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Sci-Fi War Games - BattleTech - FASA - Fanpro &
Catalyst Game Labs
Classic BattleTech Introductory Box Set
Strap yourself into the ultimate suit of armor: the
BattleMech. Thirty feet tall and weighing up to a hundred tons, this
humanoid engine of destruction is a walking arsenal with enough
firepower to level a city block. The Classic BattleTech game system
takes you into the world of the 31st Century, where war has become a
way of life. You are a MechWarrior. You are in command of the most
powerful machine on the battlefield, and hold the fate of empires in
your hand!
The Classic BattleTech Introductory Box Set thrusts
you onto the battlefields of the 31st
century. This box contains everything needed to play:
- 24 unpainted, instantly ready-to-play plastic
BattleMech miniatures
- One 12-page full-color quick-start rulebook will
have you into the action in minutes
- One 32-page book of pre-generated BattleMech
Record Sheets
- One 80-page full-color rulebook
- Inner Sphere at a Glance, a 48-page full-color
book containing universe background and BattleMech technical data
- One16-page full-color Painting and Tactics Guide
- Two heavy-duty cards of compiled tables
- Two 22" x 27" full-color mapsheets,
with two different maps printed on either side
- Two six-sided dice
- One full-color, poster-sized map of the Inner
Sphere circa 3067
$39.99
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BattleTech: Tactical Operations
Forces On World
Take your warfare to a whole new level of
excitement! Deploy under cover of exotic weather and severe
planetary conditions. Surprise your enemy with your mastery of new
battlefield tactics—from artillery to command-level comms to
minefields— as well as cutting-edge, prototype technologies! A
daring commander can take advantage of any or all of these….if he’s
brave enough to seize the moment!
Tactical Operations is the one-source reference
for advanced rules that apply to on-world operations. It includes
new movement and combat options, an extensive Advanced Weapons and
Equipment section, and the rules for playing and constructing
advanced Support Vehicles and Mobile Structures.
$49.99 |
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The Gearhead’s Handbook
How does a MechWarrior interface with a BattleMech?
How does a ProtoMech really work? When was the Gauss rifle or the
Particle Projector Cannon developed? Or how can I just make my own,
cool and unique BattleMech design? If you’ve ever been plagued by
these questions, then get on your coveralls and make sure you’ve
got your astech certification, because you’re about to dive into
BattleTech construction!
A companion volume to Total Warfare, the Classic
BattleTech TechManual combines all the construction rules for the
various units presented in that core rules set. Streamlined and
updated, it contains all the core weaponry and equipment from
previous rules set, as well as the newest, bleeding edge
technologies. More than just a rulebook, however, the TechManual
presents numerous sourcebook-style treatises, providing the
in-universe context for these units and the technologies of their
development. A must have resource for any BattleTech aficionado!
$39.95 |
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StarterBook: Sword and Dragon
Take Command!
The Fox’s Teeth
McKinnon’s Company of House Davion’s Seventh
Crucis Lancers, the detached "Fox’s Teeth" have been an
independent raiding force for centuries, their lightning hit-and-run
tactics making them respected and feared.
Sorenson’s Sabres
A detached command originally from the legendary
Fifth Sword of Light, Sorenson’s Sabres are a deadly unit among
the elite of House Kurita’s samurai, dedicated to cutting a swath
through new and ancient enemies alike.
A new series, the Starterbooks are a perfect way
to jump into the further excitement of the Classic BattleTech
universe once players have tried their hands at BattleTech.
Starterbook: Sword and Dragon provides a short synopsis of the
conflicts between the ancient enemies of House Davion and House
Kurita, as well as a brief history and personal dossiers on the
members of these two legendary combat commands. Including record
sheets for everyone in the command - which includes eight,
never-before-seen ’Mech variants - as well as a unique track
system that allows players to develop their own scenarios, players
will be firing autocannons and tossing PPC lightning at one another
in no time!
The Classic BattleTech Introductory Box Set is
required to use Starterbook: Sword and Dragon.
$19.99 |
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Jihad Hot Spots: 3072
The Glimmer of Hope!
For nearly four years, the fires of war have
threatened to consume all the nations of mankind as the Word of
Blake’s furious campaign of terror and deception raged on.
Millions have died, mighty armies have fallen, and ancient empires
have shattered, with no end in sight. But even as all hope seems
lost, heroes old and new rise from the ashes of fire-blackened
worlds to stand against the chaos and, maybe, to start turning the
tide at last.
Jihad Hot Spots: 3072 continues the series begun
with Dawn of the Jihad, bringing the readers into the ongoing chaos
and horror of the Sphere-spanning war, as seen from the eyes of
those who fight - and die - in this epic conflict. Players of both
Classic BattleTech and the Classic BattleTech RPG will find
additional rules and campaign tracks within to continue their
campaigns across the Inner Sphere as the Blakist holy war rages on.
Finally, Jihad Hot Spots: 3072 contains a mini-Technical Readout
section - including record sheets - for several new units, including
the six new celestial-series Word of Blake OmniMechs.
