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Card Games
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The Phenomenal, Nautical Game of Pinochle…with a
splash!
Dive to the depths of the ocean and discover this
"treasure" of a game! Pinochle is a classic partnership,
trick-taking game developed in the United States in the 1850's, and it
is still one of the country's most popular games. Playroom is proud to
reintroduce this highly acclaimed strategy game with a splashy ocean
themed twist that the whole family will enjoy! Rules provided are for
2 through 6 players, so it will cause a tidal wave of excitement at
any occasion. SeaNochle consists of a captivating and unique,
customized "under the sea" card deck along with new BONUS
Shark and Shrimp cards that will either make a splash or leave you all
wet. Also included is a game board and glass gemstone playing pieces
for easy scorekeeping and non-stop playing fun! SeaNochle brings this
timeless classic up to the surface and will leave players of all ages
fishing for more!
$9.95
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The Italian Strategy Game of Excitement and Betrayal
Chiamo! is a strategic trick-taking game designed
for 3 players, where your partner changes round to round! Those who
dare to face the other two players call out "Chiamo!" (I
call). The high bidder leads, while the other two players team up to
stop him from winning enough points to take the hand. With a fun and
unique Italian suited deck, Chiamo! will make you exclaim, "Mamamia!"
each time the partners change. Chiamo! also includes instructions for
Chiamo! per Quattro (the 4-player game), where players partner up,
vying for the most possible points and Chiamo! per Due (the 2-player
game) for head-to-head competition!
Reach 200 points first and boast, "I Came, I Played, I Conquered!™"
$9.95
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The Jamaican Rummy Game
Ya Mon! Kooky Kalooki is a fun family game based on
the popular Jamaican Contract rummy where players scramble to lay down
all their cards first! Kooky Kards can help you win the game, no
problem, Mon, but get stuck with one in your hand at the end of the
round and you will really feel the vibrations, with 50
"dreadful" penalty points! Kooky Kalooki comes with a
whopping 112 card deck, all decorated with the traditional colors of
Jamaica. After 9 different rounds of play, have the lowest score and
everything is irie, mon! But once you start jammin' to Kooky Kalooki,
you will never want to leave this island of adventure!
$9.95
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The Pharaoh's Fishing Game
Be the player who collects the most cards in this
ancient game of matching and mathematics. Fish from the
"pool" using cards in your hand - by either matching cards
in the pool or adding their values to equal the sum of your fishing
card. Watch out! Your opponent may hold the "Eye of Horus",
a magical card that possesses the power to clear the pool of its
contents. With beautifully illustrated cards from ancient papyrus, Eye
of Horus has crossed the sands of time, bringing players back to the
mysterious and majestic days of the pyramids.
$9.95
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| Space
Shuffle
The Strategic Game of Astronomical Proportions!
In Space Shuffle, form Solar Systems and collect
points in a game that is truly out of this world! As you place the
planets in their correct galactic order, you will gain points
depending on the planet's color and the other colors within that
Solar System.
But keep your eye towards the sky, as other
players will also score points if they are the Space Commander of
that certain color.
So choose wisely as you align the planets in this
space-aged strategy game of card laying and placement. Be the player
that has the most points after 5 Solar Systems have been completed
and you will get to take a walk on the moon while your opponents are
left star-gazing!
- For 2 to 5 Players
- Ages 8 to Adult
- 15 Minute Playing Time
Contents: 60 Playing
Cards and Instructions in English, Spanish, French & German
$9.95
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The Card Player’s Card Game!
In Strata-gem, players strategically form a 3 x 3
grid with the best combinations of cards to score the most points,
using cards with the same type of gems, same number of gems or gem
cards that form a numeric straight. A player may overlap as often as
they want, but at the end of the game, points are scored horizontally,
vertically and diagonally in the grid.
But don't get your precious jewels snatched away,
when opponents attempt to sabotage you with their Gem Thief cards,
which will surely keep you on high alert! Put your thinking cap on,
stay cool and collected, and you'll be sure to win the game!
- For 2 to 4 Players
- Ages 10 to Adult
- 20 Minute Playing Time
Contents: 90 Playing Cards and Instructions in
English, Spanish, French & German
$9.95
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Perfect Your Balancing Act or Everything Will Pile
Up in Your Hand!
Test your balancing ability with this fun and
fast-paced game where you must balance "Tipsy, the Scale"
with various objects in your hand! Add a Bowling Ball to one side - a
Bushel of Apples and a Rooster to the other to equal 11 pounds on each
side! Balance the objects and collect the cards, or otherwise add an
object and let the next player try. But watch out for the "Tip
the Scale" card that will tip all of the cards back into your
hand!
- For 2 to 5 Players
- Ages 7 to Adult
- 20 Minute Playing Time
Contents: 60 Object Cards, 5 "Tip the
Scale" Cards, 5 "Balancing Act" Cards, "Tipsy, the
Scale" Playing Platform, and Instructions.
