Sci-Fi War Games - BattleTech - FASA - Fanpro & Catalyst Game Labs

 

Classic BattleTech Introductory Box Set

Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!

The Classic BattleTech Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:

  • 24 unpainted, instantly ready-to-play plastic BattleMech miniatures
  • One 12-page full-color quick-start rulebook will have you into the action in minutes
  • One 32-page book of pre-generated BattleMech Record Sheets
  • One 80-page full-color rulebook
  • Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
  • One16-page full-color Painting and Tactics Guide
  • Two heavy-duty cards of compiled tables
  • Two 22" x 27" full-color mapsheets, with two different maps printed on either side
  • Two six-sided dice
  • One full-color, poster-sized map of the Inner Sphere circa 3067

$39.99

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BattleTech: Tactical Operations

Forces On World

Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!

Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures.

$49.99

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The Gearhead’s Handbook

How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re about to dive into BattleTech construction!

A companion volume to Total Warfare, the Classic BattleTech TechManual combines all the construction rules for the various units presented in that core rules set. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. More than just a rulebook, however, the TechManual presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado!

$39.95

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StarterBook: Sword and Dragon

Take Command!

The Fox’s Teeth

McKinnon’s Company of House Davion’s Seventh Crucis Lancers, the detached "Fox’s Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.

Sorenson’s Sabres

A detached command originally from the legendary Fifth Sword of Light, Sorenson’s Sabres are a deadly unit among the elite of House Kurita’s samurai, dedicated to cutting a swath through new and ancient enemies alike.

A new series, the Starterbooks are a perfect way to jump into the further excitement of the Classic BattleTech universe once players have tried their hands at BattleTech. Starterbook: Sword and Dragon provides a short synopsis of the conflicts between the ancient enemies of House Davion and House Kurita, as well as a brief history and personal dossiers on the members of these two legendary combat commands. Including record sheets for everyone in the command - which includes eight, never-before-seen ’Mech variants - as well as a unique track system that allows players to develop their own scenarios, players will be firing autocannons and tossing PPC lightning at one another in no time!

The Classic BattleTech Introductory Box Set is required to use Starterbook: Sword and Dragon.

$19.99

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Jihad Hot Spots: 3072

The Glimmer of Hope!

For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake’s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last.

Jihad Hot Spots: 3072 continues the series begun with Dawn of the Jihad, bringing the readers into the ongoing chaos and horror of the Sphere-spanning war, as seen from the eyes of those who fight - and die - in this epic conflict. Players of both Classic BattleTech and the Classic BattleTech RPG will find additional rules and campaign tracks within to continue their campaigns across the Inner Sphere as the Blakist holy war rages on. Finally, Jihad Hot Spots: 3072 contains a mini-Technical Readout section - including record sheets - for several new units, including the six new celestial-series Word of Blake OmniMechs.

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Classic Battleteck - Jihad Conspiracies

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with “White Noise”, a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.

Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War!

$24.99

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Jihad Secrets: The Blake Documents

Centuries-old Secrets Revealed!

Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he’s using that knowledge to send a coalition of forces against one of the Blakists’ hidden five worlds: the Ruins of Gabriel. More importantly, he’s found a connection to the single greatest mystery in the last half-millennia. Aware he’s almost guaranteed his death at the hands of a Blakist fanatic, Uncle Chandy knows the time has come to stand in the light and reveal the secrets that will change the tide of the Jihad!

Jihad Secrets: The Blake Documents contains a wealth of information on the current universe-shaking Jihad storyline, providing more "hard facts" than any book to date. Detailed information on the opening years of the Jihad, including maps of the most significant conflicts; a current 3075 “Around the Sphere” in the same vein as the Jihad Hot Spots series provides up-to-date information on the latest happenings; biographies of more than twenty individuals important to the Jihad; a complete description of all Word of Blake forces, including unit logos; and the hidden history of Clan Wolverine and the Minnesota Tribe revealed! A complete rules section rounds the book out, with game play rules for taking any Word of Blake division into the field, construction rules for “primitive units,” and new ’Mechs, including Clan Wolverine’s Mercury II, Pulverizer, and Stag, the “primitive” Dervish and the mysterious Raptor II.

$24.99

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Total Warfare

The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech— the perfect companion for standard tournament play.