$24.99 |
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Classic Battleteck - Jihad Conspiracies
On October 25, 3068, the Word of Blake flooded the
Inner Sphere HPG networks with “White Noise”, a stream of
gibberish and propaganda that made communications virtually
impossible. Amid the noise, stunning secrets were revealed:
Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar
Mori was a Kurita spy.
Yet along with the secrets revealed and the
spreading fires of the Jihad, the Blakists unveiled terrible new
weapons and an army the size of which the intelligence agencies of
the Inner Sphere had scarcely dreamed, spawning a darker, new wave
of mysteries, and whispers of shadowy cabals. Hidden worlds, cults
of assassins, ancient societies and even the mysteries of hyperspace—all
emerged as possible sources for the Word of Blake's newfound power.
Once more spanning all of human space from ancient Terra to the
far-flung Clan homeworlds, the conspiracies behind the Jihad could
be the key to unraveling the greatest war since the days of Amaris.
Jihad Conspiracies: Interstellar Players 2
describes several of the most powerful and influential people,
organizations, and entities at work behind the scenes of the Word of
Blake Jihad. Some of these conspiracies are firmly grounded in
Classic BattleTech lore, but shown here in ways never before seen;
others have only recently emerged from their own shadows.
Gamemasters and players can decide which of these power brokers are
real and which are paranoid fantasies spawned by the chaos and fear
of the Blakist Holy War!
$24.99 |
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Jihad Secrets: The Blake Documents
Centuries-old Secrets Revealed!
Chandrasekhar Kurita has spent his life hunting
for ancient secrets. Almost as soon as the Word of Blake formed in
3052, “Uncle Chandy” put his vast network of spies and his
massive wealth toward digging behind their façade and now, two
decades later, Uncle Chandy has discovered more than he ever thought
possible. Now he’s using that knowledge to send a coalition of
forces against one of the Blakists’ hidden five worlds: the Ruins
of Gabriel. More importantly, he’s found a connection to the
single greatest mystery in the last half-millennia. Aware he’s
almost guaranteed his death at the hands of a Blakist fanatic, Uncle
Chandy knows the time has come to stand in the light and reveal the
secrets that will change the tide of the Jihad!
Jihad Secrets: The Blake Documents contains a
wealth of information on the current universe-shaking Jihad
storyline, providing more "hard facts" than any book to
date. Detailed information on the opening years of the Jihad,
including maps of the most significant conflicts; a current 3075 “Around
the Sphere” in the same vein as the Jihad Hot Spots series
provides up-to-date information on the latest happenings;
biographies of more than twenty individuals important to the Jihad;
a complete description of all Word of Blake forces, including unit
logos; and the hidden history of Clan Wolverine and the Minnesota
Tribe revealed! A complete rules section rounds the book out, with
game play rules for taking any Word of Blake division into the
field, construction rules for “primitive units,” and new ’Mechs,
including Clan Wolverine’s Mercury II, Pulverizer, and Stag, the
“primitive” Dervish and the mysterious Raptor II.
$24.99 |
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Total Warfare
The product of more than twenty years of
gaming experience, Total Warfare presents the rules of the Classic
BattleTech game system as never before. For the first time, all
the rules for various units that have a direct impact on the deadly
battlefields of the thirty-first century appear in a unified rules
set: from BattleMechs to ProtoMechs, Combat Vehicles to Support
Vehicles, infantry to aerospace fighters and DropShips. Interwoven
and meticulously updated, Total Warfare provides the most detailed
and comprehensive rules set published to date for BattleTech— the
perfect companion for standard tournament play.
$39.99
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Classic BattleTech Roleplaying Game
It is the 31st century. Across the vastness of
interstellar space, awesome powers vie for supremacy. Amidst this
swirl of unending conflict stride BattleMechs, huge robotic weapons
of war piloted by elite MechWarriors. Join the action, taking on any
one of an endless variety of roles, from spy to smuggler, mercenary
to MechWarrior. As a character from the Inner Sphere, the Clans or
the Periphery, you will decide the ultimate fate of the galaxy.
Enter the exciting BattleTech universe, stepping outside of
your BattleMech and embracing the richness of a vast, detailed
science fiction setting. Classic BattleTech RPG contains all
the rules and source material players and gamemasters need,
including a unique character creation system that generates game
abilities and background story at the same time. Time to let your
imaginations soar!
$29.99
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Classic BattleTech Miniatures Rules
It is the 31st century-a time of war. Vast star
empires struggle for control of thousands of star systems light
years apart. The ultimate weapon on these future, alien landscapes
is the BattleMech. Thirty feet tall and weighing up to a hundred
tons, this humanoid engine of destruction is a walking arsenal with
enough firepower to level a city block.
The Classic BattleTech Miniatures Rules set allows
players to leave behind their paper maps and cardboard counters and
jump into the exciting visual world of BattleTech miniatures and
full 3-D terrain. Lavishly illustrated with over a hundred photos,
this book is a visual feast that brings the might and majesty of the
marching armies-including every unit logo and flapping banner-of the
Clans and House lords to the players.
