Card Games

 

Chez Geek

Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the fun new card game that lets you set up house with your friends -- for as long as you can stand them. Get a job at the beginning of the game, and spend money and time to accumulate Slack points. You can have a party, hang out with friends, dodge losers, and play with the cats. Borrow from your roomies so you can have snacks while you watch TV. What other game gives you points for sleeping? Just look out for the car alarm. Drink, party, and sleep late as you pursue Slack points to win the game.

Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.

$17.95

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Chez Geek 2: Slack Attack

Chez Geek is the award-winning card game that throws open the door on apartment life - the cheap booze, the interrupted sleep, the shrieks of your roommate's S.O. Now add even more stress to your living situation with Chez Geek 2: Slack Attack. This 55-card expansion adds new stuff, new activities, new annoying "friends" - and, yes, new nookie! - to the ever-important quest for Slack.

$9.95
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Chez Geek 3: Block Party

Chez Geek is back! This new supplement - illustrated, of course, by John Kovalic - includes 55 more cards.

More people, more crummy jobs, more pets, more food, weed, and nookie!

Special bonus: The box is oversized, to hold ALL your Chez Geek cards. The outside of the box shows the Chez Geek apartment building . . . take the lid off, and the inner box shows what's happening INSIDE . . .

$16.95

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Chez Grunt

Chez Geek joins the army! Chez Grunt marches in on the heels of the wildly successful Chez Geek and Chez Greek, proving that the search for slack is universal, no matter where you might be.

More fun than a 40-mile hike with full pack, Chez Grunt lets you hunt for slack, better food, choice assignments . . . and even Nookie . . . in the barracks! Chez Grunt is completely compatible, of course, with its famous predecessor, Chez Geek.

You're In The Army Now -- might as well get all the slack you can!

112 cards in a tuck box.

$16.95

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Chez Goth

Angst. Nookie. Roommates. Just another Friday night at Chez Goth.

This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates . . . but now you're a Goth!

Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points . . . or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze . . . or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future.

Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game . . . isn't it?

112 cards in a tuck box.

$16.95

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Chez Guevara

Viva la Revolution!

Chez Guevara is a stand-alone game that puts a new spin on the award-winning Chez Geek. Instead of roommates, you and your friends are grubby, desperate guerrillas, struggling for survival, freedom, and Slack in the stinking jungle! The food is bad, everybody is shooting at you, and the Leader is nuts. But it could be worse . . . and it probably will be. Harass those of lower Rank by having them Dig Holes, inflicting KP on them . . . and then having them Fill In Holes. Raid the locals for supplies. Avoid being Denounced. Spend your money and precious time to gather enough Slack to escape back to civilization.

With great card illustrations by Greg Hyland!

This game can't be completely combined with Chez Geek, but the Thing cards from either game can be dropped into the other one.

Chez Guevara uses the Chez Geek mechanics, with a couple of new twists. Sure, you could combine any of the Chez games with Chez Guevara, but that'd be crazy!

$17.95

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Lord of the Fries 

Welcome to Friedey's, the Fast Food Restaurant of the Damned!

Our whole staff is dead, and we're really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of.

And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihan's. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But be quick - the customer is waiting!

Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries!

This new edition of the classic Lord of the Fries includes large, full-color menus, a new restaurant, 8 alternate decks designed for 3-to-5-player games, color-coded dice, point tokens, and a timer.

100 cards, 2 dice, tokens, timer, menu, rules

$24.95

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Cowpoker

From James Ernest and Mike Selinker comes a fast-playing card game of cattle rustling and shootouts, Wild West-style: Cowpoker.

Two to four players become ranchers, rustling each others' cattle and hiring away each others' cowpokes. Recruit the wacky characters into your Ranch for points and bonuses, and collect them in tricks from the roundups and shootouts. Once all the cards are taken, make poker hands to score additional points! Every card can be used at least two different ways, so there's strategy as well as luck.

Each full-color card is illustrated by Greg Hyland, the artist of Burn in Hell and Munchkin Fu.

Cowpoker — the card game that's a rootin' tootin' good time until the cows come home. Yeeehaw!

66 cards in a tuckbox.

$11.95

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King's Blood

Love. Royalty. Tragedy. Will your line reign supreme? King's Blood is a fast-paced multi-player card game. Build the family tree by arranging marriages, exiling rivals, and crowning new royalty. Match a character with a compatible member of the opposite sex, and start a new generation. Play the last family member from your hand, and you've won!

King's Blood was originally published by Fujimi Shobo in Japan, where it remains a fan favorite. Steve Jackson Games is proud to offer the authorized English translation of this fast, fun game, complete with all the beautiful original manga artwork.

90 cards in a tuckbox.

$16.95

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Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This new card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

$24.95

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Munchkin II: Unnatural Axe

You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe . . . and show them who’s the greatest munchkin of all.

$17.95

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Munchkin 3 - Clerical Errors

You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic . . . Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find:

  • Phil Foglio's Magnificent Hat
  • Pete Abrams' Perfectly Ordinary Rabbit
  • Tom Ricket' s Stick Figure
  • Jon Rosenberg's Fowl Fiend
  • and Randy Milholland's Redneck Tree!

