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Card Games
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Beer. Nookie. Roommates. Just another Friday night
at Chez Geek, the fun new card game that lets you set up house with
your friends -- for as long as you can stand them. Get a job at the
beginning of the game, and spend money and time to accumulate Slack
points. You can have a party, hang out with friends, dodge losers,
and play with the cats. Borrow from your roomies so you can have
snacks while you watch TV. What other game gives you points for
sleeping? Just look out for the car alarm. Drink, party, and sleep
late as you pursue Slack points to win the game.
Just remember, when your roommate and his S.O.
keep you up all night: You can't throw them out. They live here.
$17.95
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Chez Geek is the award-winning card game that
throws open the door on apartment life - the cheap booze, the
interrupted sleep, the shrieks of your roommate's S.O. Now add even
more stress to your living situation with Chez Geek 2: Slack Attack.
This 55-card expansion adds new stuff, new activities, new annoying
"friends" - and, yes, new nookie! - to the ever-important
quest for Slack.
$9.95
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GG001089
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Chez Geek is back! This new supplement -
illustrated, of course, by John Kovalic - includes 55 more cards.
More people, more crummy jobs, more pets, more
food, weed, and nookie!
Special bonus: The box is oversized, to hold ALL
your Chez Geek cards. The outside of the box shows the Chez Geek
apartment building . . . take the lid off, and the inner box shows
what's happening INSIDE . . .
$16.95
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Chez Geek joins the army! Chez Grunt marches in on
the heels of the wildly successful Chez Geek and Chez Greek, proving
that the search for slack is universal, no matter where you might
be.
More fun than a 40-mile hike with full pack, Chez
Grunt lets you hunt for slack, better food, choice assignments . . .
and even Nookie . . . in the barracks! Chez Grunt is completely
compatible, of course, with its famous predecessor, Chez Geek.
You're In The Army Now -- might as well get all
the slack you can!
112 cards in a tuck box.
$16.95
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Angst. Nookie. Roommates. Just another Friday
night at Chez Goth.
This stand-alone game puts a new spin on the
award-winning (and all too realistic) Chez Geek. You're still living
with a bunch of roommates . . . but now you're a Goth!
Work at your dreary job. Spend your hard-earned
money and precious time to accumulate Slack points . . . or collect
Gloom when life turns against you. As it will! You can earn Slack
for buying Clothes, Shinies, and Booze . . . or you can just Cough,
Complain, or even Faint Dramatically, especially if you have an
audience. And if you get very lucky, there might be some Graveyard
Nookie in your future.
Yes, you can combine these cards with Chez Geek
and have a house full of Goths AND slackers. Fortunately, it's just
a game . . . isn't it?
112 cards in a tuck box.
$16.95
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Viva la Revolution!
Chez Guevara is a stand-alone game that puts a new
spin on the award-winning Chez Geek.
Instead of roommates, you and your friends are grubby, desperate
guerrillas, struggling for survival, freedom, and Slack in the
stinking jungle! The food is bad, everybody is shooting at you, and
the Leader is nuts. But it could be worse . . . and it probably will
be. Harass those of lower Rank by having them Dig Holes, inflicting
KP on them . . . and then having them Fill In Holes. Raid the locals
for supplies. Avoid being Denounced. Spend your money and precious
time to gather enough Slack to escape back to civilization.
With great card illustrations by Greg Hyland!
This game can't be completely combined with Chez
Geek, but the Thing cards from either game can be dropped into the
other one.
Chez Guevara uses the Chez Geek mechanics, with a
couple of new twists. Sure, you could combine any of the Chez games
with Chez Guevara, but that'd be crazy!
$17.95
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Welcome to Friedey's, the Fast Food Restaurant of
the Damned!
Our whole staff is dead, and we're really short on
brains. But we'll do our best to fill your order! Even a horde of
nearly-mindless zombies can assemble combo meals. Sort of.
And now you're one of us. Combine frighteningly
generic ingredients like "Cow Meat," "Sauce,"
and "Drink." Play from eight different menus, including
Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the
new McPubihan's. Build orders like Bovine Spongiform Yum, Yum, Yum!,
Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da
Fishes. But be quick - the customer is waiting!
Whoever fills the best orders gets the most
points, and the zombie with the most points becomes . . . The Lord
of the Fries!
This new edition of the classic Lord of the Fries
includes large, full-color menus, a new restaurant, 8 alternate
decks designed for 3-to-5-player games, color-coded dice, point
tokens, and a timer.