This book also features a complete section on the
MechWarrior: Dark Age game produced by WizKids Games LLC. This
includes an introductory section and a color photo of every new
infantry unit, vehicle and BattleMech in the game, quickly bringing
BattleTech fans up to date on the MechWarrior: Dark Age universe. A
rules section also allows players to use MechWarrior: Dark Age
miniatures with Classic BattleTech miniatures rules. With the record
sheets that will be published in the Classic BattleTech Record
Sheets: MechWarrior I or found on the BattleTech website at
www.classicbattletech.com, a whole new world of BattleTech play is
available!
$19.99
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BattleTech Master Rules
This is the new revised edition. BattleTech Master
Rules replaces the BattleTech Compendium: The Rules of Warfare as
the single-source rulebook for advanced BattleTech players. The
complete guide to combat in the 31st century, it includes all the
rules needed to simulate exciting conflicts between BattleMechs,
vehicles and infantry, as well as special rules for artillery,
hostile environments, air and naval forces, and much more. This new
rulebook combines material from BattleTech, 4th Edition; CityTech,
Second Edition, and other sources in the most comprehensive set of
rules ever published for the BattleTech game system. Also included
are complete new table-top miniatures rules that let players play
BattleTech in three-dimensional terrain. Inner Sphere and Clan 'Mech
designs, plus scenario-building rules and the Battle Value System
for balancing forces, let players create their own BattleTech games
from the ground up, and make this book a must-have manual for
BattleTech enthusiasts.
$22.00
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AeroTech 2 Revised
In the thirty-first century, the BattleMech
reigns as king of the battlefield. But this title is not undisputed.
Thundering down from deep space fly squadrons of deadly aerospace
fighters, bristling with weapons rivalling the heaviest of 'Mechs
and loaded with deadly bombs. Their mission: to defend the
space-faring DropShips and JumpShips, the lifeblood of every
successful military operation.
Add the ecisting dimension of aerospace combat to
your BattleTech games with AeroTech 2. A companion to the BattleTech
Master Rules, Revised, this book contains all the rules and
background material you need to add aerospace fighters, WarShips and
other spacecraft to your BattleTech and RPG games. These rules also
support stand-alone air- or space-combat scenarios.
This Revised Edition of the rulebook has been
extensively expanded and incorporates more than four years of player
feedback to create the most comprehensive set of aerospace rules yet
published for the BattleTech universe.
$24.99
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Combat Operations
The FedCom Civil War:
- 89 Federated Suns regiments/RCT/Militia units
- 75 Lyran Alliance regiments/RCT/Militia units
- 41 mercenary regiments
- 8 ComStar Divisions
- 11 Draconis Combine regiments
- 2 Capellan Confederation regiments
All fought across a thousand lights on well over a
hundred planetary systems for five long years. Now you can recreate
it! The Classic BattleTech Combat Operations rules expansion is the
most comprehensive rules system for campaign play ever published for
BattleTech.
Modern Warfare: Provides
players with a primer on how war is waged by each major faction in
the BattleTech universe.
BattleTech Operations Rules:
Provides expanded rules for the creation, running and play of any
type of military force.
AeroTech 2 Operations Rules:
Expanded rules provide additional depth of play for any AeroTech 2
game, as well as integrated BattleTech and AeroTech 2 play.
Infantry Platoon Construction:
Extensive rules for constructing almost any type of standard
infantry platoon found in the BattleTech universe are provided.
Strategic Game: A rules
framework that allows players to run grand-scale campaigns utilizing
every aspect of warfare-combat, technology, subterfuge and
assassination, politics and more-is provided.
$24.99
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BattleTech Technical Readout: 3025
In the year 3025, war rages across all of known
space. The Successor Lords vie for supremacy over the entire Inner
Sphere, each commanding a vast army of troops. At the forefront of
these forces are BattleMechs, 12-meter tall humanoid juggernauts
bristling with enough firepower to level a city block. Centuries of
war have taken their toll, and 'Mechs have become scarce and
valuable. The prsence of these behemoths on the battlefield often
spells the difference between victory and defeat!
This revised edition of the original Technical
Readout: 3025 features the most popular and powerful BattleMechs of
the Successor Wars, as well as selection of support vehicles,
aerospace craft and rare Star League-era 'Mechs. Each of these war
machines is illustrated in detail, accompanied by a description of
its history and capabilities and complete BattleTech game
statistics. Fully compatible with the BattleTech boxed game.
$15.00
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BattleTech Technical Readout: 3026 Revised
The year is 3026 and war has ravaged the thousands
of worlds of the Inner Sphere for centuries. Successor Lords send
clashing armies to conquer neighbors and re-establish the long-lost
Star League. Though the BattleMech is the king of the battlefield,
it is supported by a much vaster array of conventional vehicles that
fight every where from premier border worlds to the back waters of
beyond. When in the hands of an experienced field commander, even a
BattleMech must be leery when facing a company of tanks.
This revised edition of the original Technical
Readout: 3026 features the most common military vehicles of the
Succession Wars. Additionally, this colume contains nineteen
vehicles, aerospace fighters, DropShips and JumpShips mentioned in
the fictional context of the BattleTech universe but never before
presented in a technical readout.