$39.99

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Classic BattleTech Roleplaying Game

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!

$29.99

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Classic BattleTech Miniatures Rules

It is the 31st century-a time of war. Vast star empires struggle for control of thousands of star systems light years apart. The ultimate weapon on these future, alien landscapes is the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block.

The Classic BattleTech Miniatures Rules set allows players to leave behind their paper maps and cardboard counters and jump into the exciting visual world of BattleTech miniatures and full 3-D terrain. Lavishly illustrated with over a hundred photos, this book is a visual feast that brings the might and majesty of the marching armies-including every unit logo and flapping banner-of the Clans and House lords to the players.

This book also features a complete section on the MechWarrior: Dark Age game produced by WizKids Games LLC. This includes an introductory section and a color photo of every new infantry unit, vehicle and BattleMech in the game, quickly bringing BattleTech fans up to date on the MechWarrior: Dark Age universe. A rules section also allows players to use MechWarrior: Dark Age miniatures with Classic BattleTech miniatures rules. With the record sheets that will be published in the Classic BattleTech Record Sheets: MechWarrior I or found on the BattleTech website at www.classicbattletech.com, a whole new world of BattleTech play is available!

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BattleTech Master Rules

This is the new revised edition. BattleTech Master Rules replaces the BattleTech Compendium: The Rules of Warfare as the single-source rulebook for advanced BattleTech players. The complete guide to combat in the 31st century, it includes all the rules needed to simulate exciting conflicts between BattleMechs, vehicles and infantry, as well as special rules for artillery, hostile environments, air and naval forces, and much more. This new rulebook combines material from BattleTech, 4th Edition; CityTech, Second Edition, and other sources in the most comprehensive set of rules ever published for the BattleTech game system. Also included are complete new table-top miniatures rules that let players play BattleTech in three-dimensional terrain. Inner Sphere and Clan 'Mech designs, plus scenario-building rules and the Battle Value System for balancing forces, let players create their own BattleTech games from the ground up, and make this book a must-have manual for BattleTech enthusiasts.

$22.00

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AeroTech 2 Revised

In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivalling the heaviest of 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.

Add the ecisting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, Revised, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and RPG games. These rules also support stand-alone air- or space-combat scenarios.

This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe.

$24.99

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Combat Operations 

The FedCom Civil War:

  • 89 Federated Suns regiments/RCT/Militia units
  • 75 Lyran Alliance regiments/RCT/Militia units
  • 41 mercenary regiments
  • 8 ComStar Divisions
  • 11 Draconis Combine regiments
  • 2 Capellan Confederation regiments

All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it! The Classic BattleTech Combat Operations rules expansion is the most comprehensive rules system for campaign play ever published for BattleTech.

Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe.

BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force.

AeroTech 2 Operations Rules: Expanded rules provide additional depth of play for any AeroTech 2 game, as well as integrated BattleTech and AeroTech 2 play.

Infantry Platoon Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided.

Strategic Game: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare-combat, technology, subterfuge and assassination, politics and more-is provided.

$24.99

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BattleTech Technical Readout: 3025

In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll, and 'Mechs have become scarce and valuable. The prsence of these behemoths on the battlefield often spells the difference between victory and defeat!

This revised edition of the original Technical Readout: 3025 features the most popular and powerful BattleMechs of the Successor Wars, as well as selection of support vehicles, aerospace craft and rare Star League-era 'Mechs. Each of these war machines is illustrated in detail, accompanied by a description of its history and capabilities and complete BattleTech game statistics. Fully compatible with the BattleTech boxed game.

$15.00

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BattleTech Technical Readout: 3026 Revised

The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border worlds to the back waters of beyond. When in the hands of an experienced field commander, even a BattleMech must be leery when facing a company of tanks.

This revised edition of the original Technical Readout: 3026 features the most common military vehicles of the Succession Wars. Additionally, this colume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout.

$24.99

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BattleTech Technical Readout: 3039

The Succession Wars

In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core is beginning to unlock such sought-after secrets, with new BattleMechs and experimental technologies starting to make a debut for the first time in centuries.

