Corsari

The players are pirate captains working hard to recruit the best crews for their ships. The players try to collect a complete crew of 11 pirates, but each must recruit from only two groups to keep fights on their ships to a minimum. Players also get credit for including prisoners in their crews. When the ships set sail, players lose points for pirates that do not belong. Arrrggggghhhh!

Author: Leo Colovini, Players: 2-4 aged 8 and up; Length: 30 minutes.

$9.95

  Quantity 

GG010021

 


Saboteur

by Frederic Moyersoen

You are dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed gold awaits you. If you don't, then to the victor goes the spoils. Whoever has the most gold nuggets after three rounds is the winner.

A 3-10 player path-laying card game where each player has a role and no one knows for sure what that role that is. Playing time: 30 minutes.

110 cards.

$14.99

  Quantity 

GG010859

 


Hector & Achilles

The Trojan War is a colorful, exciting and fast playing cardgame for 2 players in the times chanted by Homer.

One player leads the Trojan army, the other the Achaean army. In a series of battles the players try to beat their opponent. Famous heroes of the Iliad are helping them achieving their aim.

Hector and Achilles: includes 108 playing cards (96 army cards, 12 hero cards), 2 gameboards, 19 game pieces (6 divine favor markers, 6 shame markers, 6 fate tiles, 1 attacker marker), and 1 rules booklet.

Author: Leo Colovini; Players: 2 aged 10 and up; Length: 30 minutes.

$29.95

  Quantity 

GG010020

 


High Society

Congratulations! You sold your startup company months before the big crash. Who would have guessed that selling freeze-dried strawberries over the Internet would have been worth millions and millions of dollars?

After acquiring your new wealth, you now face the enviable challenge of becoming the wealthiest and most admired tycoon of them all.

In this day and age of mansions, technology, and extravagant luxuries, there are so many choices of where to spend your money. But if you are wise in your affairs, you may emerge the ultimate winner in the game of High Society!

$19.95

  Quantity 

GG002072

 


Relationship Tightrope

Any successful relationship requires "giving" and "taking". But just how much are you willing to "give" and "take" in your relationship? In this light-hearted game aimed at the comical foibles of men (blue) and women (pink), you must stay balanced on the Relationship Tightrope in order to come out the winner!

With this fun theme, you can expect some hilarious exchanges around the game table!

Game Designer: Reiner Knizia; Number of Players: 3-5; Ages: 8 & up; Time to Play: 30 minutes.

$19.95

  Quantity 

GG010099

 


Oh, Pharaoh

The great Pharaoh Put-n-Tut has issued a decree that a pyramid building competition will be held; one in which builders may also trade and exchange building supplies. Once a pyramid is complete, the builder must decide whether to keep adding to it or present it to the austere Score Keeper for scoring.

Of course, the bigger the pyramid, the more points you score. But don't wait too long, or you risk being caught by those blasted thieves!

Game Designers: Thilo Hutzler; Number of Players: 3-4; Ages: 10 & up; Time to Play: 30 minutes.

$16.95

  Quantity 

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Manga Manga

The all-powerful Rainbow Dragon has called brave heroes from all corners of the land. They enter the Arena to take part in an action-packed clash which will determine who will become the Master. Speed and reflexes are essential, as all players battle simultaneously.

Game Designer: Peter Neugeberger; Number of Players: 2-6; Ages: 10 & up; Time to Play: 30 minutes.

$16.95

  Quantity 

GG010141

 


Saga

After the Queen is driven out of Saga, Princes from different regions engage in reclaiming the lands of her Empire. But in the eventual battles over the distribution of the land, the Princes look out for their own interests. Over time, the kingdoms continue to change hands. In the process, the Princes cunningly use the unique attributes of the various kingdoms for their own gain.

Fame and honor will go to the decisive rules when the Queen returns to Saga.

Game Designers: Wolfgang Kramer and Horst-Rainer Rosner; Number of Players: 2-4; Ages: 12 & up; Time to Play: 30 minutes.

$16.95

  Quantity 

GG010139

 


Igels

Forest animals fight fiercely for the last scraps of food!

It has been a while since the vast forests still provided food for all the animals, without them having to go to too much trouble... Now, however, they need to outthink and outwit their rivals - using all and any means necessary.

