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American Civil War War Games
STRATEGO: America’s Civil War Collector’s
Edition
The North takes on the South – again! - in this
special edition of STRATEGO! Pick a side and fight for your country’s
honor! Meet on the ultimate Civil War battlefield to capture your
opponent’s flag before he can find yours! But beware, the next
piece you attack might be a Siege Mortar that will blast your
soldier off the board! Do you want to keep the Yankees out of the
South and protect your sovereign rights as States – then
Confederate General Robert E. Lee is your man! Or will you join the
fight with the Yankees and General Ulysses S. Grant to squash the
Confederate rebels? The decision is yours! Game features
historically accurate Union and Confederate soldiers on 80 authentic
wood playing pieces.
Ages 8+, 2 players.
$30.00 |
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C.S.A. America's Civil War
C.S.A. is a simulation game of the American Civil
war. The USA player controls the Union side and the CSA player
controls the Confederate side. The Game contains the rulebook, 288
counters, one color map and 10 sheets of charts and tables. The game
uses Ben Madison and Wes Erni's "Charles S. Roberts Award"
winning Death in the Trenches: The Great War, 1914-1918 system to
simulate the American Civil War.
Units represent Generals (their component brigades
are represented off-map), elite units (Iron Brigade, Cobb's Legion),
cavalry (Stuart, Stoneman), guerillas (Quantrill, Kirk), and Indians
(Choctaws, Delawares, Stand Watie). Like Death in the Trenches: The
Great War, 1914-1918 random events and "Special Event
Coins" are crucial, and there are about 400 (yes, 400) of them.
Forming stacks into 'Grand Armies' (e.g. Army of the Potomac, Army
of Northern Virginia) enables the various commanders in the stack to
coordinate their fighting powers. Cavalry have special abilities but
also a habit of running away when you need them. Guerillas ravage
the countryside (Quantrill, Price, Morgan -- and the less widely
known Union barbarian, George Kirk). Generals do not always follow
orders to move, and sometimes must be prodded by expending
irreplaceable command chits. Special rules cover foreign
intervention, the border states, as well as McClellan, Lee, Jackson
and a few other characters. Naval warfare (Confederate commerce
raiding) is handled by an extremely simple, elegant abstract model
complete with a world map.
The game is won by either capturing the government
marker of either player or destroying his economy. Capturing cities
and winning naval battles increases the enemy's inflation rate,
which affects a lot of elements like national elections (there are
three over the course of the game--one in the Confederacy!) and
reinforcement rates.
$22.95 |
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Army of Ireland
In the period immediately following the American
Civil War, a group of Irish-Americans known as the Fenians conceived
of a bold plan that they hoped would result in freedom for Ireland.
A volunteer army, comprised mainly of hardened Civil War veterans,
was established for the purpose of an invasion of Canada. The
Fenians reasoned that territory seized from British controlled
Canada could be bartered for Irish independence. Army of Ireland is
a tactical level recreation of the historically significant Battle
of Ridgeway, where encroaching Fenians clashed with spirited
Canadian militia in what is now Ontario. Colorful counters, a
detailed hexmap, and other components provide everything needed to
refight this conflict which was to have a profound influence on
Canadian history.
$22.95 |
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War Of The States: Gettysburg, 1863
On a quiet Pennsylvania summer morning,
Confederate General Robert E. Lee gambled his new nation's hopes on
a climactic battle at a crossroads town no one really wanted to
capture. His troops stood at their peak: battle-tested, used to
victory, and eager to end the war. Opposing him, Union General
George Meade knew that he could save American unity with a victory.
After two years of war, Meade understood that simply avoiding defeat
would not satisfy the American people. The Union soldiers had known
few victories, yet remained willing to lay down their own lives so
that never again would one man own another.
The Origins Award winning designers of Rome At
War, and Eagles Of The Empire bring you the ultimate struggle &
sacrifice to preserve a nation.
Renowned wargame designer Dave Powell makes his
Avalanche Press debut with this exciting game of the battle that
decided America's destiny. A smooth-playing game with large,
beautiful counters and a stunning map in the tradition of our
popular Rome At War series. No combat charts, no markers - just an
evening's gaming fun!
$49.95
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GG001880

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Red Badge of Courage
Red Badge of Courage extends GMT's popular Great
Battles of The American Civil War system to cover both battles of
Bull Run, or Manassas.
1st Bull Run, the opening battle of the Civil War,
features two untrained armies, some exceptional and some truly poor
leaders, and one of the best gaming situations in the war. Both
sides are as evenly matched as one gets during the war, and there is
a constant stream of reinforcement keeping both players in the game
up to the end.
2nd Bull Run is one of General Robert E. Lee's
greatest victories, in which he smashed John Pope's politically
riddled Union army, setting the stage for the Battle of Antietam
(Sharpsburg) several weeks later.
Red Badge of Courage uses version 4.3 of the GBACW
system, building on lessons learned from the two previous battle
games in the series. And the game not only includes the two complete
battles, but it has a half dozen smaller scenarios that enable you
to play various aspects of the battle in detail, many in a day.
COUNTERS: 1,120 full-color, die-cut counters.
MAPS: Two 22x34" full-color mapsheets
OTHER:
- Two 10-sided dice (one blue/one gray)
- 36-page Rule Book
- 12-page 1st Bull Run Battle Book
- 24-page 2nd Bull Run Battle Book
- Five Player Aid Cards
$64.00
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GG001129

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