112 cards.

$17.95

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Munchkin 4: The Need for Steed

Munchkin 4: The Need for Steed is the third expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it!

Feel the need . . . The Need for Steed!

$17.95

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Munchkin 5: De-ranged

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!

De-Ranged has everything you love about Munchkin, including:

  • A new Class! Rangers can tame monsters and ride them!
  • Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
  • Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
  • And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 - De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

$17.95

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Munchkin 6: Demented Dungeons 

Now It's Really A Dungeon Crawl!

Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits?

Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the name. Or all of them at once!

Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.

Munchkin 6 - Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.

$9.95

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Munchkin Dice

There are lots of ways to keep track of your level in Munchkin - coins, pretty glass stones, even candy (which has its drawbacks if your rivals eat your levels when you look away). You could just "remember" your level, but would you trust some other player who tried that? We didn't think so. In the end, most gamers use a good old 10-sided die. And now we've got the ultimate, creme de la creme of 10-sided dice - six of them, all different colors! - in the brand-new Munchkin Dice set!

These oversized (35.6mm), swirly-shiny 10-siders all have the victorious Super Munchkin's picture in place of the "0". When you reach Level 10 and claim victory, everyone will see that YOU are the ultimate Munchkin!

And new dice just cry out for a new random-results table. So here it is. You'll like it (heh, heh) . . .

And finally, there are 14 brand-new, never-before-seen Munchkin cards to make your character even more overpowered. Try adding "Master" to your Class, earning you extra Treasure! Or become a "High" or "Dark" member of your Race! Or if you lose a battle, you can play "Rocks Fall, Everyone Dies" (featuring guest art from Something Positive's Randy Milholland!) - Everyone else shares your pain and loses a level! And if you die, everyone dies!!" There's more - of course - but you're going to have to roll the Munchkin Dice to get them!

$14.95

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Munchkin Bobblehead

Munchkin has sold hundreds of thousands of copies, with more than a dozen different Munchkin sequels and supplements, covering fantasy, sci-fi, chop-socky, horror, and more. With each set, the monsters get bigger, the curses stronger, and your party members no more trustworthy.

It's dangerous out there. You need a buddy.

The Munchkin Bobblehead will watch your back during your adventures, nodding encouragement to help you through the tough patches, and congratulating you on your treasure. Keep him on your desk at the office for inspiration - after all, what's the office but a dungeon with cubicles? The classic Munchkin figure, complete with horned helm, bag of loot, and enormous hammer (and his latest victim!) is a great way to spot your fellow Munchkin players.

But most of all, keep him around during your Munchkin games. Not only is he nifty in his own right . . . he gives you an advantage in play. And in Munchkin, you need every bonus you can get.

Munchkin Bobblehead - your nodding, bonus-giving, classic Munchkin buddy, 100% guaranteed to not stab you in the back.

$14.95

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Star Munchkin

The Munchkins are back - but now they're in space! Now they're Mutants, Androids, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic.

Boxed game with 168 cards, rules, and die.

$24.95

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Star Munchkin 2

The Munchkins take to the stars -- again!

Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . . Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure.

Strap on the Sprayser or the new X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog by your side. Star Munchkin 2 - The Clown Wars also has a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"

Star Munchkin 2 - The Clown Wars is a supplement to Star Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin or Munchkin Fu instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

112 cards and rules sheet in shrink-wrapped folder.

$17.95

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Munchkin Fu

If you loved Munchkin . . . look out. Here they come again.

"I'm a Ninja with the Dragon Tooth Katana!"
"I'm a Monk with the Sai of Spleen-Mangling. Fear my Drunken Monkey Kung Fu!"
"I'm a Yakuza with a gun. Run away!"

The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level!

Created by Steve Jackson. Munchkin Fu is completely compatible with the original Munchkin (and with Star Munchkin, if you're really nuts).

Boxed game with 168 cards, rules, and die.

$24.95

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Munchkin Fu 2: Monkey Business

Munchkin Fu won the Origins "Gamer's Choice Award" for the Best Card Game of 2003. How do you follow something like that? With more mooks, more mayhem, more monsters, more munchkins, more monks - especially more monks - in Munchkin Fu 2 - Monky Business!

Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong . . . and take their stuff!

The team of Origins-Award-winning designer Steve Jackson and mad cartoonist Greg Hyland (Lethargic Lad, Munchkin Fu) are back again for Monky Business. It's got 110 evil and overpowered cards, plus two blanks to create your own. And of course, like all other Munchkin products, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin Bites!, and Munchkin Blender.

$17.95

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Munchkin Blender

It's the ultimate party kit for Munchkin fans! Munchkin players really like to combine their sets . . . Munchkin, Star Munchkin, Munchkin Fu, all in one game. That gets really weird . . . but it can also slow the game down.

There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super-Munchkin when you can be an Ultra-Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat card doesn't do it for you, you can Cheat With Both Hands!

There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Unless somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .

This set also includes the complete, updated Epic rules, covering all races and classes released in every Munchkin game so far.