100 cards, 2 dice, tokens, timer, menu, rules
$24.95 |
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From James Ernest and Mike Selinker comes a
fast-playing card game of cattle rustling and shootouts, Wild
West-style: Cowpoker.
Two to four players become ranchers, rustling each
others' cattle and hiring away each others' cowpokes. Recruit the
wacky characters into your Ranch for points and bonuses, and collect
them in tricks from the roundups and shootouts. Once all the cards
are taken, make poker hands to score additional points! Every card
can be used at least two different ways, so there's strategy as well
as luck.
Each full-color card is illustrated by Greg
Hyland, the artist of Burn in Hell and Munchkin Fu.
Cowpoker — the card game that's a rootin' tootin'
good time until the cows come home. Yeeehaw!
66 cards in a tuckbox.
$11.95
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Love. Royalty. Tragedy. Will your line reign
supreme? King's Blood is a fast-paced multi-player card game. Build
the family tree by arranging marriages, exiling rivals, and crowning
new royalty. Match a character with a compatible member of the
opposite sex, and start a new generation. Play the last family
member from your hand, and you've won!
King's Blood was originally published by Fujimi
Shobo in Japan, where it remains a fan favorite. Steve Jackson Games
is proud to offer the authorized English translation of this fast,
fun game, complete with all the beautiful original manga artwork.
90 cards in a tuckbox.
$16.95
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Go down in the dungeon. Kill everything you meet.
Backstab your friends and steal their stuff. Grab the treasure and
run.
Admit it. You love it.
This new card game, designed by Steve Jackson,
captures the essence of the dungeon experience . . . with none of
that stupid roleplaying stuff. You and your friends compete to kill
monsters and grab magic items. And what magic items! Don the Horny
Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . .
. or maybe the Chainsaw of Bloody Dismemberment. Start by
slaughtering the Potted Plant and the Drooling Slime, and work your
way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic! Fast-playing
and silly, Munchkin can reduce any roleplaying group to hysteria.
And, while they're laughing, you can steal their stuff.
$24.95
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You demanded it, and here it is. Created by Steve
Jackson and illustrated by John Kovalic . . . 112 more cards for the
game of killing monsters and taking their stuff. Play a new race:
Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip
yourself with dread armor like the Spiked Codpiece. Recruit allies
like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the
Catapult and, of course, the dread Unnatural Axe . . . and show them
who’s the greatest munchkin of all.
$17.95
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You wanted more Munchkin, so here it is! Created
by Steve Jackson and illustrated by John Kovalic . . . Munchkin 3 -
Clerical Errors has 112 more cards for the best-selling game of
killing monsters and taking their stuff. Play a new race: Gnomes!
Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass,
and the dreaded Auntie Paladin! Equip yourself with amazing items
like the Chainmail Bikini and the Stab-A-Matic . . . and show them
who's the mightiest, munchkinest dungeon delver of them all.
And this set has a special treat. We asked five of
our favorite Comic Guys to do one card each. So in this set you'll
find:
- Phil Foglio's Magnificent Hat
- Pete Abrams' Perfectly Ordinary Rabbit
- Tom Ricket' s Stick Figure
- Jon Rosenberg's Fowl Fiend
- and Randy Milholland's Redneck Tree!
112 cards.
$17.95
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Munchkin 4: The Need for Steed is the third
expansion for the original Munchkin - 112 more John Kovalic-illustrated
cards for killing monsters, stealing treasure, and backstabbing your
fellow players. This set introduces Steeds, the trusty mounts of
legend . . . Oh, wait - this is Munchkin! So these Steeds include
not just the Dragon and the Tiger, but the Giant Mutant Gerbil
(drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken,
and Big Joe, who might be a Steed or might be a Hireling. It's hard
to tell.
Hireling? Yes indeed, The Need for Steed has lots
and lots of Hirelings, who look quite a bit like Sidekicks from
Super Munchkin, or Minions from Munchkin Bites! Add these valuable
characters to your retinue, use their special abilities, and
sacrifice them without a thought to save your own skin! Or, better
yet, kill somebody else's Hireling. That's the way a Munchkin does
it!
Feel the need . . . The Need for Steed!
$17.95 |
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More of the twisted humor of Steve Jackson and
John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about Munchkin,
including:
- A new Class! Rangers can tame monsters and ride
them!