In Igels, players fight for the last scraps of food in the Forest, side by side with hedgehogs, squirrels, rabbits, and mice. All animals use their special abilities, and tools that can be found in the Forest, or that have been "forgotten" there by humans. They throw Mud Dumplings, use the devastating Tail Whip, have their opponents stumble into Bear Traps, douse them in Waste Oil, or lure them onto the Forest Road with its heavy traffic. At the same time, they recruit allies such as Bernie the Bear, the Runaway Elephant or the Boy Scouts, whose scouting leaves a lot to be desired. And when their opponent feels that the battle has already been won, they throw Frex the Fox against him, conjure up some Acid Rain, or hae him Smokin' a Butt with them.

$24.95

  Quantity 

GG011212

 


King's Breakfast

The king has invited you to his castle for breakfast. During the feast the players will take portions of various dishes from the table to eat. As a good host, the king will serve all his guests before taking any portion from each course. From time to time, his pet dragon Emerald will steal some food from his master. Of course, it is rude for a player to have more of the king, so players must be careful not to be too greedy. In the end, the winner is the player who gets the most to eat of the things the kings likes best without eating more than the king of any dish eats.

For 3-5 players, ages 10 +; length: 15 minutes; author: Alan R Moon & Aaron Weissblum

$11.95

  Quantity 

GG007684

 


Circus Flohcati

The world-renowned Flohcati Brothers circus is in town, but with lions and tigers and bears, oh no! This is the smallest circus known to man: the flea circus. Players compete to collect the best fleas of each kind. Be the first to collect all ten and you could be the winner! Reiner offers other ways to score along the way, so getting 10 kinds will not guarantee a victory. As always, Reiner offers several ways to score and scratch your way to victory.

Author: Reiner Knizia; Players: 3-5 ages 7 and up; Length: 15 minutes.

$11.95

  Quantity: 

GG010630

 


Bang!

The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!

Bang! Contains:
110 cards, rules,

4-7 players ages 10+

$10.00

  Quantity 

GG008478

 


Dodge City

Unknown gunmen stalk the city. Try to keep away from them... and for security's sake be sure to wear a metal plate! The second expansion for BANG! - featuring new characters and cards allowing for play by 3 or 8 players.

$10.00

  Quantity 

GG010656

 


Coloretto

The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins.

For 3-5 players, ages 8 +; length: 30 minutes; author: Michael Schacht.

$9.95

  Quantity 

GG008477

 


Mu & More

This classic from the creative minds of Doris and Frank will finally be available in English. The game is a straightforward trick-taking game with a twist: there cards are in 5 suits ranging from 0-9, with duplicates of 1s and 7s. Players display cards to bid and can bid even after passing. When all bidders pass, the highest bidder (most cards displayed) is the head of the offensive partnership and the second-highest bidder (next most cards displayed, with ties broken by highest ranking card played) is the head of the defensive partnership. The second-high bidder chooses the undertrump, either a suit or a number. Then, the leader of the offense selects the overtrump. Then he selects a partner from the three players who were not the top two bidders. After cards are played and all tricks taken, the players score their tricks by counting the small triangles on them (0, 1, or 2). Small numbers have the most triangles; large numbers the fewest.

For 4-6 players, ages 12 +; length: 30 minutes; authors: Doris and Frank.

$14.95

  Quantity 

GG008469

 


Gargon

The players are warlocks who seek to capture amulets from the various flying creatures of fantasy: fairies, dragons, gargoyles, manticores, pegasi, and phoenixes. The players compete with each other to capture these creatures and then collect the amulets those captured are wearing. The new card play mechanism makes the game interesting and replayable. The player who collects the most amulets (not the most creatures!) is the winner!

3-5 players, ages 10 and up; length: 45 minutes; author: Rüdiger Dorn

$11.95

   Quantity

GG002190

 


The Gnumies

Gnumies are several races of alien space-faring creatures who love to party. They have parties as often as possible and invite all their friends, but try to avoid having certain party-crashers as guests. Getting families to come gives players extra points, but allowing gate-crashers in, loses points.  Of course, certain guests have special powers which can help or hinder players in their search for the best party. In the end, the player with the best party guests earns the most points and wins the game.

2-5 players, ages 8 and up; length: 30 minutes; author: David Parlett

$11.95

   Quantity

GG002184

 


Where's Bob's Hat?