$11.95
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The Call of Cthulhu Word Game by James Ernest and Mike
Selinker.
Deep in the corners of letters, the Hounds of Tindalos wait for the unsuspecting in Unspeakable Words, a devious word game that will eat at your sanity!
Use your hand of cards to form words to score, based on the number of angles in the word. But you must be careful, because every misstep could cost you, since you must test the strength of your mind against each word’s point value.
Succeed, and you’re safe, for now... Fail, however, and you take one step closer to madness. Can you keep your sanity long enough to win this horrifically fun word game?
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For 2 to 6 Players
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Ages 10 to Adult
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30 Minute Playing Time
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Contents: 96 Letter Cards, a Twenty-sided Die, 30 Cthulhu Pawns and Instructions in English, Spanish & French.
$20.00 |
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The mad doctor has cooked up something evil in
Reiner Knizia's Poison, a clever strategy card game. Players choose a
potion card from their hand to add to one of three colored cauldrons,
being careful not to let the pot go over a total value of 13.
The player who causes the cauldron to go over 13
must take all of the cards within it, trying to avoid taking a potion
mixed with poison.
Be the player with either the most or none of any
potion and you're safe - otherwise take the risk of receiving a deadly
dose!
- For 3 to 6 Players
- Ages 10 to Adult
- 15 Minute Playing Time
Contents:
42 Potion Cards, 8 Poison Cards, 3 Cauldron Boards and Instructions in
English, Spanish & French
$14.95
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The "Cat"-astophic Game of Quick Escapes!
Run Kitty Run! In Kitty Chaos, four kittens have
made a daring escape from the clutches of the evil City Pound, which
snatches the felines from their owners and sells them to the fatal fur
trade.
Now they must make their way back through the
suburban streets to their loving owners. Unfortunately, their trek is
troubled with danger; from vicious dogs to malicious kids, these furry
felines have a chaotic adventure in front of them, as the pound van
doesn't give up its chase along the way. Your job is to get your kitty
back to its correct owner. Luckily, you have nine lives to help you
get there - so be the first player to reach your owner's home and win
the game!
For 2-4 Players, Ages 10 to Adult
Contents: 87 Playing Cards, Game board,
4 Cat pawns, 1 Pound Van pawn, 40 Life Tokens,
6-sided die and Instructions in English, Spanish, French & German
$24.95
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The Card Game of Choosing Sides
It’s a thin line between good and evil, and you’re
going to have to find the right balance and avoid ending up In Limbo!
Play your cards on either the good or evil side of
each of the five colors, as you tip the balance towards good on some
colors and bad on others. However, since you only score on the cards
left in your hand, you’ll need to carefully weigh the consequences
of each of your choices.
With a lot of strategy and a little luck, you can do
yourself a world of good even if things heat up for your opponents.
- For 3 to 5 Players
- Ages 8 to Adult
- 30 Minute Playing Time
Contents: 5 Color Cards, 5 Doubling Cards, 70
Playing Cards and Instructions in English, Spanish & French
$10.00
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A Quacky Card Game by Keith Meyers
No duck is safe in Sitting Ducks Gallery, where the
object is to maneuver your ducks down the row and avoid getting in the
line of fire!
Get your ducks out of the water before feathers
start flying, because cards can target, shoot, or move the line in
various ways!
If your birds of a feather can stick together and
keep from getting hit, you could be the last Sitting Duck in the lake!
- For 3 to 6 Players
- Ages 10 to Adult
- 20 Minute Playing Time
Contents:
41 Duck Cards, 52 Action Cards, 6 Targets & Instructions in
English, Spanish & French
$14.95
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The Game Where You Guess The Number!
Figure out the the mystery number that has been
chosen before your opponents do! One at a time, each of the other
players try to guess the number.
If the guess is wrong, the number is turned over to
reveal a question, and the answer will be a clue to help out the other
players. If the guess is correct, the player receives that number card
as a point. Can you “chase“ down the correct number first?
- For 2 to 5 Players
- Ages 6 to Adult
- 15 Minute Playing Time
Contents: 50 Playing Cards and Instructions in
English, Spanish & French
$8.00
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The Game of Quick Color Comparisons!
Papa Bear's little son is having a difficult time
getting dressed! Each time he puts on his clothes, he gets the colors
mixed up!
When Papa Bear sees him, he gives him some directions on how to switch
the colors in his outfit. Follow the directions and find the correct
outfit before your opponents in this fast-paced visual perception
game!
