Roleplaying Games - Children of the Sun - Misguided Games

 

Children of the Sun

Raevich is a world still haunted by the spectre of war. Even so, the conflict known as the Great Conflagration led to remarkable advancements in technological fields such as arcane engineering. These advancements, such as cannons and airships, continue to pay dividends today. "Dieselpunk deviates from fantasy in the truest sense because of the technological elements such as radio," says Misguided Games President Lewis Pollak. "What we tried very hard to do was to provide a twist on traditional "Tolkien-esque" fantasy. We wanted to punch it up with the modern aspects while still keeping enough of the fantasy elements that the players have an intuitive sense of how their characters fit into the scheme of things. This was critical, since we wanted to appeal to beginning as well as more advanced players. You can see this in the choice of races as well, starting with Humans and Elves, then diverging to creatures that are much more unusual, such as the plant-like Banfilidh or the leonine Avendera."

Children of the Sun also features a new set of mechanics known as the Token System. According to Lewis Pollak, "The Token System was created because we had definite ideas in mind regarding the actual play of the game that I didn't feel I could achieve through the use of an existing set of rules such as the well-known d20 System. The Token System is not a rules-light system, nor does it play remarkably quickly, but it endeavors to keep the players involved in the action and let their characters do what they need to do when the player wants them to do it. This has led to repeated reports from playtesters that the game feels cinematic."

$39.95

  Quantity 

GG006192

 

 
 
 

 

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