Where's Bob's Hat? is best with 3 or 4. Over several hands, players bid to take the most cards in one or more of the three suits, each a different kind of hat. Players who feel they will take few, if any, tricks may bid to take the fewest cards in tricks played during each hand. Players score points for making their bids and lose points for missing their bids. Several cards picture Bob' s Hat in addition to the hat of their suit. When a player wins a trick containing a card with Bob's Hat on it, the player takes the Bob's Hat card (worth plus or minus 10 points). The player with the card at the end of the hand adds (or subtracts) 10 points to his score. The player with the most points at the end of the game is the winner!

Designed by Alan Moon, for 2 - 5 player, ages 10 and up. Playing Time: 30 - 45 minutes.

$11.95

  Quantity 

GG001787

 


Galloping Pigs


Players try to keep their snouts ahead at all times. A player who plans and plays his cards at the right times, will be rewarded with lots of food. The player with the largest food supply at the end of the game is the winner. Galloping Pigs is a fast card game that is easy to learn and a lot of fun for the whole family.

2-4 players, aged 6 and up; length: 20-30 minutes.

$11.95

   Quantity

GG003555

 


Landlord


A wacky, politically incorrect game of landlords and tenants. Build apartment houses, rent them to tenants, and collect the rent. Sounds simple, but in Landlord! every card gives you two options for play: one side is an apartment, the other has tenants, roofs (gotta have those when you build), cellars, renovations, and special actions. Move the wealthy tenants to your apartments and put the deadbeats in your opponents'. You can even bomb buildings, and murder other's tenants, but don't get caught: jail awaits those who are careless! In the end, the money and fun make all players winners!

2-6 players aged 10 and up - 20 minutes.

English version by Rio Grande Games.

$11.95

   Quantity

GG000145

 


Trick 'R Treat

English version by Rio Grande Games.

$11.95

   Quantity

GG002664

 

 


Mama Mia

Here a mushroom pizza, there a Bombastica. Hey, who stole the cheese! As Pizza makers, the players put ingredients on the table. From time to time a player may place an order on the table, thinking the needed ingredients are available. If they are, the pizza is made, if not -- disappointment. Thoughtful tactics, a pinch of luck and a pound of memory can bring victory! Mama Mia is a fast, easy, but unusual card game that whets the appetite!

2-5 players aged 10 and up - 30-40 minutes.

English version by Rio Grande Games.

$11.95

   Quantity

GG004626

 


Sole Mio

Mama’s back in the kitchen! Only she has the nerve to attempt to make pizzas with the very special desires of her strange customers. It is normal for a pizza to have mushrooms – but with pineapple? There is also a relative simple order with double salami. But with the stranger orders, a helping hand is always welcome!

Author: Uwe Rosenberg; 2 - 5 players; ages 10 and up; length 40 minutes.

$12.95

  Quantity 

GG010706

 


Klunker

No matter where jewels are worn: on your tongue, in your ears, or around the neck of your favorite pet, they are still pretty and valuable.
The players are buyers and sellers of these beautiful items. On your turn, you put new jewels in your shop window for all to see. You put the most precious items in your safe until you can sell them (in groups of four) and buy from shop windows when the right items are there. In the end, the player who has earned the most money buying and selling these pretty baubles wins the game. Klunker is a fast,
exciting card game for the whole family.

3-5 players aged 10 and up - 30 minutes.

English version by Rio Grande Games.

$9.95

   Quantity

GG005425

 


Frank's Zoo

A trick-taking card game played with changing partners over several hands. The cute animal art is by Doris Matthaus 4-7 players.

English version by Rio Grande Games.

$11.95

   Quantity

GG002285

 


T-Rex

You must collect dinosaur eggs before the meteor strike. Some cards help you in the future, others give you eggs now. The player with the most eggs at the end of 12 rounds, wins. 3-5 players.

English version by Rio Grande Games.

$11.95

   Quantity

GG002572

 


Bohnanza

Players try to trade. grow and and sell beans, You've got a wide variety of legumes and limited growing space, plus fluctuations in the market ... but remember, your crop is worth gold.

English version by Rio Grande Games.

