Classical War Games

 

Rome At War: Hannibal at Bay

Rome At War: Hannibal at Bay is a tactical level game of the the four great engagements of his successful campaign in North Africa against the great Cartheginian General Hannibal in 202 BC. Designed by noted Ancients authority, Stephen C. Jackson, this groundbreaking game introduces a stunning new "miniatures" look to the playing pieces with dramatic three-quarter views of legions, phalanxes, cavalry, Velites, and other combat units set against the game board's background. Played out over a historically appropriate geomorphic game board, Ancients games will never look back.

$44.95

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SPQR Deluxe Edition

Re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now. The deluxe edition contains the five scenarios, maps and counters from the original SPQR, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules.

  • 14 Battles!
  • 5 doublesided maps
  • 6 counter sheets
  • Rules for SPQR and Modules

Battles (and the modules they appeared in originally):

  • Beneventum, Bagradas, Cannae, Zama, and Cynocephalae (SPQR)
  • Baecula, Ilipa (Africanus)
  • Trebbia, Metaurus (Consul for Rome)
  • Magnesia (War Elephant)
  • Heraclea, Asculum (Pyrrhic Victory)
  • Muthul River, Cirta (Jugurtha)

$99.00

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Britannia

Welcome to a land of sweeping history. Welcome to a land that the Romans, the Angles, the Saxons, and a dozen other peoples warred over for a thousand years. Welcome to the land of King Arthur, Alfred the Great, Harald the Ruthless, and William the Conqueror. Welcome to Britannia.

BRITANNIA is an historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066. BRITANNIA allow players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066? In BRITANNIA, the players will determine the destiny of a kingdom.

BRITANNIA is an historic board game of conquest and war in one thousand years of British history. It is playable by 3-5 players in 2-5 hours.

$39.95

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Hannibal: Rome vs. Carthage

One of the greatest military commanders and tacticians in history descends on the Roman Empire once again. Do you face him as Rome and try to ward the invasion that comes from the North, or do you climb atop your war elephant and show Rome you will take that which they hold most dear: their territory.

Designed with all new artwork from Kurt Miller this is a reprint of the very popular Avalon-Hill version from 1996. The game uses the popular card system, which first appeared in Avalon Hill's We the People, to recount the Second Punic War from 218 to 203 B.C. Players use strategic-level cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and generating historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.

This is a 2-player game with a playing time of approximately 150 minutes.

$64.95

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History of the Roman Empire

History of the Roman Empire covers the time-period from the Rise to the Fall of the Roman Empire in seven game turns starting in 60 BC (the first Triumvirate composed of Caesar, Crassus and Pompeus) until the last Emperor (Romulus Augustus) in 476 AD.

The map contains the entire Mediterranean area as well as a part of Asia Minor.

Each of the up to four Players takes the role of one Roman Faction and one group of "Barbarian"-Peoples and by playing certain event cards you can gain control over minor Kingdoms.

The game is best suited for 4 Players but can be played by 3 or 2 Players as well.

Since every Player controls a Roman Faction and a "Barbarian" People it is not possible to completely remove a Player from the Game (The Roman Faction that Player controls can be eliminated but the Barbarians can not).

The Game "History of the Roman Empire" is not strictly historic but offers "a great lot of Flavour about this" with it's 42 Roman Emperors (and Pretenders) and the 34 different "Barbarian" Peoples and minor Kingdoms. Since every Player controls Romans as well as Barbarians you will get all kinds of situations like Romans vs. Barbarians Romans fighting among themselves or Barbarians fighting other Barbarians.

The Emperor for each Roman Faction changes every Game Turn as well as the Barbarian Peoples that the Players control…

With it's easy to learn rules (Players who are familiar with "Espania", "Britannia" or "History of the World" will find some similarities and some new features) and the constantly changing Barbarians "The History of the Roman Empire" can be great fun.

