Roleplaying Games - Dungeons & Dragons - d20 - Expeditious Retreat Press

 

 

A Magical Medieval Society: Western Europe Second Edition 

This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe.

"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.

This 192-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.

A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?

The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!

$30.00

GG012862


    Quantity 

 

 


A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture is a 160-page guide to world building.

He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting Supplement), A Magical Society: Ecology and Culture provides real-world phenomenon for a fantasy game.

Build Your World. Better.

$27.00

  Quantity 

GG010828

 


Monster Geographica: Marsh & Aquatic

200-page pocket reference packed with 200 monsters from over twenty different sources (both converted 3.0 and selected 3.5 monsters). Conveniently organized by challenge rating, this affordable resource of underground monsters is perfect for random encounters, adventure building, and campaign design.

$20.00

  Quantity 

GG010738

 


Monster Geographica: Hill and Mountain

Monster Geographica: Hill and Mountain is a 208-page pocket reference packed with 200 monsters from over twenty different sources (both converted 3.0 and selected 3.5 monsters). Conveniently organized by challenge rating, this affordable resource of hill and mountain monsters is perfect for random encounters, adventure building, and campaign design.

$19.95

  Quantity 

GG011397

 


Monster Geographica: Plain & Desert

Monster Geographica is a series of digest-sized monster books. Each Monster Geographica book offers 200 monsters from over 20 sources with the best 3.5 monsters as well as favorite 3.0 monsters converted for a 3.5 game. Conveniently organized by challenge rating, these monster books are perfect for random encounters, adventure building, and campaign design.

$20.00

  Quantity 

GG011573

 


A Magical Society: Beast Builder

A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite your players while adding to the depth and realism of your campaign world.

$35.00

  Quantity 

GG011185

 


A Magical Society: Silk Road

Shifting sands, daunting mountains, perilous heights, the prospect of fortune, and the promise of adventure…Silk Road. The name itself invokes adventure, danger, and a hint of the exotic. The historic Silk Road resides in Central Asia, surrounded by numerous mountain ranges and unforgiving deserts, but in a fantasy world, they can reside wherever you wish.

A Magical Society: Silk Road explores networks of land-based trade routes that span continents. Like its predecessors (A Magical Society: Western Europe and A Magical Society: Ecology and Culture), A Magical Society: Silk Road synthesizes information from the historic silk road and presents trends and information for role-playing and world-building. Unlike its predecessors, we provide information on the historic silk road due to the general unfamiliarity of Central Asian history.

The supplement is 160 pages long.

$27.00

  Quantity 

GG011754

 


The World of Nevermore

Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are:

  • An overview of Nevermore
  • Detailed history, geography and inhabitants of its 5 domains
  • Comprehensive True20 rules for playing in Nevermore
  • Flora, fauna, and adversaries of Nevermore
  • Over 25 supernatural items of Nevermore
  • An introductory adventures with pre-generated characters

$35.00

GG012850


  Quantity 

 

 


Liber Artefactorum

Liber Artefactorum is a 36 page supplement containing complete rules for creating supernatural items for the True20 system, including:

  • Armor, shields, and weapons
  • Charms: single use items of particular feats or powers.
  • Devices: items imbued with special abilities
  • Enhancers: items that augment character by granting special abilities
  • Foci: items that improve the welders' supernatural powers
  • Infusions: items infused with a single use of a supernatural power
  • Cursed Items: items that are cursed, incorrectly made, or corrupted by outside forces
  • Intelligent Items: permanent supernatural items imbued with sentience

Liber Artefactorum also introduces specific rules for creating supernatural items in the world of Nevermore. Nevermore is an ever-changing world where reason fades into myth and imagination. Featured in Green Ronin's True 20 Worlds of Adventure, it offers a plethora of possible and even improbable adventures for those who traverse its strange domains. Nevermore amplifies and accentuates, twists and skews, it is a place where nothing remains the same for long and all who walk its lands, fey or mortal alike, are changed forever.

Liber Artefactorum contains over 25 items of Nevermore, opening the dreamscape for all who dare to venture.

$12.00

  Quantity 

GG011862

 


Big Trouble in Little Oaktown

The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes.

However a group of older siblings and cousins all receive a mysterious dream. What does this dream mean? Where will it lead them? What will they find when they get there? These young heroes will soon discover the answers to these questions and many more as they unravel riddles, overcome obstacles, and face off with their foes in the unpredictable dreamlands.

This 40-page adventure introduces a group of heroes to the world of Nevermore and is intended for a party of four to six 1st level heroes. The adventure assumes players are using the pre-generated heroes presented in the Heroes’ Appendix. However, the adventure can be adjusted for use with any 1st-level or higher adventuring group. To play this adventure you should possess the free electronic supplement Nevermore Gazetteer from Expeditious Retreat Press and the True20: Adventure Roleplaying published by Green Ronin.

$13.00

GG012659


  Quantity 

 

 


Gambler's Quest

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler's Quest is suitable for use with a traditional four-player party.