$24.99
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BattleTech Technical Readout: 3039
The Succession Wars
In 2781 the Star League was officially abandoned, ending
a two hundred year-long Golden Age. In 2785 the Successor Lords launched a
series of massive conflicts that would rage for centuries and become known
as The Succession Wars. Such endless warfare has taken its toll and by the
Fourth Succession War of 3028, the technology employed on the battlefields
is a mere shadow of the height of the Star League. However, the discovery
of the Helm Memory Core is beginning to unlock such sought-after secrets,
with new BattleMechs and experimental technologies starting to make a
debut for the first time in centuries.
Classic BattleTech Technical Readout: 3039 is the
perfect “first Technical Readout” companion to the Classic BattleTech
Introductory Box Set. Combining the ’Mechs, vehicles and aerospace
fighters previously found in Technical Readout: 3025, Revised and
Technical Readout: 3026, Revised, this volume features some of the most
common units of the Succession Wars. Each machine is illustrated in
detail, accompanied by a description of its history, capabilities, game
stats, along with their most famous pilots.
$29.99 |
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Classic BattleTech Technical Readout: 3055 Upgrade
The Changing Face of Battle
In 3055, a new breed of Inner Sphere BattleMech started
rolling off assembly lines- specifically designed to counter the Clan
Invasion-while additional second-line Clan 'Mechs began to appear. Now,
twelve years later, those designs have become a staple of the modern
battlefield, giving rise to notable MechWarriors and new variants, while
the demands of the ever-popular Solaris VII Games has resulted in a
plethora of new dueling 'Mechs using prototype technology.
For the first time, Classic BattleTech Technical
Readout: 3055 Upgrade presents 'Mechs built using technology from
MaximumTech, Revised, as well as MapPack: Solaris VII. Upgraded in
appearance and technology, the designs first presented in the Solaris VII
box set and Solaris: The Reaches are now back in print, along with several
new Solaris VII designs. Additionally, as well as the upgraded appearance
of selected Clan designs, all the art work for Technical Readout: 3055
Upgrade is new, providing fresh illustrations of now classic Inner Sphere
BattleMechs.
$29.99
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Classic BattleTech Technical Readout: 3050 Upgrades
General Aleksandr Kerensky and three-quarters of the
Star League Defense Force departed human-occupied space more than two
hundred and fifty years ago, only to return in 3050 as the Clans: a
society dedicated to the highest warrior ideals and bent on conquering the
Inner Sphere. With their superior technology and OmniMechs, they almost
proved unstoppable, before their defeat at Tukayyid and its fifteen year
truce. The year is 3070, and while the Truce of Tukayyid has expired, the
Jihad rages. The Inner Sphere 'Mechs hastily upgraded with field
modifications to counter the Clans are proving their worth, as notable
pilots rise to become heroes and new, more time tested variants—sporting
weapons right out of R&D labs—make their presence felt, while the
Clan OmniMechs continue to prove they are still the cutting edge of
military technology.
Classic BattleTech Technical Readout: 3050 Upgrades
fully updates this venerable product, fleshing out the history of each
design, including notable MechWarriors/pilots, as well as providing fresh
illustrations. Additionally, all the 'Mechs, vehicles and aerospace
fighters originally found in the now out-of-print Technical Readout: 2750
are included.
$34.99 |
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BattleTech Technical Readout: 3057 Revised
In 3049, the first Clan forces appeared in the
Inner Sphere. Armed with advanced technologies of a long-dead age,
the warlike invaders unleashed a devastating blitzkrieg, capturing
world after world until a Clan victory seemed certain. Unable to
match the enemy's superior 'Mechs, the Inner Sphere militaries
increasingly turned to their combat fleets for relief, only to find
the skies filled with deadly Clan DropShips, JumpShips, and WarShips,
massive vessels not seen in the Inner Sphere for hundreds of years.
Now the Great Houses have begun to rebuild their own armadas and
stand ready to challenge the Clan invasers in the infinite
battlefield of space.
This revised edition of the original Technical
Readout: 3057 contains descriptions, illustrations, and full
Aerotech 2 statistics for the latest Inner Sphere and Clan
DropsShips, JumpShips, WarShips, small craft, and space stations
common in 3057. Additionally, this volume contains twenty-four
WarShips mentioned in the fictional context of the BattleTech
universe but never before presented in a technical readout.
$24.99
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BattleTech Technical Readout 3058
Incredible discoveries of ancient, long-buried Star
League records have uncovered dozens of BattleMech and vehicle designs
thought lost to antiquity. Re-tooled for the 31st century, these
blueprints have produced the latest and most effective weapons in the
Inner Sphere's life-or-death struggle against the invading Clans.
BattleTech Technical Readout: 3058
provides illustrations, descriptions and game statistics for these classic
units and for new Inner Sphere and Clan BattleMechs, including modular
BattleMech designs featured in full color. Technical Readout: 3058
also offers a host of tanks, hovercraft, and other armored vehicles
upgraded with the latest weapons and equipment.