Classic BattleTech Technical Readout: 3039 is the perfect “first Technical Readout” companion to the Classic BattleTech Introductory Box Set. Combining the ’Mechs, vehicles and aerospace fighters previously found in Technical Readout: 3025, Revised and Technical Readout: 3026, Revised, this volume features some of the most common units of the Succession Wars. Each machine is illustrated in detail, accompanied by a description of its history, capabilities, game stats, along with their most famous pilots.

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Classic BattleTech Technical Readout: 3055 Upgrade

The Changing Face of Battle

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines- specifically designed to counter the Clan Invasion-while additional second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games has resulted in a plethora of new dueling 'Mechs using prototype technology.

For the first time, Classic BattleTech Technical Readout: 3055 Upgrade presents 'Mechs built using technology from MaximumTech, Revised, as well as MapPack: Solaris VII. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. Additionally, as well as the upgraded appearance of selected Clan designs, all the art work for Technical Readout: 3055 Upgrade is new, providing fresh illustrations of now classic Inner Sphere BattleMechs.

$29.99

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Classic BattleTech Technical Readout: 3050 Upgrades

General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their superior technology and OmniMechs, they almost proved unstoppable, before their defeat at Tukayyid and its fifteen year truce. The year is 3070, and while the Truce of Tukayyid has expired, the Jihad rages. The Inner Sphere 'Mechs hastily upgraded with field modifications to counter the Clans are proving their worth, as notable pilots rise to become heroes and new, more time tested variants—sporting weapons right out of R&D labs—make their presence felt, while the Clan OmniMechs continue to prove they are still the cutting edge of military technology.

Classic BattleTech Technical Readout: 3050 Upgrades fully updates this venerable product, fleshing out the history of each design, including notable MechWarriors/pilots, as well as providing fresh illustrations. Additionally, all the 'Mechs, vehicles and aerospace fighters originally found in the now out-of-print Technical Readout: 2750 are included.

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BattleTech Technical Readout: 3057 Revised

In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips, massive vessels not seen in the Inner Sphere for hundreds of years. Now the Great Houses have begun to rebuild their own armadas and stand ready to challenge the Clan invasers in the infinite battlefield of space.

This revised edition of the original Technical Readout: 3057 contains descriptions, illustrations, and full Aerotech 2 statistics for the latest Inner Sphere and Clan DropsShips, JumpShips, WarShips, small craft, and space stations common in 3057. Additionally, this volume contains twenty-four WarShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout.

$24.99

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BattleTech Technical Readout 3058

Incredible discoveries of ancient, long-buried Star League records have uncovered dozens of BattleMech and vehicle designs thought lost to antiquity. Re-tooled for the 31st century, these blueprints have produced the latest and most effective weapons in the Inner Sphere's life-or-death struggle against the invading Clans.

BattleTech Technical Readout: 3058 provides illustrations, descriptions and game statistics for these classic units and for new Inner Sphere and Clan BattleMechs, including modular BattleMech designs featured in full color. Technical Readout: 3058 also offers a host of tanks, hovercraft, and other armored vehicles upgraded with the latest weapons and equipment.

$29.99

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BattleTech Technical Readout: 3060

The Great Houses of the Inner Sphere have created a new Star League to end the clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size 'Mechs proved agile and difficult to destroy. Now other Clans will quickly field this potent new weapon against the Inner Sphere, hoping to once more tip the balance of power in their favor.

BattleTech Technical Readout: 3060 provides descriptions, game statistics and complete rules for using the Clans' newest weapon in your BattleTech game: the ProtoMech. Armed with new BattleMechs and weapons, the Inner Sphere takes the fight to the Clans by striking at the Clan homeworlds. But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLs and more.

$20.00

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BattleTech Technical Readout: 3067

In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment of new military hardware.

Classic BattleTech Technical Readout: 3067 provides descriptions, game statistics and illustrations for new BattleMech and vehicle designs. It finally unveils the next generation of Inner Sphere aerospace fighters and OmniFighters, as well as the Clan's second-line fighters. A handful of Dropships are also premiered. This technical readout includes those designs previously published in the Field Manual series.

$22.00

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Project Phoenix

As the FedCom Civil War swung into high gear and conflict swept through the Inner Sphere, the need for additional war materials was paramount. However, unlike many companies, which produced new, but expensive BattleMechs, a new upstart company Vicore Industries took a different route. By taking centuries old machines and upgrading both their physical as well as technological capabilities, Vicore almost single handedly started a revolution that provided a relatively cheap means to bring ´new´ BattleMechs to the field commanders desperate for more assets.

Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included.

$19.99

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Classic BattleTech Technical Readout: Vehicle Annex

MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machines of the Great Houses. From cargo trucks to tank airships, airborne MASH to communication satellites, armored transport rails to coastal patrol boats, hauler exoskeletons to LoaderMechs, even hover and wheeled police cruisers or civilian vehicles conscripted into the military: the support vehicle is the true backbone of any military machine.

Built using the construction rules found in Combat Equipment, Classic BattleTech Technical Readout: Vehicle Annex™ provides a never-before-seen look at the support vehicles behind the militaries of every faction, as well as a slice of every day life in the BattleTech universe. From tracked land-trains to police cruisers, Luxury VTOLs to Fix-wing passenger planes, satellites, super-heavy naval surface ships, IndustrialMechs and more: the gamut of the BattleTech universe, fully illustrated for the first time.

$29.99

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BattleTech Map Set Compilation #1

The Classic BattleTech Map Set Compilation Volume I compiles the maps from BattleTech Map Sets #2, #3 and #4 into a single super map set that includes twenty-four 22" x 17" maps. Additionally, though they retain their original paintings, these new maps have all terrain clearly marked on every hex, making play easier then ever on these classic maps.

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MapPack: Solaris VII

Welcome to the Gaming World

Check your myomers; calibrate your actuators; fine-tune your gyro; load-out the newest prototype weapons and never forget to check with your image consultant, while keeping your stable manager happy. On Solaris VII war is a sport and your career can die quicker than a Clan-made PPC slicing through your cockpit. Whether your stable manager is out to get you, the mafia is on your tail, or your next opponent has a piece of new technology you’ve never heard of before, on Solaris VII the stakes are always high and success higher provided you can seize it.

MapPack: Solaris VII provides players with information on the gaming world and the stables that run it. Additionally, a slew of new Level 3 weapons and equipment tailor made for the close-in rough-and-tumble fighting of Solaris VII duels is included. Also provided are nine previously published Solaris VII Maps, now compiled together and re-printed for the first time; rules for using these map in standard Classic BattleTech play are provided.

$29.99

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BattleTech Map Set #5

Includes: Features exotic new terrain types, including 2 Large Mountain, 2 Deep Canyon, 2 Moonscape and 2 Open Terrain maps.

$15.00

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BattleTech Map Set #7

This is a product that you the fans put together. We took your suggestions you gave us and this is the results. This set has 9 maps for which they all can be placed together for one huge battle map.

$18.00

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House Davion

House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG campaigns set in the Federated Suns!

$34.99

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Handbook: House Marik

Wings of the Eagle

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that challenges even the ages-old dominance of House Steiner, the eagle soars proudly, as do the people who wave its banner.

The Second in a new, dynamic Classic BattleTech series, Handbook: House Marik compiles the crucial history, politics and cultures of the Inner Sphere's first Great House. More than just a sourcebook, Handbook: House Marik includes rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new support vehicles, creatures, personal weapons, life paths and more!

$34.99

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Handbook: House Steiner

For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner

Kicking off a new series, Handbook:House Steiner brings the essential history, politics and culture of one of the Inner Sphere's most powerful nations to life for a new generation of Classic Battletech players. More than a mere sourcebook, Handbook:House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campsigns, including new personal equipment, creatures, life paths, and more - all tailored for players and campaigns based on the Lyran state!

$34.99

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Classic BattleTech Mercenaries Supplemental II

Pirate or Merc?

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.

$24.99

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Mercenaries Supplemental Update

The Edge of Extinction

In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses now consider their most stalwart work-for-hire commands as enemies, and mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their reputations.

Classic BattleTech Mercenaries Supplemental Update details the fallout of the opening years of the Jihad and its impact on mercenaries. This product updates all major mercenary commands currently embroiled in the Jihad, covers the various Hiring Halls, and provides details on brand-new mercenary commands springing up from the remains of commands shattered in the opening years of the Jihad. Mercenaries Supplemental Update includes rules for running mercenary commands during this era and a section describing newly premiered battlefield units.

$24.99

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Jihad Hot Spots: 3070

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun....

Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG will find framework rules to run any type of campaign in regions throughout the Inner Sphere.

$24.99

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Dawn of the Jihad 

Two centuries in the making, November 3067 sees the culmination of work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man singly responsible for turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light... by any means necessary.

With the dissolution of the Star League, a shadowy power behind the fanatical and secretive Word of Blake pulls the strings taunt in righteous anger, launching a war to bring humanity to its knees.

But amidst the chaos and confusion swirling across a thousand light years all it not as it appears. Friend becomes foe and today's truth is the falsehoods of tomorrow. Can the Inner Sphere survive the opening of ComStar's box of secrets?

Dawn of the Jihad hammers and shakes the Classic BattleTech universe to its foundation, describing the opening year in a decade's long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse directly into the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG will also find framework rules to run almost any type of campaign set in this chaotic time.

$24.99

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Interstellar Players

Truth or Smoke and Mirrors?

In a universe spanning more than a thousand light years, the mighty House Leaders and Clan Khans rule their star empires with absolute power... at least they'd like to believe so.

Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls a hundred and more such secret organizations wield immense power. Insinuating their influence into every level of society and government from the Magistracy of Canopus to the Clan homeworlds, these power brokers and secret societies can simply make life difficult for the average Joe, or shake the very foundation of the Inner Sphere.

Interstellar Players describes the most powerful and influential people, organizations and entities behind the scenes of the Classic BattleTech universe. Some are firmly established, but shown in a way you've never seen them before, while others are wholly new, only recently come to light. Either way, gamemasters and players can decide which of these players are real and which are paranoid fantasies. Any of these shadowy groups, from this sourcebook or the gamemaster's imagination, can become the ultimate villain in any type of BattleTech campaign. Let your imaginations run wild!

$24.99

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FedCom Civil War

Brother Vs. Sister

For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now as the dust settles, the full story can be revealed.

The FedCom Civil War sourcebook details the action involving every line unit throughout the civil war. Wave maps and full regiment listings break down the maneuvering and battles fought by individual forces. Expansive information on over forty war-torn worlds included.

$24.99

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Historicals: Brush Wars

Low Intensity Warfare

The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to shape the internal politics and culture of each faction, often with more profound impact than the largest wars.

The Historical: Brush Wars campaign sourcebook details the actions involving every line unit in the most important "low level conflicts" of the early thirty-first century. Maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every detail of each war.

$24.99

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Historicals: War of 3039

Beware the Slumbering Dragon!

On 20 August, 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. Simultaneously capturing half of the Capellan Confederation, sidelining the power of House Liao for decades, while launching a union that would eventually lead to the formation of the largest, strongest interstellar power since the original Star League—the Federated Commonwealth. However the Fox could not be content with such success and a scant decade later moved to crush his age old enemy, House Kurita. In April 3039, forces of Houses Davion and Steiner moved to slay an apparently weakened Dragon only to find the fury of teeth and claws.

The first in a new series, the Historicals: War of 3039 campaign sourcebook details the action involving every line unit in this pivotal war. Wave maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every laser shot and autocannon blast.

$29.99

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A Guide to Covert Ops

A space armada slowly takes shape a hundred million kilometers above the elliptical plane of a star; the target planet does not have the military to stop the massive BattleMech invasion about to be unleashed on their world. Instead, a handful of men slowly maneuver in disguised, pressurized, polymer bags towards their targets. After attaching to the ships, they cut a hole in the bulkhead and sneak towards the fragile Kearny Fuchida core that makes interstellar travel possible. Knowing death is the only outcome, they disable the fleet, aborting the invasion before it has begun, changing the course of history. They have no name, no history, no life beyond their service to the State. They are covert operatives.

A Guide to Covert Ops provides detailed information on every intelligence agency in the BattleTech universe. Additionally, extensive Life Paths covering everything from DEST to Lohengrin and Valkyrie to guerilla insurgents are included. Finally, new specialized espionage gear, campaigning rules and a complete adventure provide all the information and tools player and gamemasters alike will need to enter the covert world of special ops.

$24.99

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Battletech Field Manual: Periphery

Beyond the Great Houses of the Inner Sphere lies the untamed Periphery. Filled with young souls seeking adventure and freedom, the Periphery is a watershed for every stripe of humanity. This diversity has spawned powerfuls Inner Sphere-like political coalitions, roving pirates, one-world lesser powers and bandit kingdoms striving for legitimacy. Wild, uncivilized and deadly, the Periphery is a turbulent frontier where any warrior who dares can be king.