- For 2 to 8 Players
- Ages 5 to Adult
- 15 Minute Playing Time
Contents: 42 Playing Cards and Instructions in
English, Spanish & French
$8.00
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A Royal Card Game by Reiner Knizia
The mythological animals are battling to see who is
the ultimate King of the Beasts. The dragon is the largest, the kraken
is the strongest, the unicorn is the most enchanting, and the
manticore and the gryphon are powerful in their own rights. Even the
tiny fire salamander wants to be King! But who will win the most
votes?
Gain as many points as possible by nominating
animals to be King, while still keeping some of the cards for your
score pile. Once an animal becomes King, points are awarded - the
player with the most points wins!
- For 2 to 5 Players
- Ages 8 to Adult
- 20 Minute Playing Time
Contents:
66 Animal Cards, Voting Board, and Instructions in English, Spanish
& French
$14.95
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Killer Bunnies is a fast paced, action
filled card game, in which you must try to keep as many Bunnies alive
as possible, while eliminating your opponents' Bunnies. The problem:
Your opponents are armed with weapons and will stop at nothing to keep
you from winning the game, which can get dreadfully vengeful, horribly
nasty, hilariously messy, and just plain fun! Can you keep from being
attacked by the whimsical Whisk or the torching Flame Thrower? Defend
your Bunnies with the Magic Spatula, or use a Feed The Bunny card to
starve out an opponent! It's off-the-wall strategic fun, where the
goal is to survive and claim the Magic Carrot to win the game!
$24.95
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Killer Bunnies are back, and no one is
safe with new Red bunnies, each having a special power! The Red
Booster Deck adds 55 cards to your existing set, plus a Red twelve-stided
die. Other Fantastic new cards include: Rooney's Weapons Emporium to
give players a second Killer Bunnies market to buy back used weapons,
Defense Cards to eliminate weapons, Barriers to protect your bunnies
from Roaming Run cards, and four new Carrots now there are 16 to
collect! Can you defeat the Quite Irascible Diffractable Cheese Balls?
Can you even say Quite Irascible Diffractable Cheese Balls? Send
bunnies three rounds ahead in time with Bunny To The Future! The
laughs continue as this wild and wacky Red Booster Deck delivers more
intense strategy and even more Carrot grabbin' fun!
$11.95
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Killer Bunnies are back again, sporting
new Specialty bunnies, which make taking double turns a snap! The
Violet Booster Deck adds another 55 cards to your existing set, plus a
Clear twenty-sided die.
Other fantastic new cards include: Insight to give
players a chance to view the top 5 small Carrot Cards, Bunnies in
Black to protect your bunnies from the Beyea Aliens, Low Jack Kojak to
annoy opponents by making them return Carrots to Kaballa's Market, and
the final four Carrots - now there are 20 to collect!
Can you escape the Bittersweet Chocolate Covered
Anti-Matter Raisins or avoid the run-in at the local Crow Bar? Pick
the fabulous triple Specialty Bunny and play two cards in a row! The
laughs continue as this hysterical Violet Booster Deck delivers a
deeper strategic edge and new ways to claim the Magic Carrot and win!
$11.95
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Killer Bunnies are back yet again,
featuring even zanier Specialty bunnies and introducing the Pawns
(which will reveal the secrets of the P-Cards)!
The Orange Booster Deck adds 55 cards to your
existing set, plus six multi-colored Pawns.
Other fantastic cards include: Weil's Pawn Shop to give players a
chance to buy back bunnies from a third Killer Bunnies market,
Double Free Agents to make Bunny Triplets even easier, Selective
Disclosure to reveal your opponents' cards before they're played,
and Uriel's Machine to counteract any undesired Very Special card!
Can you reap the benefits of a Super Supplies Surprise? Aggravate
your opponents with a forced "Do-Over" turn with Bunny On
The Edge Of Forever! The Orange Booster Deck delivers increasing
scopes of strategy and more twisted ways to win!
$11.95
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Blast off with a new Bunnies Booster Deck that
definitely contains The White Stuff! The Twilight White Booster Deck
adds 55 cards to your existing set, 2 more Pawns, and a White
twelve-sided die!
Other fantastic cards include: Calcite Conundrum
with doubles the amount of cards you play each turn, Blue Angels to
defend against airborne dangers, Melding which forces you to exchange
cards, Return to Sender which can save your bunnies from dastardly
fates, and new 50/50 weapons where your only defense is your feel for
the dice!
Use your mental powers to survive Psychic Waves or
team up against an opponent’s bunny by using Mob Hit. Whatever you
do, avoid the Dueling Grandmothers at all costs! This Booster Deck is
tight, it’s White, and it’s got some bite!
Contents:
- 55 Large Cards
- 2 Colored Pawns
- 1 White Twelve-sided Die
- Instruction Book
For 2-8 players, ages 12 to adult.
$11.95
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Regular bunnies will quiver and quake with the
arrival of the Super Bunnies! These new bunnies give players die roll
advantages, two card plays, and bunny color monopolies! The Stainless
Steel Deck adds 55 cards to your existing set, higher level Defense
Cards, and just a tad more Cabbage and Water.