$29.99
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BattleTech Technical Readout: 3060
The Great Houses of the Inner Sphere have created
a new Star League to end the clan threat, launching an all-out
attack against the most powerful Clan, Smoke Jaguar. During this
campaign, the Inner Sphere was assaulted by a new and deadly
creation: the ProtoMech. Swift and deadly, these half-size 'Mechs
proved agile and difficult to destroy. Now other Clans will quickly
field this potent new weapon against the Inner Sphere, hoping to
once more tip the balance of power in their favor.
BattleTech Technical Readout: 3060 provides
descriptions, game statistics and complete rules for using the
Clans' newest weapon in your BattleTech game: the ProtoMech. Armed
with new BattleMechs and weapons, the Inner Sphere takes the fight
to the Clans by striking at the Clan homeworlds. But the Clan forces
they face also have new BattleMechs, as well as vehicles constructed
with the Clans' vastly superior technology, and some other
surprises. Technical Readout: 3060 contains illustrations and
complete game statistics for the latest Inner Sphere and Clan
BattleMechs, tanks, hovercraft, VTOLs and more.
$20.00
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BattleTech Technical Readout: 3067
In the savage FedCom Civil War that rocked the
Lyran Alliance and the Federated Commonwealth for the past five
years, new machines of war have been rapidly tested and put in the
field to help turn the tide of battle in each faction's favor. The
Clans and other Houses have also been busy, as the internal and
external conflicts drive the rapid deployment of new military
hardware.
Classic BattleTech Technical Readout: 3067
provides descriptions, game statistics and illustrations for new
BattleMech and vehicle designs. It finally unveils the next
generation of Inner Sphere aerospace fighters and OmniFighters, as
well as the Clan's second-line fighters. A handful of Dropships are
also premiered. This technical readout includes those designs
previously published in the Field Manual series.
$22.00
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Project Phoenix
As the FedCom Civil War swung into high gear and
conflict swept through the Inner Sphere, the need for additional war
materials was paramount. However, unlike many companies, which
produced new, but expensive BattleMechs, a new upstart company
Vicore Industries took a different route. By taking centuries old
machines and upgrading both their physical as well as technological
capabilities, Vicore almost single handedly started a revolution
that provided a relatively cheap means to bring ´new´ BattleMechs
to the field commanders desperate for more assets.
Classic BattleTech Technical Readout: Project
Phoenix provides descriptions, game statistics and illustrations for
twenty-nine classic BattleMechs that have been upgraded both in
appearance and technology. Also, for the first time in any technical
readout, additional illustrations representing all the variants for
every design in the book are also included.
$19.99
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Classic BattleTech Technical Readout: Vehicle Annex
MechWarriors receive all the glory; aerospace fighter
pilots a close second; vehicles are considered the workhorses of any
military; infantry are even given their day in the sun in the minds of the
common citizen. But no battle could be waged, nor won, without the mammoth
apparatus of support vehicles that feed the war machines of the Great
Houses. From cargo trucks to tank airships, airborne MASH to communication
satellites, armored transport rails to coastal patrol boats, hauler
exoskeletons to LoaderMechs, even hover and wheeled police cruisers or
civilian vehicles conscripted into the military: the support vehicle is
the true backbone of any military machine.
Built using the construction rules found in Combat Equipment, Classic
BattleTech Technical Readout: Vehicle Annex™ provides a
never-before-seen look at the support vehicles behind the militaries of
every faction, as well as a slice of every day life in the BattleTech
universe. From tracked land-trains to police cruisers, Luxury VTOLs to
Fix-wing passenger planes, satellites, super-heavy naval surface ships,
IndustrialMechs and more: the gamut of the BattleTech universe, fully
illustrated for the first time.
$29.99
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BattleTech Map Set Compilation #1
The Classic BattleTech Map Set Compilation Volume
I compiles the maps from BattleTech Map Sets #2, #3 and #4 into a
single super map set that includes twenty-four 22" x 17"
maps. Additionally, though they retain their original paintings,
these new maps have all terrain clearly marked on every hex, making
play easier then ever on these classic maps.
$29.99
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MapPack: Solaris VII
Welcome to the Gaming World
Check your myomers; calibrate your actuators; fine-tune
your gyro; load-out the newest prototype weapons and never forget to check
with your image consultant, while keeping your stable manager happy. On
Solaris VII war is a sport and your career can die quicker than a
Clan-made PPC slicing through your cockpit. Whether your stable manager is
out to get you, the mafia is on your tail, or your next opponent has a
piece of new technology you’ve never heard of before, on Solaris VII the
stakes are always high and success higher provided you can seize it.
MapPack: Solaris VII provides players with information
on the gaming world and the stables that run it. Additionally, a slew of
new Level 3 weapons and equipment tailor made for the close-in
rough-and-tumble fighting of Solaris VII duels is included. Also provided
are nine previously published Solaris VII Maps, now compiled together and
re-printed for the first time; rules for using these map in standard
Classic BattleTech play are provided.
$29.99
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BattleTech Map Set #5
Includes: Features exotic new terrain types,
including 2 Large Mountain, 2 Deep Canyon, 2 Moonscape and 2 Open
Terrain maps.