Battletech Field Manual: Periphery describes the various factions that make up the Periphery:Magistracy of Canopus, Taurian Concordat, Marian Hegemony, Outworlds Alliance, Circinus Federation, the Lesser Periphery States, Bandit Kingdoms and the Deep Periphery. This sourcebook describes the history, military doctrine, traditions and tactics of each Periphery faction, plus special rules that reflect the exclusive capabilities of each Periphery regiment, as well as new weapons and 'Mechs unique to the Periphery.

$22.00

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Living Legends

Spying on the Clans is hard enough, but when an unknown Warship jumps into the system all hell breaks loose! It's up to the player characters to solve the mystery without starting a war, blowing their cover or worse. This MechWarrior adventure includes a sourcebook section describing the various systems on board a Warship, including detailed deck plans.

$10.00

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Day of Heroes

This BattleTech scenario pack describes the battle for Glengarry, supplying all the information players need to re-create the campaign fought by Alex Carlyle during the Skye March Rebellion as recounted in the novel Blood of Heroes.

$12.00

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The Periphery

Beyond the boundaries of the Inner Sphere lies the vast region of space known as the Periphery. High-tech pirates raid the spaceways as countless kingdoms struggle to maintain their independence. Alone, these petty governments have little effect on Inner Sphere politics. Collectively, however, they represent a crucial element in the balance of power. The Periphery sourcebook describes in detail the worlds, people and armies of this unique area of space.

$18.00

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The Battle of Coventry

This scenario pack for BattleTech lets you re-create one of the biggest battles in the history of 'Mech warfare, straight from the pages of Michael Stackpole's novel, Malicious Intent. Take the part of the aggressive Jade Falcons or the brave Inner Sphere troops defending one of the most important planets in the Lyran Alliance. Your success or failure could decide the fate of billions of lives.

$12.00

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First Strike!

Launch into BattleTech with First Strike! This companion volume for the BattleTech and CityTech boxed games presents new scenarios for beginning and experienced players and provides the tools to build your own, for endless hours of fun!

$12.00

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Northwind Highlanders

This scenario pack re-creates the exploits of the Northwind Highlanders, one of the Inner Sphere's oldest and most respected mercenary units. Players can take the unit through its entire history, from the Highlanders' earliest pre-BattleMech conflicts to their battles against Clan Smoke Jaguar. A complete history of the unit, force roster and descriptions of prominent characters are included.

$12.00

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The Dragon Roars

Dive into an epic BattleTech campaign with The Dragon Roars. The forces of the Draconis Combine and its allies clash with Clan Smoke Jaguar in a desperate struggle that will decide the fate of the Inner Sphere. Based on theevents in Michael Stackpole's BattleTech novel, Grave Covenant, this scenario pack includes rules for use with the BattleForce 2 game system.

$12.00

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Twilight of the Clans

The Clan invasion shattered the Inner Sphere. Now, the Inner Sphere has united to strike back at the Clan homeworlds! This BattleTech scenario pack picks up where The Dragon Roars left off, allowing players to relive the climactic battles from the epic Twilight of the Clans novel series. Includes scenarios for BattleSpace and a complete BattleForce 2 campaign.

$12.00

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Operation: Stiletto 010912

Until now, BattleTech scenario packs only allowed players to relive the exploits of established units, recreating battles that are already history. The first in a new breed of adventures, Operation: Stiletto breaks that mold. Using an innovative track system, this BattleTech campaign book allows you to take your own unit through a massive campaign across the Shattered Sphere of 3062. You call the shots in an all-new BattleTech epic...will you have what it takes?

$15.00

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Operation: Flashpoint

Traditionally, BattleTech scenario packs only allowed players to relive the exploits of established units, recreating battles that are already history. The second in a new breed of adventures, Operation: Flashpoint breaks the mold. Using an innovative track system, this BattleTech campaign book allows you to take your own unit through a linked series of mission set against the backdrop of the brewing Federated Commonwealth civil war. You call the shots in an all-new BattleTech epic ... will you have what it takes?

$15.00

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