- Treasure! Track down the Philosopher's Scone,
put Racing Stripes on your Steed, and fill your Canteen of
Spleen with Carbonated Holy Water!
- Monsters! Beware the Telemarketer, the
Poultrygeist, and the Undead Clowns.
- And more monsters: imports! That's right,
unique monsters created by the European Munchkin publishers,
available for the first time in English. Quake in fear at the
Brothers Grimm and the Snerks! Or just kill them and take their
stuff. Your choice.
Munchkin 5 - De-Ranged. All the munchkin-ism of a
prestige class, with none of that annoying roleplaying stuff.
$17.95 |
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Now It's Really A Dungeon Crawl!
Munchkin is about kicking down Doors, killing
Monsters, and stealing their Treasure. But where are the dank walls of
the subterranean labyrinth where our heroes engage in their murderous
exploits?
Demented Dungeons introduces a new twist on
Munchkin. Now you can enter the Dungeon of Elvish Excess, where
everyone is an Elf. Or take a Portal to the Dungeon of Manga
Wrangling, where tentacles are even more dangerous. Or power up in the
Dungeon of Unexpected Epicness - although it's hardly
"unexpected," given the name. Or all of them at once!
Each of the 20 double-sized Dungeon cards adds a new
rule that affects the entire party, and maybe the monsters too! Use
the 16 Portal cards to jump from one Dungeon to the next in your
search for gold and glory.
Munchkin 6 - Demented Dungeons is an expansion for
the classic Munchkin set, and was designed by Steve Jackson and
illustrated by John Kovalic.
$9.95 |
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There are lots of ways to keep track of your level
in Munchkin - coins, pretty glass stones, even candy (which has its
drawbacks if your rivals eat your levels when you look away). You
could just "remember" your level, but would you trust some
other player who tried that? We didn't think so. In the end, most
gamers use a good old 10-sided die. And now we've got the ultimate,
creme de la creme of 10-sided dice - six of them, all different
colors! - in the brand-new Munchkin Dice set!
These oversized (35.6mm), swirly-shiny 10-siders
all have the victorious Super Munchkin's picture in place of the
"0". When you reach Level 10 and claim victory, everyone
will see that YOU are the ultimate Munchkin!
And new dice just cry out for a new random-results
table. So here it is. You'll like it (heh, heh) . . .
And finally, there are 14 brand-new,
never-before-seen Munchkin cards to make your character even more
overpowered. Try adding "Master" to your Class, earning
you extra Treasure! Or become a "High" or "Dark"
member of your Race! Or if you lose a battle, you can play
"Rocks Fall, Everyone Dies" (featuring guest art from
Something Positive's Randy Milholland!) - Everyone else shares your
pain and loses a level! And if you die, everyone dies!!"
There's more - of course - but you're going to have to roll the
Munchkin Dice to get them!
$14.95
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Munchkin has sold hundreds of thousands of copies,
with more than a dozen different Munchkin sequels and supplements,
covering fantasy, sci-fi, chop-socky, horror, and more. With each set,
the monsters get bigger, the curses stronger, and your party members
no more trustworthy.
It's dangerous out there. You need a buddy.
The Munchkin Bobblehead will watch your back during
your adventures, nodding encouragement to help you through the tough
patches, and congratulating you on your treasure. Keep him on your
desk at the office for inspiration - after all, what's the office but
a dungeon with cubicles? The classic Munchkin figure, complete with
horned helm, bag of loot, and enormous hammer (and his latest victim!)
is a great way to spot your fellow Munchkin players.
But most of all, keep him around during your
Munchkin games. Not only is he nifty in his own right . . . he gives
you an advantage in play. And in Munchkin, you need every bonus you
can get.
Munchkin Bobblehead - your nodding, bonus-giving,
classic Munchkin buddy, 100% guaranteed to not stab you in the back.
$14.95 |
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The Munchkins are back - but now they're in space!
Now they're Mutants, Androids, and Cat People . . . grabbing Lasers,
Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs,
Bionic Bimbos, and the Brain In A Jar. This is a complete game using
the best-selling Munchkin rules (with a few new twists like
Sidekicks). Yes, it CAN be combined with Munchkin! And, of course,
it features the twisted humor of Steve Jackson and the wacky
cartoons of John Kovalic.
Boxed game with 168 cards, rules, and die.
$24.95
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The Munchkins take to the stars -- again!
