Roleplaying Games - Wizards of the Coast - Dungeons and Dragons - 4th Edition - Adventures by other companies

For 4th Edition Modules by Wizards of the Coast see this page, or this page rule books.

 

Character Codex

Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design your character's keep! The Character Codex is compatible with the fourth edition of the world's most popular role playing game.

$4.99

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DM Campaign Record

An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world info, and more. Just as every player needs a character sheet, every DM needs a campaign record!

$4.99

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Dungeon Crawl Classics #53: Sellswords of Punjar

An Adventure for Character Level 1.

Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses.

You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar.

An introductory adventure designed specifically for first level characters, Sellswords of Punjar is an urban Dungeon Crawl Classic unlike any other. It includes a full-color double-sided battle map to allow your characters to fully experience the perils of Punjar! This stand-alone adventure can also be used to launch a campaign in the epic fantasy world of Áereth.

$14.99

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Dungeon Crawl Classics #54: Forges of the Mountain King

An Adventure for Character Level 1

High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.

An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of Áereth.

$14.99

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Dungeon Crawl Classics #55: Isle of the Sea Drake

An Adventure for Character Level 1.

Death stalks the Isles!

All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps.

Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea? An adventure of exploration, courage and cunning, Isle of the Sea Drake will challenge characters with savage natives, the walking dead, gold-crazed pirates, a sea dragon, and an ancient mystery from beyond the stars.

When heroes dare the sea dragon, only the most courageous will survive!

Isle of the Sea Drake includes a full-color double-sided poster map depicting the area of the adventure. This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of Áereth.

$14.99

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Dungeon Crawl Classics #56: Scions of Punjar

An 4th Edition Adventure for Character Level 4

In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses.

When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant? Or will their corpses join the army of walking dead as the Scions of Punjar?

This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of Áereth.

$13.99

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Master Dungeons M1: Dragora's Dungeon

An Adventure for Character Level 1.

Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies: choose these challenges over the goblin cavern if you want to prove yourself worthy of glory and empire!

Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of a ruined land.

Now once more the forbidden spells of the Parhok threaten the good folk of the Known Realms. A kingdom lies ensorcelled, a royal family ensnared by the forgotten dweomers of a long-dead race. When the best attempts of seers and diviners have failed, it falls to the heroes to save the kingdom.

Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or has a more sinister power bent their ancient magics to its sinister will? Only the most courageous and cunning of heroes will emerge victorious from Dragora's Dungeon.

$12.99

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Lands of Darkness #1: The Barrow Grounds (D&D 4th Ed)

There can be no points of light without Lands of Darkness.

Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large enough for GM's to expand with more encounters specific to their campaigns.

Lands of Darkness #1: The Barrow Grounds is 24 pages designed for parties levels 1-3 with 5 player handouts. Explore the mysteries and monsters within the vast burial grounds.

$12.00

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Plague

Plague. The Great Pestilence. The Black Death. The Great Mortality. Few events in the history of the world awaken such feelings of dread, fear and impending doom as the arrival of plague, and Expeditious Retreat Press will bring it to life for the 4th Edition of Dungeons & Dragons. Renowned for their world building supplements including the award-winning Magical Medieval Society: Western Europe, Expeditious Retreat Press is excited to bring Plague into the 4th Edition world!

Plague is 40 pages oozing with information enabling a GM to unleash a plague into his campaign either as the subject of a single adventure or as the sickening focus of an entire campaign:

  • Discusses how plague begins, how it ravages villages, towns or even entire continents, and what it leaves behind.
  • Presents five savage diseases, four templates, four monsters and The Mottled Lord, God of Disease.
  • Details a host of new locations, NPCs, rituals, magic items, and more!

Whether a GM is preparing for a new edition or simply desires making wholesale (and drastic) changes to his campaign, Plague has all the tools to craft many sessions of memorable gaming.

$15.00

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Wraith Recon

An original new setting written specifically for the 4th edition GSL, Wraith Recon transports the players into new roles and terrible responsibilities.

The Kingdom of Dardarrick is beset on all fronts. To the east, open warfare with the Republic of Lorn has claimed tens of thousands of lives over the past decade and trenches now run parallel to the border, uprooting towns and villages in their wake. To the south, Lorn’s ally, the Kingdom of Torres constantly threatens overt military action, and has been implicated in many raids on nearby towns as the nation reaches a fever pitch of religious hatred. The wildlands to the west and north are home to goblinoids, ogres and giants, who must be constantly beaten back as they encroach on Dardarrick territory. And even within Dardarrick itself, evil lurks as the followers of the deposed theocrat Tomarsson plot their fanatical return to power.

Players take the role of the legendary Wraith Recon units, dedicated special forces trained and equipped to operate far from the rest of the army. Entrusted with the most dire missions, the Wraiths are capable of overcoming almost any obstacle. Armed with the latest in Dardarrick magicks, and kept informed by the mysterious Spellcom system, Wraith Recon units are tasked with assassinations, raids, reconnaissance, and hostage rescue missions, in the name of truth, liberty and justice.

$34.95

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