Other fantastic cards include: Dated Weapons with a
level that depends on the day of the month, Miracle Growth to double
your Clovers, Duck Tape which allows you to launch multiple weapons at
an opponent, and Happy Scrappy Hero Pup who might just save the day.
Can your bunnies survive the Japanese Rabbit Trap or
an attack from Pumpkin Ridge? Use Temporal Flux to escape a
treacherous opponent or 1943 to "steel" his cards. This
Booster Deck has zeal, it's quite ideal, and it's named Stainless
Steel.
- For 2 to 8 Players
- Ages 12 to Adult
Contents: 55 large cards, 10 small cards, 4 Red card
stands, & Instructions.
$11.95
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You'll shout Anchors Aweigh when you see our new
Enlisted Rank cards. The Perfectly Pink Booster Deck adds 55 cards to
your existing set, a Highest Enlisted Rank card, a Pink Pawn, and a
Pink twelve-sided die!
Other cards include: Paradise Syndrome to deter all
Roaming Red Run cards, Blanch which turns a regular bunny into a Free
Agent, and Bingo Flamingo to steal Carrots from an opponent!
Use Day Old Bread to delay the feeding of your bunny
or a Transcendental Run to play any card as a Very Special. Be the
highest Enlisted ranked bunny in The Bunny Circle and play an extra
card each turn. Push your card stack to the brink, and get in sync
with the newest Booster Deck, Perfectly Pink.
CONTENTS :: 55 large cards, a Pink Pawn, a Pink
twelve-sided die, a Highest Enlisted Rank card and stand, &
Instructions.
$12.00
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Have we increased the ranks of our military bunnies?
Sir, yes sir! The Officer Rank cards have arrived starting with Ensign
and rising all the way to Captain! The Wacky Khaki Booster Deck adds
55 cards to your existing set, a Highest Officer Rank card and 18
colored Chips.
Other fantastic cards include: Army Of The 12
Bunnies which will hunt you down any hour of the day, Locked In which
forces players to use their Top and Bottom Run cards and The Lonely
Ranger who roams free!
Can you avoid a crippling blow from Mad Bunny
Disease, or psych-out your opponents with Truth or Hare! Why not seize
the danish with Carpe Scriblita or move a weapon targeting your bunny
to an opponent's bunny with the help of the Sky Waitress? Grab one
yourself or send a lacky, but don't miss the next Booster Deck named
Wacky Khaki!
CONTENTS : 55 large cards, 18 colored Chips, a
Highest Officer Rank card and stand & Instructions.
$12.00
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Take your bunnies to the far reaches of the Earth to
solve the riddle of The Mysterious Places! Discover the near limitless
powers of the Extra Super bunnies! The Ominous Onyx Booster Deck adds
a hefty 110 cards to your existing set, 12 Mysterious Place cards, 9
colored Chips and a Yellow Ball with a Red Stripe.
Just count the number of bizarre bunnies in this
deck including Ambassador Bunny who lives with an opponent, Brundle
Bunny who can escape any weapon but gets extremely hungry and Bunny
Detroit who can only be attacked by a Mom. Finally, even Oscar would
be hard pressed to pick his favorite of the 9 Celebrity bunnies that
range from the Earth, to the Heavens, and beyond the Cosmos.
Can you determine The Fifth Element (I thought it
was Boron) or Follow The Queen to safety? Confiscate the Carrots of a
Goody Two Shoes or trade unwanted cards with the Dark Violets. Perhaps
you'll rule the military with President Ficus or lose your rank with a
Court Marshall. Matrixing may provide a spare bunny, and Insurance
Porpoises may guarantee its return. It will be best to avoid the
Delinquent Minors or the demolitions of Two Fish In A Tank. The Bunny
Circle may be suddenly cleared by an Extremely Terrible Misfortune or
players may have to start dancing to the Time Worf.
Are you seeing it live or looking through Hubble?
Believe your eyes, the Onyx Deck's a double!
CONTENTS :: 110 large
cards, 12 Mysterious Place Cards, 18 Vouchers, 9 colored Chips, a
Yellow Ball with a Red Stripe & Instructions.
$22.00 |
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Now you can customize your Killer Bunnies game with
your very own Bunny Blanks! All you'll need are some markers and a
wacky imagination!
Add more bunnies, humorous weapons, or any other
unique card ideas for your Killer Bunnies game. Make your new cards
Run, Special or Very Special - you can even create your own dreadful
Terrible Misfortunes!
Each Bunny Blanks card pack includes:
:: 8 blank Killer Bunnies cards (Blue backs)
:: 8 customizable card template stickers
:: 2 Killer Bunnies Psi Series cards featuring the new Arrow/Kite
mechanic
$6.00
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