$15.00
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BattleTech Map Set #7
This is a product that you the fans put together.
We took your suggestions you gave us and this is the results. This
set has 9 maps for which they all can be placed together for one
huge battle map.
$18.00
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House Davion
House Davion has dominated Inner Sphere politics,
especially the military-industrial complex, for centuries. A drive for
technological innovation that reaches both the military and civilian
sectors; a society built around the freedoms of the every-day man; a
feudal system that empowers the First Prince of House Davion like no
other: the swords of the Federated Suns have sliced out the largest and
arguably most powerful realm in the history of mankind. Despite of the
recent ravages of a civil war, the people of House Davion know their place
in history.
Handbook: House Davion provides an in-depth look at the politics, the
cultures and the ever-present military of one of the most dominant players
in the Inner Sphere. Yet Handbook: House Davion includes more than just
background information, providing a plethora of new creatures, personnel
weapons, life paths and more, for both Classic BattleTech and Classic
BattleTech RPG campaigns set in the Federated Suns!
$34.99
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Handbook: House Marik
Wings of the Eagle
Wracked for centuries by civil wars, House Marik's Free
Worlds League has endured by virtue of the tenacity and diversity of its
people. Now, led by the strongest Captain-General in half a millennium,
House Marik has stretched its wings, pushing the shadows of its influence
across the Inner Sphere. Both by its revitalzied military and an economic
might that challenges even the ages-old dominance of House Steiner, the
eagle soars proudly, as do the people who wave its banner.
The Second in a new, dynamic Classic BattleTech series,
Handbook: House Marik compiles the crucial history, politics and cultures
of the Inner Sphere's first Great House. More than just a sourcebook,
Handbook: House Marik includes rules for both Classic BattleTech and
Classic BattleTech RPG campaigns, including new support vehicles,
creatures, personal weapons, life paths and more!
$34.99
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Handbook: House Steiner
For centuries, the merchant princes of the Lyran
Commonwealth survived as much through economic might as by the cloak
and dagger, steadily growing in strength until their influence could
be felt across the Inner Sphere. Now emerging from the ruins of a
short-lived alliance and a bloody civil war, a bold new identity has
taken hold of the people united under the mighty fist of House
Steiner
Kicking off a new series, Handbook:House Steiner
brings the essential history, politics and culture of one of the
Inner Sphere's most powerful nations to life for a new generation of
Classic Battletech players. More than a mere sourcebook,
Handbook:House Steiner provides rules for both Classic BattleTech
and Classic BattleTech RPG campsigns, including new personal
equipment, creatures, life paths, and more - all tailored for
players and campaigns based on the Lyran state!
$34.99
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Classic BattleTech Mercenaries Supplemental II
Pirate or Merc?
Kell Hounds. Northwind Highlanders. Blue Star
Irregulars. Literally a thousand and one mercenary units populate the
Inner Sphere, yet these are the house hold names that captivate the common
man. But for every top, there is a bottom. Gray's Ghosts. Kraken
Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others
'down-on-their-luck,' and others 'salvation' when the job's small enough
and the pay just right. But for these hard-boiled warriors, life isn't
cheap. Life hardly exists at all!
A companion volume to Classic BattleTech Field Manual:
Mercenaries, Revised, and Mercenaries Supplemental, Mercenaries
Supplemental II delves into the dregs of the mercenary world, allowing
players to use these unique mercenaries in their Classic BattleTech
campaigns. Additional rules for mercenary creation include non-BattleMech
Unit Tech Levels, special renegade and freelancer mercenary paths, as well
as rules for playing mercenaries in different BattleTech eras, from the
Star League, to the Succession Wars, to the present.
$24.99
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Mercenaries Supplemental Update
The Edge of Extinction
In October 3067, a war began that unleashed horrors upon
the Great Houses, atrocities thought abandoned with the First Succession
War. And for the mercenaries of the Inner Sphere, this war has
far-reaching consequences. With the heart and soul of the mercenary trade
annihilated on Outreach, the reliability of every mercenary command is
called into question. Some Houses now consider their most stalwart
work-for-hire commands as enemies, and mercenaries, from the elite to the
dregs, are fighting for their lives... and more importantly, their
reputations.
Classic BattleTech Mercenaries Supplemental Update
details the fallout of the opening years of the Jihad and its impact on
mercenaries. This product updates all major mercenary commands currently
embroiled in the Jihad, covers the various Hiring Halls, and provides
details on brand-new mercenary commands springing up from the remains of
commands shattered in the opening years of the Jihad. Mercenaries
Supplemental Update includes rules for running mercenary commands during
this era and a section describing newly premiered battlefield units.
$24.99
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Jihad Hot Spots: 3070
For a year, the winds of chaos have scoured the Inner
Sphere, as terrorism and weapons of mass destruction are used on a scale
not seen since the First Succession War. Confusion reigns, and each
faction finds itself isolated amid its own turmoil. All seems lost. Yet as
a new decade dawns, glimpses of the greater whole begin to appear through
the dark clouds. The true battle has only just begun....