Something is amiss in the town of Rhiannon. Recently raided by a band of vile creatures, the citizens of Rhiannon were shocked to find their lord at the root of the incident. And now Lord Kent is holding a competition for ?all walks of life with a propensity for the gambling arts.? Will the PC aid the citizens of Rhiannon and uncover the truth about the mysterious Lord Kent? Or will the PC take this opportunity to line her own pockets?

Either way, the answers lies inside the walls of Lord Kent?s keep and the gamblers within.

$10.00

  Quantity 

GG011807

 


1 on 1 Adventures #2: Star of Olindor

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party.

If you enjoy this module, look for more releases in the 1 on 1 Adventures line from Expeditious Retreat Press.

A terrible plague has swept through the city of Cairdus, and despite the local clergy's best efforts, they have been unable to control the spread of the disease. Even those who seem cured often contract the disease again. The only thing that is making any headway are the special blessings given by the powerful Baron Velstaf, but he only grants these blessings for a price that few can afford.

$11.00

  Quantity 

GG011861

 


1 on 1 Adventures: Sixth Cavalier 

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

This module includes 32 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard level 9-11, with some minor scaling, The Sixth Cavalier is suitable for use with a traditional four-player party.

If you enjoy this module, look for more releases in the 1 on 1 Adventures line from Expeditious Retreat Press.

Hubrimort is a small, respectable town whose only claim to fame is a local governmental position bestowed by five of the king's chosen officials, known as the Cavaliers. The position is given to the head of one of four noble families once each decade. While competition for the mysterious position is always fierce, this year there are rumors of underhanded deals with criminals, rigged tournaments, and a nasty case of blackmail. Which of the ancient families deserves ten years of power and privilege? Only the Sixth Cavalier can help the five officials make the right choice!

$12.00

  Quantity 

GG011950

 


1 on 1 Adventures: Forbidden Hills

Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your task to find out where the elk have gone and bring back food for the winter or at least enact Wolf people retribution against the source of the oncoming famine! Into The Forbidden Hills you must travel, heart full of hope and anger?

1 on 1 Adventures #3: The Forbidden Hills is an adventure designed for 1 GM and 1 player (level 5-7 Barbarian or Ranger) but is adaptable to a standard 4 member party.

$11.00

  Quantity 

GG011952

 


1 on 1 Adventures #5: Vale of the Sepulcher

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party.

Something is amiss in the remote mountain town of Zuria. The head priest has not filed a report in months, and traders following the winding road into the high-altitude valley do not find their way back home. The Church of Palnor, benefactor and watchers of the Tomb of Kings, are greatly concerned. Can the PC discover what has happened in this isolated mountain town before events turn disastrous?

$11.00

GG011999


  Quantity 

 

 


1 on 1 Adventures #6: Shroud of Olindor

1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. Written by Matthew Hanson, this module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-9, with some minor scaling, The Shroud of Olindor is suitable for use with a traditional four-player party.

Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor. The elven relic was certain to make Dragle a wealthy man. Such a pity he had to die. But the plot surrounding Dragle’s death is far more layered than it appears. It is up to the player character to discover the hidden motives and ultimately recover the Shroud of Olindor.

The adventure is a sequel to 1 on 1 Adventures #2: Star of Olindor, although it is easily played as a stand-alone adventure.

$11.00

  Quantity 

GG012097

 


1 on 1 Adventures #7: Eyes of the Dragon

Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics.

The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come to pass. Far beyond the walls of the remote monastery, you must journey into foreign lands and battle the will of an ancient foe to recover the eyes of the dragon.

Written by Matthew Carson.

$11.00

GG012619


  Quantity 

 

 


1-on-1 Adventures #8: Blood Brothers 

Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms.


For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine sweep. Understaffed and stretched thin, Fort Lanward calls for your assistance. Your mission is simple: bring your brothers home.

$11.00

GG012381


  Quantity 

 

 


1 on 1 Adventures #9: Legacy of Darkness

An adventure designed for 1 GM and 1 player (Level 8-10 Wizard)

This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters.

Sehvain Malual is renowned for his work in necromancy, using the dark art to destroy the undead pestilence polluting the world. However every warrior must hang his proverbial sword and retiring from adventuring life, the wizened elf settled down in a nearby town purchasing a small townhouse. Here, he would finally find the peace he so craved, or such he hoped before he found The Black Lexicon. What dark intent consumes Sehvain’s time is anyone’s guess, but only the PC can uncover the Legacy of Darkness.

$12.00

GG012654


    Quantity 

 

 


   

 


1 on 1 Adventures #11: Unbound Adventures

Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters and finding treasure? Then look no farther than Unbound Adventures!

This module includes 20 pages of rules for roleplaying without a GM. Crafted for any number of players of all levels, Unbound Adventures is a masterful resource for adventure and exploration!

$12.00

GG012922


  Quantity 

 

 

 

 

Return to main menu | Ordering Information | Search this site | View Shopping Cart