$17.50

   Quantity

GG006955

 


Bohnanza Fan Edition

Each player plants beans in 2 or 3 fields and tries to sell them as profitably as possible. When selling beans, a player earns more gold for more beans of the same variety. The goal of the game is it to earn the most gold planting, harvesting, and selling beans. Without careful planning, players may be forced to harvest and sell their beans before they are ready and at lower prices than they hoped. In fact, sometimes a harvest brings no gold at all.

The difference in this version from the original is that all the bean pictures are different and were supplied by fans of the game from around the world.

  • Author: Uwe Rosenburg
  • Number of players: 2-5
  • Age of players: 12+
  • Length: 45 minutes

$14.95

GG012564


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Bohnaparte

Unrest in Beanland. Bean princes in all parts of the land are trying to conquer foreign villages and cities. They use the profits from their bean sales to finance their attacks. At the end of the game, bean thalers have no value. Instead, players only score the lands they control as victory points. Thus, the most powerful bean prince is crowned Bohnaparte of Beanland.
A new and exciting expansion for the great BOHNANZA game!

Author: Hanno Girke & Uwe Rosenberg; Players: 3-6; ages 12 and up; Length: 90 minutes.

$12.95

  Quantity 

GG010707

 


High Bohn Plus 

This expansion contains new game variants and two new bean types, the Cognac bean and the Field bean. With High Bohn, the players may spend their thalers on buildings located in Virginia City. These building have attributes that give the players new tactics for winning. The Plus part of this expansion adds order cards which allow players to earn extra thalers when they can fill very specific orders.

Authors: Uwe Rosenberg & Hanno Girke; Players: 3-7; ages 12 and up; Length: 60 minutes.

$12.95

  Quantity 

GG010708

 


Lost Cities

Search the remote comers of the Earth for ancient cities, but remember your resources are limited. 2 players 10 and up.

English version by Rio Grande Games.

$22.95

   Quantity

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Caesar & Cleopatra

English version by Rio Grande Games.

$22.95

   Quantity

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Hera & Zeus

English version by Rio Grande Games.

$19.95

   Quantity

GG006956

 


Settlers of Catan Card Game

Now, a 2 player version of Settlers of Catan.

English version by Mayfair Games.

$19.95

   Quantity

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Settlers of Catan Card Game Expansion

Now you can expand your principality in new directions!  The five expansion sets within each feature a different theme to enhance the flavor of your Settlers Card Game experience:

Trade & Change: Commerce and exchange dominate this theme! Why hire knights when your workshops provide all the resources you desire? Run out of what you need? A quick visit to the Pawnbroker will settle that!

Politics & Intrigue: In this theme your secret plans bear fruit! Can you seize control through diplomatic channels? Or should you ally with the Church and excommunicate your foe? Don’t worry about his army, a few coins and his knights will be yours!

Knights & Merchants: Conflict and trade wars are the focus of this theme! Trade fleets battle heartless pirates, while toll stations and watchtowers guard the border. Will victory be gained by the sword? Or will the wealth of Spice Caravans flood your coffers?

Science & Progress: Technology and invention are the keys to the future! Will you embrace the future, building a University to train your brightest? Will amazing inventions guide you to victory? The thunderous roar of the cannon signals the end of the age of knights! 

For 2 Players, Ages 10 and up, Playing time 45-90 minutes

$20.00

  Quantity 

GG002929

 


Elixir

A whimsical card game where players compete to be the first to collect enough ingredients to cast all of the spells they start the game with. Of course every time a spell is cast the rules of the game change.

English version by Mayfair Games.

$25.00

   Quantity

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Dragon's Gold

Theme: Enter the dragon's lair, where fame and fortune await you and your team of brave dragon slayers! A few magic weapons, some bravery and a bit of luck is all you need to slay the dragons and take your treasure home... If your opponents will let you! Killing a dragon is the easy part. Now you have to divide the loot! Will your "friends" give you your fair share (or maybe a bit extra)? You have only 60 seconds to find out! Dragon's Gold - Sometimes, your toughest adversaries aren't the dragons!

Goal of the Game: Each player controls a team of dragon slayers (two knights, a thief, and a wizard). Like all dragon slayers, they have only one goal: Cool magic items and lots of treasure!. Actually killing a dragon is apiece of cake. The most difficult task comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot. You and your opponents have 1 minute to agree upon how to divide up the treasure. If you can't decide, nobody gets it! The person with the most valuable treasure hoard after all of the dragons are dead wins! 

