American Civil War War Games

 

STRATEGO: America’s Civil War Collector’s Edition

The North takes on the South – again! - in this special edition of STRATEGO! Pick a side and fight for your country’s honor! Meet on the ultimate Civil War battlefield to capture your opponent’s flag before he can find yours! But beware, the next piece you attack might be a Siege Mortar that will blast your soldier off the board! Do you want to keep the Yankees out of the South and protect your sovereign rights as States – then Confederate General Robert E. Lee is your man! Or will you join the fight with the Yankees and General Ulysses S. Grant to squash the Confederate rebels? The decision is yours! Game features historically accurate Union and Confederate soldiers on 80 authentic wood playing pieces.

Ages 8+, 2 players.

$30.00

GG012463


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C.S.A. America's Civil War

C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War, 1914-1918 system to simulate the American Civil War. 

Units represent Generals (their component brigades are represented off-map), elite units (Iron Brigade, Cobb's Legion), cavalry (Stuart, Stoneman), guerillas (Quantrill, Kirk), and Indians (Choctaws, Delawares, Stand Watie). Like Death in the Trenches: The Great War, 1914-1918 random events and "Special Event Coins" are crucial, and there are about 400 (yes, 400) of them. Forming stacks into 'Grand Armies' (e.g. Army of the Potomac, Army of Northern Virginia) enables the various commanders in the stack to coordinate their fighting powers. Cavalry have special abilities but also a habit of running away when you need them. Guerillas ravage the countryside (Quantrill, Price, Morgan -- and the less widely known Union barbarian, George Kirk). Generals do not always follow orders to move, and sometimes must be prodded by expending irreplaceable command chits. Special rules cover foreign intervention, the border states, as well as McClellan, Lee, Jackson and a few other characters. Naval warfare (Confederate commerce raiding) is handled by an extremely simple, elegant abstract model complete with a world map. 

The game is won by either capturing the government marker of either player or destroying his economy. Capturing cities and winning naval battles increases the enemy's inflation rate, which affects a lot of elements like national elections (there are three over the course of the game--one in the Confederacy!) and reinforcement rates.

$22.95

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Army of Ireland

In the period immediately following the American Civil War, a group of Irish-Americans known as the Fenians conceived of a bold plan that they hoped would result in freedom for Ireland. A volunteer army, comprised mainly of hardened Civil War veterans, was established for the purpose of an invasion of Canada. The Fenians reasoned that territory seized from British controlled Canada could be bartered for Irish independence. Army of Ireland is a tactical level recreation of the historically significant Battle of Ridgeway, where encroaching Fenians clashed with spirited Canadian militia in what is now Ontario. Colorful counters, a detailed hexmap, and other components provide everything needed to refight this conflict which was to have a profound influence on Canadian history.

$22.95

GG012798


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War Of The States: Gettysburg, 1863

On a quiet Pennsylvania summer morning, Confederate General Robert E. Lee gambled his new nation's hopes on a climactic battle at a crossroads town no one really wanted to capture. His troops stood at their peak: battle-tested, used to victory, and eager to end the war. Opposing him, Union General George Meade knew that he could save American unity with a victory. After two years of war, Meade understood that simply avoiding defeat would not satisfy the American people. The Union soldiers had known few victories, yet remained willing to lay down their own lives so that never again would one man own another.

The Origins Award winning designers of Rome At War, and Eagles Of The Empire bring you the ultimate struggle & sacrifice to preserve a nation.

Renowned wargame designer Dave Powell makes his Avalanche Press debut with this exciting game of the battle that decided America's destiny. A smooth-playing game with large, beautiful counters and a stunning map in the tradition of our popular Rome At War series. No combat charts, no markers - just an evening's gaming fun!

$49.95

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GG001880

 


Red Badge of Courage

Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas.

1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end.

2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later.

Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day.

COUNTERS: 1,120 full-color, die-cut counters.

MAPS: Two 22x34" full-color mapsheets

OTHER:

  • Two 10-sided dice (one blue/one gray)
  • 36-page Rule Book
  • 12-page 1st Bull Run Battle Book
  • 24-page 2nd Bull Run Battle Book
  • Five Player Aid Cards

$64.00

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GG001129

 

 
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