The Players will have to decide how to use their Roman Legions as well as how to use the Armies of their Barbarians and of course where to plan new Cities and Forts (for the Roman Factions). Since it is worth much more Victory Points to control all areas of one colour soon everyone will try to establish his own small empire (and of course to disturb the others), until the more powerful Barbarians like the Goths or the Huns arrive and threaten to take control of the map. Each turn the Roman Factions spend some of their Victory Points on new Legions and/or Forts or Fortresses, the Barbarians do not use their Victory Points for recruiting Units but rather "mobilize" up to a certain number of Armies (how many units depends on the Barbarian People). Every game will present you with new Situations since the Players will work on and change their strategies and the 45 random cards will influence every game in a unique way…

At the end of the seventh turn, the players total their victory points and determine the winner.

Will the Roman Empire rise to Glory or will it be crushed by the Barbarians…

It's up to YOU…

$47.00

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Commands & Colors: Ancients

Commands & Colors: Ancients allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean – Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies; or as Scipio Africanus, will you beat Hannibal with newer tactics of your own?

Units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.

Commands & Colors: Ancients contains the battles of Akragas, Crimissos River, Ticinus River, Lake Trasimenus, Cannae, Dertosa, Castulo, Baecula, Ilipa, and Zama.

  • Five full-color sheets of unit labels to affix to the 345 wooden blocks.
  • One 22"x34" full-color mapsheet + three sheets of Terrain Tile Overlays (double-sided)
  • 60 Command Cards
  • 7 Battle dice
  • 28-page Rule and Battle book
  • 2 full color Player Aid cards

$65.00

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Commands & Colors: Ancients Expansion #1

For those who have experienced Commands & Colors: Ancients, I salute you.

Some of you have already discovered that Commands & Colors: Ancients is much more than a game. It is an expandable game system that allows players to fight a host of historical Ancient battles.

The Greeks & Eastern Kingdoms is the first expansion to Commands & Colors: Ancients. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.

In this first expansion, we showcase over 20 scenarios (the package includes over 300 new unit blocks and stickers you need to fight out these battles). Now, that is a lot of history, but we can do this because Commands & Colors: Ancients is, by design, a unique historical game system that will allow players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.

The battle dice resolve combat quickly and the command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

Contents: Five full-color sheets of unit labels to affix to the 364 wooden blocks, 7 Battle dice, Rule Book, Scenario book, 2 Player Aid cards.

$55.00

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Commands & Colors Exp. 2: Rome vs. the Barbarians

Imperial Rome and The Barbarians is the second expansion to Commands & Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more.

Showcased in the second expansion, are over 20 scenarios that range from 390 BC (Allia River) to 9 AD (Teutoburger Wald), and all the blocks and labels you need to field the Roman and Barbarian forces to fight out these battles. By now, you know we can do this, because Commands & Colors: Ancients by design is a unique historical game system that allows players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.

Imperial Rome and The Barbarians will feature at least one new unit type as well as several "specialty" units and leaders (Briton Chariots, Legionaries using the pilum, and Caesar, for example). Each of these operates within the confines of the original system rules, with only slight modifications to reflect their historical abilities and importance. So, rules-wise, if you've played Commands & Colors: Ancients, you'll have no trouble at all learning the few special rules for these new types of units.

The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

$55.00

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Commands & Colors Exp. 3: The Roman Civil Wars

The Roman Civil Wars will feature familiar units with new capabilities. The Roman legions have evolved into the deadly fighting units of legend. In terms of Commands and Colors performance, the medium infantry units (representing less experienced legions) and heavy infantry units (representing the veteran legions) will now be able to move two hexes without engaging in close combat, or still move one hex and have close combat (as well as throwing their pilum - a capability acquired in Commands & Colors: Ancients Expansion Pack #2: Rome and the Barbarians). You will be able to fight battles with medium and heavy infantry as you have never fought them before!

Rules-wise, if you've played Commands & Colors: Ancients, you'll have no trouble at all learning the few special rules for these legionary infantry units, for the basic mechanics remain unchanged. The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

But that's not all... GMT is also going to include another mounted mapboard in Expansion #3, configured to be mated to the mounted board from Commands & Colors: Ancients Expansion Pack #2: Rome and the Barbarians. In addition the Commands & Colors: Epic Ancients new Command rules for fighting large-scale historical battles will provide those of you interested in fighting truly large-scale, multi-player, ancient battles the perfect and unique opportunity to do so with a number of your friends.

$30.00

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