For 3 to 6 players, ages 8 and up.  A game by Bruno Faidutti.

$16.95

   Quantity

GG003730

 


Res Publica

by Reiner Knizia

Ancient peoples attempt to found cities, develop technologies and erect monuments in a race to establish the highest standard of civilization.  Lead the Romans, Greeks, Atlanteans, Babylonians or Egyptians to a new era! For two to five players, ages eight and up! An exciting game for the entire family. 140 playing cards.

$19.95

   Quantity

GG006746

 


Digging

Reiner Knizia's game of Old West Prospecting. Compete to open mines and haul away the most gold, silver and copper. Hire bandits to jump your rivals' claims or to keep ornery hornswagglers off yours. Another masterpiece from the master. For two to four players, played either as individuals or in teams - the strategies for each version are completely different. Ages eight and up! Sixty playing cards. Boxed.

$18.00

   Quantity

GG006747

 


FBI

You are the leader of a team of field agents. Your aim is to collar as many criminals as you can. Your superior and the media spotlight has you in the pressure cooker to perform above and beyond the call of duty. But, of course, no one is perfect... and so, from time to time, innocent bystanders get thrown in the slammer. You better free them as soon as possible, otherwise you score negative points. To win you need to bag the FBI’s Most Wanted. To achieve this, you need a quick and sharp mind, nerves of steel, and tactical prowness. Oh, and a little bit of luck doesn’t hurt either.

Author: Wolfgang Kramer & Horst-Rainer Rösner, Players: 2-5 aged 10 and up, Length: 30 minutes.

$12.95

  Quantity 

GG006772

 


Adam & Eva

In this 2 player game, the players offer each other cards as each tries to get the most valuable apples from the apple trees. Their are four kinds of apples, each with different values. Of course, the players want the highest valued apples, but players also score bonus points when they collect all four of the same value - more bonus points for the lowered valued sets!

Author: Aaron Weissblum, Players: 2 aged 12 and up, Length: 30 minutes.

$24.95

  Quantity 

GG006315

 


Trump, Tricks, Game

In prehistoric times hunters caught game by following their footprints.

In the game, players try to make tricks to get bear, wolf, wild boar and mouflon cards. In the first three game turns, the number of tricks is predetermined. In the fourth and last game turn, each player must win as many tricks as possible.
In addition to the basic game, there are two optional rules for an even more challenging game.

3-4 players, 30 minutes, Ages 8+, author: Günter Burkhardt

$13.00

  Quantity 

GG011099

 


Fredericus

Fredericus, by Eligio Cazzato, is a board game for 2-4 falconers at the court of Kaiser Frederik II in Castel del Monte. The box includes 105 cards, an illustrated game board, and a falcon, hawk, and betting coin for each player. The goal of the game is to catch as many mythological beasts as possible. After each capture, the catches of the other players can be bet on and the Kaiser can award prizes to the players.

$20.00

  Quantity 

GG011098

 


Toppo

Toppo is a fast card game with all players acting at once. Each player tries to get rid of his cards as quickly as possible by matching sets of three (or more) with the set showing on the layout on the table.

Scan the Layout! Match your cards! Strike fast and win!!

2-4 players (up to 8 with two sets), ages 10 +; length: 10 minutes; author: Reiner Knizia.

$17.50

  Quantity 

GG011584

 


Take Stock

Designed by Simon Hunt

You are the power players. You can choose to make the prices rise as you purchase stocks in strong companies, or you can choose to crush the dreams of your opponents by freezing their accounts or crashing the market. Remember, the one with the most at the end wins!

Players use their hand of cards to increase stock prices in the various stocks or discard cards to play the market to affect the value of one or more companies either positively or negatively. You also save certificates of shares in a particular stock in order to score points. Players can also exercise stock options to increase their shares at the end of a round. After 4 rounds of play, the player with the most points wins the game.

Contents: 100 cards, 30 tokens.
No. of players: 2-6; Ages: 10+; Playing time: 60 minutes.

$15.00

  Quantity 

GG011733

 


Weinhändler: Wine Cellar Sellers 

A casual game for 3-5 Players. Shiraz or Chardonnay? Chianti or Cabernet?

In the world of wine auctions, you need to know when to buy and sell for the most profit. In Weinhändler, you compete to create the most valuable wine cellar. Buy the best wines you can acquire and arrange your wine groups to increase their overall value. Use your business sense and your wine stock to become the ultimate Weinhändler!