Star Munchkin 2 brings the epic saga of The Clown Wars to
life, except with better acting . . . Star Munchkin took the
rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin
and put the whole thing in space, where the monsters are more alien, the
weapons more zappy, and the treasure -- well, there's still piles of
treasure.
Strap on the Sprayser or the new X-Rayser and go ray-gunning for new
monsters like the Nerds of Prey! Play a new race (the Bugs) or class
(Space Ranger!), and do it all with Ralph, the Wonder Dog by your side. Star
Munchkin 2 - The Clown Wars also has a new card type: Rooms. Just open
the door, and . . . "oh, noooooooooo . . .!"
Star Munchkin 2 - The Clown Wars is a supplement to Star
Munchkin; you will need the original game to play. Or you could add it
to a game of Munchkin or Munchkin Fu instead, or mix them
all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and rules sheet in shrink-wrapped folder.
$17.95
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If you loved Munchkin . . . look out. Here they come again.
"I'm a Ninja with the Dragon Tooth Katana!"
"I'm a Monk with the Sai of Spleen-Mangling. Fear my Drunken Monkey
Kung Fu!"
"I'm a Yakuza with a gun. Run away!"
The Munchkins are back! Now the game is chop-socky Hong Kong action.
The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks,
demons, and assorted bad guys from all the worst martial arts films you've
ever seen. Collect treasures and learn new styles to build up your
character's powers. Kill the monsters, take their stuff, and be the first
one to 10th level!
Created by Steve Jackson. Munchkin Fu is completely compatible with the
original Munchkin (and with Star Munchkin, if you're really nuts).
Boxed game with 168 cards, rules, and die.
$24.95
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Munchkin Fu won the Origins "Gamer's Choice
Award" for the Best Card Game of 2003. How do you follow something
like that? With more mooks, more mayhem, more monsters, more munchkins,
more monks - especially more monks - in Munchkin Fu 2 - Monky Business!
Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu,
and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the
Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the
Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong
. . . and take their stuff!
The team of Origins-Award-winning designer Steve
Jackson and mad cartoonist Greg Hyland (Lethargic Lad, Munchkin Fu) are
back again for Monky Business. It's got 110 evil and overpowered cards,
plus two blanks to create your own. And of course, like all other
Munchkin products, this supplement is completely compatible with the
original Munchkin and all its supplements and spinoffs, including Star
Munchkin, Munchkin Bites!, and Munchkin Blender.
$17.95 |
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It's the ultimate party kit for Munchkin fans!
Munchkin players really like to combine their sets . . . Munchkin, Star
Munchkin, Munchkin Fu, all in one game. That gets really weird . . . but
it can also slow the game down.
There are a lot of ways we COULD have addressed this
problem. But this is Munchkin, so the solution we chose was to create a
lot of really overpowered new cards. Why be a Super-Munchkin when you
can be an Ultra-Munchkin? If a Half-Breed isn't enough, you can be a
1/3-Breed. And if a single Cheat card doesn't do it for you, you can
Cheat With Both Hands!
There are also a lot more monster enhancers . . . and
ITEM enhancers, too. There are several new low-level monsters to help
you get those easy kills. Unless somebody takes that Sock Puppet and
turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra
Cheese . . .
This set also includes the complete, updated Epic
rules, covering all races and classes released in every Munchkin game so
far.
Munchkin till you drop! Munchkin Blender -- just add
players!
This is a supplement, not a stand-alone game. It is
meant to be combined with at least one Munchkin game, and preferably two
or more, with or without other supplements.
$17.95
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Fly through the city. Smash the villains. Backstab
your teammates and grab their gadgets.
Munchkin has parodied the classic dungeon, the kung-fu
warrior, the space epic, and the creatures of the night. Now, it's the
superheroes' turn!
Be a Mutant, an Exotic, a Mystic, or a Techno. The
higher your Level, the more Powers you can have. Battle dastardly
masterminds, devastating monsters, and invading aliens from the next
dimension - from the wimpy Bucketman all the way up to Big Ol' Planet
Eater Guy himself - and TAKE THEIR STUFF! With the Electro-Mento-Hat,
the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand
before you.
Super Munchkin is a stand-alone game, which (of
course) can be combined with other Munchkin games. Designed by Steve
Jackson and illustrated by John Kovalic, this one is destined to RULE
THE WORLD! Mwahahaha!
