Roleplaying Games - The Dying Earth

 

The Dying Earth

Enter a world where the sun is in its dotage, where a flashing sword is less important than nimble wits, persuasive words, and a fine sense of fashion.

Choose from three levels of play, a lowly rogue such as Cugel the
Clever, surviving by wits and cunning, an ambitious and deadly mage searching for lost lore, like Turjan of Miir or finally a supreme magician to rank with Rhialto the Marvellous, commanding the omnipotent but quarrelsome Sandestins. Based on master fantasist Jack Vance's seminal work, The Dying Earth features easy, fast-playing rules that encourage creativity and interaction.

$29.95

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Cugel's Compendium of Indispensable Advantages

We have made this book indispensable for purely commercial reasons. It contains Arcane Items of Obvious Utility such as the Mutable Deck; Fashions, Fripperies, and Distracting Baubles and a new power, the Tweak. A Tweak lets you spend points in an ability and gain a distinct temporary advantage. Persuade your mount to eat a rival's hat using the Riding tweak, "There's Turnips In It For You" or negate another's social error with the Etiquette tweak "Please Forgive My Companion, Who Was Dropped At Birth". GMs and players alike will find this book, well . . . indispensable.

$15.95

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The Excellent Prismatic Spray - Volume 3

We continue our proud tradition of superior adventure material with this volume, which includes The Gold and Amber Cabal, an adventure for aspiring mages; The Valley of the Graven Tombs, laden with ghosts and curses; and The Laughing Magician, part one of a three-part adventure series in which the characters must race up the Scaum river against stiff opposition. This volume will no doubt be the source of yet more praise for XPS, ladening its already-broadened shoulders. Make it yours, before the sun expires!

$12.95

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Tooth, Talon and Pinion: The Excellent Prismatic Spray 7/8

A compilation of creatures, adventure material and other goodies for the Dying Earth RPG

Twenty creatures are detailed here by our most reliable commentators. The familiar deodand gets a new lick of paint in the Carnival of Grotesques; there are a choice of dangerous and docile pets; and you might learn the secrets of the Twk-Folk, or choose your words carefully with the Equivocal Leucomorph. Grashpotel's walking tour enlightens us on the culinary merits of beasts, although many of his students end up on the menu.

Beasts are offered with their Known Facts, reliable Scholary Conjectures (with game effects), and Adventure Hooks for unsuspecting PCs.

$21.95

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The Kaiin Player's Guide

Explore the most decadent city in a world of decadence. 100,000 words by Robin D Laws describe 100,000 inhabitants in this innovative and highly play-tested source book. PCs are assumed to be knowledgeable veterans of the White-Walled City, not ignorant mooncalves. No longer will the GM be the sole arbiter of adventures; players are encouraged to choose from hundreds of plot hooks and contacts to create sublime gaming sessions. From the self-indulgent aristocrats of Odkin Prospect to Prince Khandive's pleasure barge, the whole city is mapped out using fine words, pictures and maps. The ideal supplement for long-term adventuring in the Dying Earth.

$29.95

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The Scaum Valley Gazetteer

Welcome to the finest river valley in gaming. From the Maurenron Mountains to Sanreale Bay, the valley is thick with ancient forests, picturesque ruins and somber tombs. It is alive with vibrant towns and glittering palaces. It teems with eerie creatures, exhilarating predators and glittering palaces.

Complete with frightful curses, new spells, creatures and magic items, the Scaum contains material for many months of exceptional gaming. Suitable for any level of play from Rogue to Arch-Magician.

Exotic Vistas, outlandish inhabitants and limitless adventure... aeons to erode - yours for a pittance!

174 pages of vibrant characters, dangers and curses. Suitable for any level of play from Rogue to Arch-Magician.

174 Pages, perfect bound

$29.95

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Turjan's Tome of Beauty and Horror

If you are more interested in dark fantasy than humorous escapades, or collecting the last 100 Spells rather than conning a stall holder of his terces, then this is the tome for you. The first volume of Jack Vance's Dying Earth has a very different tone to the later books. It has elements of horror, powerful sorcery, and even genuine heroics. This supplements lets you roleplay these puissant magicians, questers and driven heroes.

You can:

  • Gain options for Magician characters, and get advice on playing Turjan-level campaigns,
  • Encompass new, esoteric spells, scribbled by madmen and fraught with danger in their use,
  • Face untold peril as you follow adventure hooks set on the Dying Earth and beyond,
  • Uncover arcane items from the ruins, or guarded by otherworld beings,
  • Gain new powers (Tweaks) such as "Occult Horrors too Numerous to Detail"
  • Discover contacts and potential enemies of cruelty and renown,
  • Create Vat creatures as retainers, bodyguards or even companions.

$29.95

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Demons of the Dying Earth

by Ian Thomson

Sucked up from unspeakable subworlds, demonics are fearsome and worthy opponents for Turjan-level magicians. Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination.

$29.95

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The Book of Unremitting Horror

This represents a departure from the Dying Earth for Pelgrane Press. Created by Dave Allsop, of SLA industry fame, it is a collection of horrifying creatures for the modern world, illustrated by Dave and written by Adrian Bott, who has written the Book of Hell for Mongoose Publishing. We are also working a World of Unremitting Horror setting book.

$29.95

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Dying Earth Map Set

Attractive maps of the Scaum Valley Gazetteer, Kaiin and the Dying Earth, created by Sarah Wroot and supplied rolled in a sturdy tube.

$25.00

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The Compendium of Universal Knowledge

This is the book we should have released second. It is a 296 page comprehensive guide to the Dying Earth.

It includes reliable information on everything that has ever existed. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre.

For the Dying Earth roleplaying game, the Compendium includes more than two hundred adventure seeds, game statistics for eighty creatures, more than a dozen spells and cross references to all our other publications. The Compendium is lavishly illustrated, with beautiful maps.

When you are not pouring over its pages, its sturdy frame will add character to your bookshelf.

Paperback, 296 pages.

$39.95

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Fields of Silver 

A campaign and sourcebook for Turjan-level adventurers.

by Lynne Hardy

The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient evils.

$21.95

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