Includes: 66 playing cards (63 wine cards, 3 bottle cards), 47 scoring chips, 6 wine bottle bid markers, 1 rulebook.

Players: 3-5; Ages: 8+.

$20.00

  Quantity 

GG011701

 


The Great Wall of China

Only the most cunning will win!

In China, in the 1st century BC, the great Emperor Shi Huang Ti has unified the formerly warring Chinese provinces under his stern rule. He has hordered the building of a Great Wall to protect his fledgling empire from raiding Mongols.

You will take the role of a regional noble, eager to impress the fearsome ruler. Whichever player contributes the most to the building and manning of the Great Wall will earn the Emperor's favor. Will you use honor and ingenuity to build the longest wall section, or guile and trickery to disrupt your opponent's progress?

The Great Wall of China is a family game for two to five players, ages ten or older, playable in about 30 minutes.

$19.95

  Quantity 

GG011700

 


Figaro

A quick and challenging game for 3-6 players, ages 8 and older, designed by Reiner Knizia.

The King is desperate! The whole court is attending the joust, and no one is working in the castle. The King really needs a helper! Figaro would like to help, but he is a goofy guy that always gets into mischief! Can you help him get the job while avoiding the dirty tricks of the other players?

Contents: 60 cards, 15 road pieces, castle wall, King figure, linen bag, rules.

$20.00

  Quantity 

GG011697

 


Escalation

Designed by Reiner Knizia

It's the classic suburban conflict of unreturned tools, loud neighbors, and prize-winning garden gnomes from Reiner Knizia. This simple gateway card game has players starting with low-value cards then escalating the values until someone goes too far and penalizes their neighbor with the stack of cards. When the deck runs out and a player's hand is empty, the player with the least cards in his stack wins.

One player opens with a card or cards and calls out the value played. The next player must play cards to surpass that value, and so on, escalating the value until the point where a player does not wish to or cannot go above that value, thus taking the stack of cards and placing them in her penalty stack. A simple card game in the tradition of No Thanks!

  • Contents: 55 cards, 1 rules card
  • No. of players: 2-6
  • Ages: 10+
  • Playing time: 15 minutes

$10.00

  Quantity 

GG012067

 


Sudoku The Card Game

Designed by Reiner Knizia

A fun way for families and friends to share in playing the cult hit puzzle called, Sudoku. The object of Sudoku is to have each column, row, and box grid contain different numbers.

But there's a twist in SuDoku: The Card Game. The object here is to have the least amount of points in your penalty stack while forming a Sudoku puzzle. Your penalty stack comes from not being able to (or be unwilling to) play cards correctly.

Yellow cards form the boxes (and are worth 2 points in your penalty stack) and blue cards surround the yellow cards (and are worth 1 point in your penalty stack).

Games are short and you'll be able to play many games during the evening - and each game is different!

$15.00

  Quantity 

GG011795

 


Blue Moon

Blue Moon is fast-paced and easy to learn. Each player plays with a 30-card deck, representing one of the factions vying for control of the three elemental dragons. Each card is oversized, allowing more space to show off the artistic detail. Each turn, the players battle for control of the dragons, playing characters or other helpful cards from their deck, and imbuing their characters with greater and greater power, in order to overwhelm their opponent and force a retreat. In the advanced game, players have the option of building their own deck, constructing a powerful multi-faction alliance.

The basic set provides all the materials needed to play Blue Moon, including the races of the fiery VULCA and the clever HOAX, as well as a gorgeous game board, full-color rules, and three plastic dragon figures.

This basic set can be expanded by the addition of any of the Peoples decks and the Emissaries and Inquisitors expansions.

$24.95

  Quantity 

GG011871

 


Blue Moon: The Flit

Blue Moon: The Flit is a Peoples expansion for the Blue Moon basic game. By adding the Flit to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

The birdlike Flit dwell atop the craggy mountains overlooking Blue Moon City. Quick, arrogant, and more inclined to action than words, the Flit make good use of the Retrieve icon to make powerful dive-bombing attacks, landing and then leaping back into the sky (and your hand). Their cycle of powerful "Launch" booster cards make them even more dangerous both in Fire and in Earth.