$24.95 |
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There comes a time in every munchkin's career when
he's taken on more than he can handle, bitten off more than he can chew,
gotten in over his head. So run away! And laugh! It's time for — the
Narrow S Cape.
With 112 cards to enhance your Super Munchkin game,
The Narrow S Cape is much more than just this season's favorite fashion
accessory! It teems with new villains like the contemptible Cheese Wiz,
Gothzilla (with earthquake-causing platform boot action!), and the
Ratwoman. And lest you feel overwhelmed by villainy, this expansion also
features new items, new Powers and a new Class: the Brain!
Wield the Slide Rule and Power Ring against Sister
Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour
Monolog because you were Raised By Armadillos! And flee from Shaenon K.
Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much
Coffee Man!
Super Munchkin 2 — The Narrow S Cape . . . the
newest super-expansion for the bestselling Munchkin series.
$17.95
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It's the World of Dorkness!
The Munchkins are now vampires . . . and werewolves .
. . and changelings. Bash through the haunted house and slay the
monsters. The OTHER monsters. You can't slay your fellow munchkins, but
you can curse them, send foes at them, and take their stuff. Of course .
. .
This is a stand-alone game, which (of course) can be
combined with other Munchkin games. And it's illustrated by John Kovalic.
OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in
their munchkin-vampire finery . . .
So bring along your Coffin (+3!) and wield The Sword
Of Beheading People Just Like In That Movie. Face foes like the Banshee,
the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be
the first to Level 10 . . .
Boxed game with 168 cards, rules, and die.
$24.95
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Munchkin is about beating up monsters, taking their
stuff, and sequels. Munchkin Bites! is no different. Thus were born . .
. the Pants Macabre.
The World of Dorkness has been busy in the past year.
Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the
Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield
the might of Power Piercing with the Huge Dice Pool, or will you be
bludgeoned by Bad Fiction? And do you dare play the new Race . . . the
Mummy?
In addition to the always awesome art from John
Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and
Maritza Campos of College Roommates from Hell. The jokes can be blamed
on Steve Jackson.
It's got 110 shiny new . . . no, not shiny, dark! It's
got 110 dark and evil new cards, plus two blanks to create your own. And
of course, like all other Munchkin releases, this supplement is
completely compatible with the original Munchkin and all its supplements
and spinoffs. Of course, since Pants Macabre has powers, it will work
especially well with Super Munchkin.
$17.95 |
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The Munchkins are now spies . . . eliminating the
opposition, playing with self-destructing gadgets, and changing
loyalties even faster than they change hats.
Be a Playboy, Tourist, or Assassin. Report to the
Americans, Russians, British, or Chinese (it'll change!). Wield gadgets
from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka
with Incendiary Ammo. Eliminate foes, from the pathetic Defective
Defector, through the Interro-Gator and the Not So Secret Police, up to
the mighty Super Spy himself. And (all together now) . . . Take Their
Stuff!
You can play Munchkin Impossible by itself, or combine
it with any number of other Munchkin games for more shameless silliness.
Written by Steve Jackson Illustrated by John Kovalic
Boxed game with 168 cards, rules, and die.
$24.95
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Munchkins have hacked their way through dungeons, kung
fu temples, starships, haunted houses, and super-foes. Now they face
their greatest challenge - Cthulhu! Will they survive? Will they retain
their sanity? Will they . . . level up?
Munchkin Cthuhlu is the newest stand-alone game in the
Munchkin line, this time lampooning Lovecraft's Mythos and the horror
gaming that surrounds it. Brought to you by Steve Jackson and John
Kovalic, this set features four new Classes - including the Cultist -
and a lot of classic monsters from outside reality. And they all have
Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it
with any number of other Munchkin games for mind-bending silliness.
Card game with 168 cards, rules, and die.
$24.95
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Aw, shucks! Y'all loved Munchkin Cthulhu so much, we jes'
had ta bring ya more of that down-home Munchkin craziness!
Munchkin Cthulhu 2 - Call of Cowthulhu puts the Great
Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll
find:
- More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats
- even Cowthulhu itself!
- More whackers! Squish unnatural creatures with the
Rolling Pin, chop them down with the Scythe, or clean them up with the
Super Duper Pooper Scooper.
- A new card type - Madness! These are played like
Curses, but every Madness has its advantages as well!
And more of everything else. Watch out for Old Man
Nodens with his faithful Doggoth, resting on the porch. Defeat the
Arkhamster with your Prize-Winning Preserves. And fear . . . Bovine
Intervention!