Jihad Hot Spots: 3070 continues the stunning events
revealed in Dawn of the Jihad, using the same rolling format and immersing
readers directly in the action as never before. Players of both Classic
BattleTech and Classic BattleTech RPG will find framework rules to run any
type of campaign in regions throughout the Inner Sphere.
$24.99
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Dawn of the Jihad
Two centuries in the making, November 3067 sees the
culmination of work begun by Primus Conrad Toyama of ComStar, successor to
Jerome Blake and the man singly responsible for turning ComStar into a
pseudo-religious organization with a vision: to lead mankind to the
light... by any means necessary.
With the dissolution of the Star League, a shadowy power
behind the fanatical and secretive Word of Blake pulls the strings taunt
in righteous anger, launching a war to bring humanity to its knees.
But amidst the chaos and confusion swirling across a
thousand light years all it not as it appears. Friend becomes foe and
today's truth is the falsehoods of tomorrow. Can the Inner Sphere survive
the opening of ComStar's box of secrets?
Dawn of the Jihad hammers and shakes the Classic
BattleTech universe to its foundation, describing the opening year in a
decade's long struggle for the very survival of humanity. The series of
events presented in this book unfold in a rolling format, allowing readers
to immerse directly into the action as never before. Players of both
Classic BattleTech and Classic BattleTech RPG will also find framework
rules to run almost any type of campaign set in this chaotic time.
$24.99
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Interstellar Players
Truth or Smoke and Mirrors?
In a universe spanning more than a thousand light years,
the mighty House Leaders and Clan Khans rule their star empires with
absolute power... at least they'd like to believe so.
Illuminati. Genecaste. Order of Cincinnatus. Irian
Corporate Cabal. Behind the House thrones and Clan Halls a hundred and
more such secret organizations wield immense power. Insinuating their
influence into every level of society and government from the Magistracy
of Canopus to the Clan homeworlds, these power brokers and secret
societies can simply make life difficult for the average Joe, or shake the
very foundation of the Inner Sphere.
Interstellar Players describes the most powerful and
influential people, organizations and entities behind the scenes of the
Classic BattleTech universe. Some are firmly established, but shown in a
way you've never seen them before, while others are wholly new, only
recently come to light. Either way, gamemasters and players can decide
which of these players are real and which are paranoid fantasies. Any of
these shadowy groups, from this sourcebook or the gamemaster's
imagination, can become the ultimate villain in any type of BattleTech
campaign. Let your imaginations run wild!
$24.99
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FedCom Civil War
Brother Vs. Sister
For five long years, two of the most powerful
Great Houses have been in the grip of a bloody civil war. Raging
across eight hundred planets and a thousand light years, it has
affected countless billions. Now as the dust settles, the full story
can be revealed.
The FedCom Civil War sourcebook details the action
involving every line unit throughout the civil war. Wave maps and
full regiment listings break down the maneuvering and battles fought
by individual forces. Expansive information on over forty war-torn
worlds included.
$24.99
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Historicals: Brush Wars
Low Intensity Warfare
The Ronin Wars. The Andurien/Magistracy invasion of
House Liao. The Anton Revolt and subsequent Marik Civil War. Against the
empire-spanning conflicts of the Fourth Succession War, Clan Invasion and
FedCom Civil War, historians all too often forget such important
conflicts, relegating them to the category of "low intensity
warfare." Yet it is these very conflicts that tend to shape the
internal politics and culture of each faction, often with more profound
impact than the largest wars.
The Historical: Brush Wars campaign sourcebook details
the actions involving every line unit in the most important "low
level conflicts" of the early thirty-first century. Maps and full
regiment listings convey additional details, while ample campaign rules
provide a framework allowing players to replay every detail of each war.
$24.99
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Historicals: War of 3039
Beware the Slumbering Dragon!
On 20 August, 3028, Hanse Davion of the Federated
Suns launched the most successful Succession War in history.
Simultaneously capturing half of the Capellan Confederation,
sidelining the power of House Liao for decades, while launching a
union that would eventually lead to the formation of the largest,
strongest interstellar power since the original Star League—the
Federated Commonwealth. However the Fox could not be content with
such success and a scant decade later moved to crush his age old
enemy, House Kurita. In April 3039, forces of Houses Davion and
Steiner moved to slay an apparently weakened Dragon only to find the
fury of teeth and claws.
The first in a new series, the Historicals: War of
3039 campaign sourcebook details the action involving every line
unit in this pivotal war. Wave maps and full regiment listings
convey additional details, while ample campaign rules provide a
framework allowing players to replay every laser shot and autocannon
blast.
$29.99
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A Guide to Covert Ops
A space armada slowly takes shape a hundred
million kilometers above the elliptical plane of a star; the target
planet does not have the military to stop the massive BattleMech
invasion about to be unleashed on their world. Instead, a handful of
men slowly maneuver in disguised, pressurized, polymer bags towards
their targets. After attaching to the ships, they cut a hole in the
bulkhead and sneak towards the fragile Kearny Fuchida core that
makes interstellar travel possible. Knowing death is the only
outcome, they disable the fleet, aborting the invasion before it has
begun, changing the course of history. They have no name, no
history, no life beyond their service to the State. They are covert
operatives.