This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011874

 


Blue Moon: The Mimix

Blue Moon: The Mimix is a Peoples expansion for the Blue Moon basic game. By adding the Mimix to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

The secretive Mimix dwell in the forests and wild places of the land. Their shamanistic teachings hold that balance is central to all things, and the Mimix extend this philosophy to every aspect of their lives, including warfare. The Mimix warrior-women fight in pairs, each supporting and defending her sister warrior. With many Pair character cards and a few Free ones, the Mimix are capable of building up to impressive heights of strength in both Fire and Earth.

This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011879

 


Blue Moon: The Khind

Blue Moon: The Khind is a Peoples expansion for the Blue Moon basic game. By adding the Khind to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

The diminutive Khind were everywhere in Blue Moon City. Perpetually underfoot, the Khind saw everything, heard everything, and were largely ignored by the larger denizens of Blue Moon - but not anymore. With their unique Gang ability, the Khind can overwhelm even the strongest Terrah or the swiftest Flit with their sheer numbers, as previous characters of the Gang remain in the fight turn after turn ...

This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011878

 


Blue Moon: The Terrah

Blue Moon: The Terrah is a Peoples expansion for the Blue Moon basic game. By adding the Terrah to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

The Terrah are warriors, farmers, craftsmen, and builders, all at once. With immense physical strength and a stolid determination, the Terrah make valuable allies and terrible enemies. Their characters have enormous power, particularly in Earth, but it would be a mistake to dismiss the Terrah as simplistic. Their "Storm" support cards can attract a dragon without even winning a fight, and they are not the only trick the Terrah have in their arsenal.

This deck includes 30 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011873

 


Blue Moon: The Pillar

Blue Moon: The Pillar is a Peoples expansion for the Blue Moon basic game. By adding the Pillar to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

Master alchemists and far-wandering traders, the Pillar know much and say little. Their caterpillar beasts of burden and butterfly allies combine with their exotic and dangerous potions to give the Pillar some of the most potent and useful booster and support cards in the game, able to dramatically shift the power of both sides in a given fight or even force a retreat from a losing position.

This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011877

 


Blue Moon: Emissaries & Inquisitors: Allies

The Legend goes on ...

Following the calls of the Royal Heirs, emissaries from foreign cultures arrive with support and involve themselves in the conflict. The embittered enemies, Princess Elinor and Prince Roland, intervene more directly in the acitivities and send their most trusted Inquisitors to aid and urge the leaders of the peoples towards victory.

Blue Moon: Emissaries & Inquisitors: Allies is an expansion for the Blue Moon basic game. By adding the Emissaries and Inquisitors to your Blue Moon collection, you gain new cards to enhance any other deck in the Blue Moon game.

This Emissaries & Inquisitors set contains 30 new cards. These cards enhance the existing people sets and also introduce new deck building opportunities.

$9.95

  Quantity 

GG011875

 


Blue Moon: The Aqua

Blue Moon: The Aqua is a Peoples expansion for the Blue Moon basic game. By adding the Aqua to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.

The Aqua dwell beneath the waves, living in harmony with the water and with themselves. With their varied mix of enormous sea monsters, balanced characters, and a selection of useful booster and support cards, the Aqua are a difficult People to oppose thanks to their lack of any obvious weakness. Their widespread use of Protected cards also makes their harmony difficult to disrupt with special tricks and abilities.

This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck.

$9.95

  Quantity 

GG011872

 


Blue Moon Expansion - Emissaries and Inquisitors: Blessings

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. Rather than being a stand alone deck, Emissaries and Inquisitors augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. Crystal cards effect the final score at the end of the game. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

$9.95

  Quantity 

GG011876

 

 


Blue Moon: Buka Invasion

Blue Moon: Buka Invasion is a Peoples expansion for the Blue Moon basic game. By adding the Buka to your Blue Moon collection, you gain a whole new deck with which to play this non-collectible customizable card game.
The devious pirates of the Buka invade the world of Blue Moon. Many cards can be loaded upon their ships to raid the opponent with unexpected force. And with the new "Bluff"-symbol a complete new concept enters the world of Blue Moon.
This deck includes 31 new cards for your Blue Moon collection and is playable right out of the box against any other Blue Moon deck. They can also be combined with cards from your current collection by using the advanced deckbuilding rules!

$9.95

  Quantity 

GG011852

 

 

 

 

 

 
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