Munchkin till you drop! Munchkin Blender -- just add players!

This is a supplement, not a stand-alone game. It is meant to be combined with at least one Munchkin game, and preferably two or more, with or without other supplements.

$17.95

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Super Munchkin

Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.

Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn!

Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you.

Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!

$24.95

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Narrow S Cape

There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It's time for — the Narrow S Cape.

With 112 cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory! It teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!

Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!

Super Munchkin 2 — The Narrow S Cape . . . the newest super-expansion for the bestselling Munchkin series.

$17.95

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Munchkin Bites

It's the World of Dorkness!

The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .

This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .

So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .

Boxed game with 168 cards, rules, and die.

$24.95

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Munchkin Bites 2: Pants Macabre

Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre.

The World of Dorkness has been busy in the past year. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race . . . the Mummy?

In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson.

It's got 110 shiny new . . . no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.

$17.95

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Munchkin Impossible

The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats.

Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff!

You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.

Written by Steve Jackson Illustrated by John Kovalic

Boxed game with 168 cards, rules, and die.

$24.95

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Munchkin Cthuhlu

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge - Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthuhlu is the newest stand-alone game in the Munchkin line, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four new Classes - including the Cultist - and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

Card game with 168 cards, rules, and die.

$24.95

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Munchkin Cthulhu 2 - Call of Cowthulhu

Aw, shucks! Y'all loved Munchkin Cthulhu so much, we jes' had ta bring ya more of that down-home Munchkin craziness!

Munchkin Cthulhu 2 - Call of Cowthulhu puts the Great Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll find:

  • More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats - even Cowthulhu itself!
  • More whackers! Squish unnatural creatures with the Rolling Pin, chop them down with the Scythe, or clean them up with the Super Duper Pooper Scooper.
  • A new card type - Madness! These are played like Curses, but every Madness has its advantages as well!

And more of everything else. Watch out for Old Man Nodens with his faithful Doggoth, resting on the porch. Defeat the Arkhamster with your Prize-Winning Preserves. And fear . . . Bovine Intervention!

Call of Cowthulhu. Country life will never be the same.

$9.95

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Munchkin Cthulhu 3 - The Unspeakable Vault

Kick open the Unspeakable Vault!

For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic "The Unspeakable Vault (of Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 - The Unspeakable Vault.

This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.

What darkness lurks in the Vault?

  • More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves!
  • More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines, and many more!
  • More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin!

The Unspeakable Vault - more "yum yum" for your Munchkin Cthulhu game.

$9.95

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Munchkin: The Good, The Bad, and The Munchkin 

Oh, give me a home where the Jackalopes roam

And the Dudes and the Buckaroos play,

I'll slay and I'll loot, give the monsters the boot,

And the dice are not loaded, no way.

The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.

Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.

The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him "Rootin' Tootin'" for +10 . . .

$24.95

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Illuminati Deluxe

Find out more about this classic, award-winning game by clicking here.

 


Hacker Deluxe Edition

Can you break into the world's toughest computer systems? In Hacker, players sail through the Net, competing to invade the most systems. The more systems you crack, the more you learn, and the easier your next target is. You can find back doors and secret phone lines, and even crash the systems your rivals are using. But be careful. There's a Secret Service Raid waiting for you! 

Designed by Steve Jackson, Hacker requires guile and diplomacy. To win, you must trade favors with your fellow hackers - and get more than you give away. But jealous rivals will try to bust you. Three busts and you're out of the game!  This new Deluxe Edition combines the original Hacker and Hacker II - The Dark Side in one edition with all-new components. 

Hacker won the 1992 Origins Award for Best Modern-Day Boardgame - and Hacker II - The Dark Side won the same award the next year! Now both great games are back in one great package.

$34.95

   Quantity

GG007904

 


Spooks

You don't have to outrun the monsters . . . if you can outrun your friends.

In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Spooks, Goblins, Bones, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!

56 full-color cards in a small tuck box.

$9.95

  Quantity 

GG002604

 


Ninja Burger

Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

The twisted minds that brought you Chez Geek and Munchkin are back. This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .

It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game?

No matter how secure your office,
how deep your bunker,
how dedicated your guards . . .
we deliver your burger in 30 minutes or less.

Boxed game: 144 oversized cards, three dice, and a rulesheet. 

$24.95

  Quantity 

GG007260

 


Ninja Burger 2 Sumo Size Me!

Be a ninja! Deliver fast food! What's not to like? And here are 72 more cards, illustrated by Greg Hyland, to sumo-size your Ninja Burger adventures.

More missions, delivering everywhere from the top of the Empire State Building (and who might be placing THAT order?) to Hades! More ninja! And more Fortune cards, including new types: Goals, New Menu Items, and "enhancers" for your Ninja Stuff! It's not enough just to have a katana . . . now it can be Cursed and Wasabi-Coated too!

Plus a special bonus: cool Ninja Money Counters!

Honor demands that you get this supplement now. What more can we say?

This is a supplement for Ninja Burger. You will need the original game to play.

$16.95

  Quantity 

GG010872

 

 

 

 
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