A Guide to Covert Ops provides detailed
information on every intelligence agency in the BattleTech universe.
Additionally, extensive Life Paths covering everything from DEST to
Lohengrin and Valkyrie to guerilla insurgents are included. Finally,
new specialized espionage gear, campaigning rules and a complete
adventure provide all the information and tools player and
gamemasters alike will need to enter the covert world of special
ops.
$24.99
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Battletech Field Manual: Periphery
Beyond the Great Houses of the Inner Sphere lies the
untamed Periphery. Filled with young souls seeking adventure and freedom,
the Periphery is a watershed for every stripe of humanity. This diversity
has spawned powerfuls Inner Sphere-like political coalitions, roving
pirates, one-world lesser powers and bandit kingdoms striving for
legitimacy. Wild, uncivilized and deadly, the Periphery is a turbulent
frontier where any warrior who dares can be king.
Battletech Field Manual: Periphery describes the various
factions that make up the Periphery:Magistracy of Canopus, Taurian
Concordat, Marian Hegemony, Outworlds Alliance, Circinus Federation, the
Lesser Periphery States, Bandit Kingdoms and the Deep Periphery. This
sourcebook describes the history, military doctrine, traditions and
tactics of each Periphery faction, plus special rules that reflect the
exclusive capabilities of each Periphery regiment, as well as new weapons
and 'Mechs unique to the Periphery.
$22.00
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Living Legends
Spying on the Clans is hard enough, but when an
unknown Warship jumps into the system all hell breaks loose! It's up
to the player characters to solve the mystery without starting a
war, blowing their cover or worse. This MechWarrior adventure
includes a sourcebook section describing the various systems on
board a Warship, including detailed deck plans.
$10.00
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Day of Heroes
This BattleTech scenario pack describes the battle
for Glengarry, supplying all the information players need to
re-create the campaign fought by Alex Carlyle during the Skye March
Rebellion as recounted in the novel Blood of Heroes.
$12.00
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The Periphery
Beyond the boundaries of the Inner Sphere lies the
vast region of space known as the Periphery. High-tech pirates raid
the spaceways as countless kingdoms struggle to maintain their
independence. Alone, these petty governments have little effect on
Inner Sphere politics. Collectively, however, they represent a
crucial element in the balance of power. The Periphery sourcebook
describes in detail the worlds, people and armies of this unique
area of space.
$18.00
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The Battle of Coventry
This scenario pack for BattleTech lets you
re-create one of the biggest battles in the history of 'Mech
warfare, straight from the pages of Michael Stackpole's novel,
Malicious Intent. Take the part of the aggressive Jade Falcons or
the brave Inner Sphere troops defending one of the most important
planets in the Lyran Alliance. Your success or failure could decide
the fate of billions of lives.
$12.00
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First Strike!
Launch into BattleTech with First Strike! This
companion volume for the BattleTech and CityTech boxed games
presents new scenarios for beginning and experienced players and
provides the tools to build your own, for endless hours of fun!
$12.00
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Northwind Highlanders
This scenario pack re-creates the exploits of the
Northwind Highlanders, one of the Inner Sphere's oldest and most
respected mercenary units. Players can take the unit through its
entire history, from the Highlanders' earliest pre-BattleMech
conflicts to their battles against Clan Smoke Jaguar. A complete
history of the unit, force roster and descriptions of prominent
characters are included.
$12.00
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The Dragon Roars
Dive into an epic BattleTech campaign with The
Dragon Roars. The forces of the Draconis Combine and its allies
clash with Clan Smoke Jaguar in a desperate struggle that will
decide the fate of the Inner Sphere. Based on theevents in Michael
Stackpole's BattleTech novel, Grave Covenant, this scenario pack
includes rules for use with the BattleForce 2 game system.
$12.00
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Twilight of the Clans
The Clan invasion shattered the Inner Sphere. Now,
the Inner Sphere has united to strike back at the Clan homeworlds!
This BattleTech scenario pack picks up where The Dragon Roars left
off, allowing players to relive the climactic battles from the epic
Twilight of the Clans novel series. Includes scenarios for
BattleSpace and a complete BattleForce 2 campaign.
$12.00
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Operation: Stiletto 010912
Until now, BattleTech scenario packs only allowed
players to relive the exploits of established units, recreating
battles that are already history. The first in a new breed of
adventures, Operation: Stiletto breaks that mold. Using an
innovative track system, this BattleTech campaign book allows you to
take your own unit through a massive campaign across the Shattered
Sphere of 3062. You call the shots in an all-new BattleTech
epic...will you have what it takes?
$15.00
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Operation: Flashpoint
Traditionally, BattleTech scenario packs only
allowed players to relive the exploits of established units,
recreating battles that are already history. The second in a new
breed of adventures, Operation: Flashpoint breaks the mold. Using an
innovative track system, this BattleTech campaign book allows you to
take your own unit through a linked series of mission set against
the backdrop of the brewing Federated Commonwealth civil war. You
call the shots in an all-new BattleTech epic ... will you have what
it takes?
$15.00
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