Call of Cowthulhu. Country life will never be the same.
$9.95 |
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Kick open the Unspeakable Vault!
For years, Goomi has been unleashing his own vision of
Cthulhu upon the world, in his comic "The Unspeakable Vault (of
Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in
the form of Munchkin Cthulhu 3 - The Unspeakable Vault.
This 56-card expansion brings Great Cthulhoo, Dagoon,
Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your
friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat
the Teeny Weeny Mi-Goo.
What darkness lurks in the Vault?
- More Madness! Fear books (logical enough, given the
number of tomes that can eat your face), ichor, even phobias
themselves!
- More Monsters! Face Goomi's versions of the Mythos
gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines,
and many more!
- More Things That Put The Hurt On Monsters! Wield the
Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener?
Sure, why not? After all, this is Munchkin!
The Unspeakable Vault - more "yum yum" for
your Munchkin Cthulhu game.
$9.95 |
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Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin opens a whole new
frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy
Croc have just as much treasure. Those plains may seem wide open, but
there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian
on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber
Shop Quartet. Take The Annual Bath for an extra level. Or just pal around
with your sidekick the Greenhorn, until you sacrifice him to distract a
monster.
The Good, the Bad, and the Munchkin is the next
stand-alone game in the award-winning Munchkin line. Steve Jackson and
John Kovalic have teamed up again to put puns to paper like no one else
can. Head 'em up and move 'em out, and get ready to wander the Grim Roper
into somebody else's combat and make him "Rootin' Tootin'" for
+10 . . .
$24.95 |
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Can you break into the world's toughest computer systems? In Hacker, players sail through the Net, competing to invade the most systems. The more systems you crack, the more you learn, and the easier your next target is. You can find back doors and secret phone lines, and even crash the systems your rivals are using. But be careful. There's a Secret Service Raid waiting for you!
Designed by Steve Jackson, Hacker requires guile and diplomacy. To win, you must trade favors with your fellow hackers - and get more than you give away. But jealous rivals will try to bust you. Three busts and you're out of the game!
This new Deluxe Edition combines the original Hacker and Hacker II - The Dark Side in one edition with all-new components.
Hacker won the 1992 Origins Award for Best Modern-Day Boardgame - and Hacker II - The Dark Side won the same award the next year! Now both great games are back in one great package.
$34.95 |
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You don't have to outrun the monsters . . . if you
can outrun your friends.
In this fast-moving game, you play your cards by
matching numbers and suits. The first player to empty his hand wins .
. . and the spooks get everybody else! Each suit (Spiders, Spooks,
Goblins, Bones, and Bats) has a special rule, and the top card in each
suit has a special power . . . so you don't know who will be first to
escape the haunted house until the final card is played. Spooks is a
great quick party game . . . kids will enjoy it, too!
56 full-color cards in a small tuck box.
$9.95
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Ninja Burger
Now you can join the elite Ninja Burger delivery
team! You will learn to deliver tasty burgers and fries anywhere. You
will bring honor to your franchise. Failure is not an option.
The twisted minds that brought you Chez Geek and
Munchkin are back. This hilarious card game, designed by Steve
Jackson, pits you against your fellow trainees in a new Ninja Burger
store. Learn the secrets of stealth, swordsmanship, and customer
service. Fight for honor, respect, big tips, and that coveted
promotion . . .
It's fast-moving. It's fun. You get to be a ninja.
What more can you ask from a game?
No matter how secure your office,
how deep your bunker,
how dedicated your guards . . .
we deliver your burger in 30 minutes or less.
Boxed game: 144 oversized cards, three dice, and a
rulesheet.
$24.95
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Be a ninja! Deliver fast food! What's not to like? And
here are 72 more cards, illustrated by Greg Hyland, to sumo-size your
Ninja Burger adventures.
More missions, delivering everywhere from the top of the
Empire State Building (and who might be placing THAT order?) to Hades!
More ninja! And more Fortune cards, including new types: Goals, New Menu
Items, and "enhancers" for your Ninja Stuff! It's not enough
just to have a katana . . . now it can be Cursed and Wasabi-Coated too!
Plus a special bonus: cool Ninja Money Counters!
Honor demands that you get this supplement now. What
more can we say?
This is a supplement for Ninja Burger. You will need the
original game to play.
$16.95
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