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Roleplaying Games - All Flesh Must be Eaten
All Flesh Must Be Eaten
The dead walk among us. Enter the dark world of
survival horror. If you have watched Dawn Of the Dead or
played Resident Evil you will love this game to death. This
roleplaying game allows you to play in a world infested by the
walking dead. The main rule book includes rules for character
creation, combat, and everything else you need to play in a world of
survival horror. Also detailed are multiple campaign settings so you
can customize the type of "deadworld" you wish to explore.
$30.00
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GG000951

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Zombie Master Screen
A must-have reference for All Flesh Must Be Eaten, the Zombie Master's Screen is filled with charts and tables. From fear to weapons to outcomes, every reference that a prepared Zombie Master needs is packed onto a four-panel screen. The flip side of the screen scares and delights the players with full-color zombie images.
The Screen is packed with a 48-page booklet, including a ready-to-run adventure introducing the Cast Member to the horrors of a zombie plague, and
pre-generated characters with complete bios, statistics and resource information.
$16.00 |
GG007465

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Enter the Zombie
The first sourcebook to All Flesh Must Be Eaten
opens whole new vistas for a walking dead campaign. This tome brings
together the thrills of Hong Kong action films and the excitement of
flesh-craving horror. The match of these two genres may not have
seem obvious at first, but the pleasures that arise from it are
undeniable. After all, zombies and Hong Kong style action make a
perfect fit. What better match is there for a relentless series of
lightning kicks and a hurricane of bullets than a target that can’t
die? The pulse-pounding danger just never stops. Besides, what
martial arts master worth his salt doesn’t ache for the ability to
use his own intestines as a deadly whip? For the undead, no problem!
Format: 7.25" x 9.25" Softcover, 176
pages, black and white interior
$20.00
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GG008043

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Pulp Zombies Sourcebook
What is Pulp?
adventurers
penetrating the darkest, unexplored regions of the Earth.
Stories of heroism: the
bold and brave foiling the nefarious plots of dastardly villains.
Stories of mystery:
gritty, streetwise gumshoes wearing out their shoe leather in search
of clues. Stories of weird menace: unfortunate nephews heir to
Secrets Man Was Not Meant To Know. These only scratch the surface of
the pulp genre.
Now add zombies!
Two-fisted high adventure just got down, dirty and disgusting . . .
Pulp Zombies is a
supplement for the All Flesh Must Be Eaten roleplaying game. In it,
you will find:
- Extensive background on the the "Pulp
Era", including new character creation information.
- New rules for adding gadgets and mentalism
powers to your AFMBE campaign.
- Detailed Deadworlds combining adventure and
archeology in the greatest action hero tradition, pitting the
characters against a demented, super-powered criminal
mastermind, and tossing the Cast into the midst of a Martian
invasion intent on capturing . . . well, you can probably guess.
- A series of shorter pulp zombie settings
involving strange orbital objects, tainted rice, a rare artifact
and a re-animator.
- New archetypes galore!
Format: 7.25" x
9.25" Softcover, 152 pages, black and white interior
$20.00
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GG005160

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A Fistfull of Zombies Sourcebook
It's high noon at the Zombie Corral!
The third supplement to All Flesh Must Be Eaten visits
the Wild West. This tome is written by the Origins award-winning Shane
Lacy Hensley of the Deadlands: The Weird West roleplaying game. This book
will present all new western Deadworld settings, new archetypes, weapons
and zombies. As well as conversion notes for the Deadlands RPG.
Format: 7.25" x 9.25" Softcover, 144 pages,
black and white interior
$20.00
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GG006097

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AFMBE Book of Archetypes
Send more . . . Archetypes?
Ever had a new player show up without a character?
Ever needed a new party fast since zombies munched down
on the old one?
Ever needed instant characters for a pick-up game,
because no one wanted to bother with char gen?
Eden Studios has the book for you!
Take your love of flesh to the next level with the AFMBE
Book of Archetypes.
This is a supplement for the All Flesh Must Be Eaten
RPG. In it, you will find:
- More than 35 new Archetypes to throw into the zombie
survival horror meat grinder.
- Each Archetype includes personality, quote, gear, and
full game stats.
- Several new Qualities, Drawbacks, and pieces of
equipment for Cast Members.
This supplement contains material written by fans of the
All Flesh Must Be Eaten RPG.
Format: 7.25" x 9.25" Softcover, black and
white interior, 48 pages
$15.00
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GG009517

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| One of the Living: Player's Handbook eden
010506
Where were you?
When the hungry dead crawled from their grave-wombs,
when the cities toppled and society collapsed, when the macabre roamed the
streets hungry for flesh and blood-where were you?
And what did you do next?
Did you lie down to die faced with a tide of teeth and
corruption? Or did you rage uselessly at fate? Or did you take the fights
back to the mouth of hell itself? Rather than counting success by how many
putrid corpses you take down, do you now view each new sunrise as a silent
victory against the darkness?
If you're a survivor, this book is for you.
One of the Living is a
supplement for the All Flesh Must Be Eaten RPG. In it, you will
find:
- New skills, qualities and drawbacks for those who
survive, including some fresh metaphysics ideas and archetypes.
- Rules for scrounging and jerry-rigging in a
post-apocalyptic world.
- A slew of new implements of survival.
- Suggestions for characters on how to use all the
great new gear and abilities detailed.
- Guidelines for Zombie Masters for long-term Deadworld
campaigning, including the psychological and technological effects of
society's collapse . . . oh, and a bunch of cool new zombie Aspects.
- Details on a tiny community of survivors holed up in
an isolated area.
- Eight new Deadworlds set many years after The Rise.
Format: 7.25" x
9.25" Softcover, black and white interior
$24.00
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GG010506

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Atlas of the Walking Dead
From all corners of the world, they come. Leaving their
graves for food, vengeance, or by the command of mysterious powers, the
dead walk among the living. As they always have. Some you may know by
their appearance, but others could be the person next to you. A few might
be members of your family. Or even your pets.
Some will go down before your shotgun just like the
brain-eaters back home. But others are harder to kill. Some can only find
rest when they have completed their purpose, and some cannot die at all.
Ever.
Across the world and down through the centuries, people
have wondered:
The Atlas of the Walking Dead is a supplement for the
All Flesh Must Be Eaten RPG. In it, you will find:
- Descriptions of more than 60 worldwide walking dead
from Aptrgangr to Zmeu, divided into 18 easy-to-use sections.
- Bonus aspects for each creature type, allowing almost
endless customization.
- Nearly 50 new zombie aspects.
- More than 60 story ideas tied to these new creatures.
- An appendix covering undead animals from around the
world.
- An exhaustive list of books and movies.
Format: 7.25" x
9.25" Softcover, black and white interior
$23.00
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GG009911

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Zombie Smackdown Sourcebook
The rotten do-gooder face was still standing!
Despite all of the damage Marauder had done, all the rules he had
broken, and all the underhanded tricks he had pulled, Crusher just stood
there with that sickly lopsided grin on his face.
Marauder picked up a steel chair, spun and confronted Crusher as his
seemingly unstoppable foe slowly stalked toward him. Marauder took a step
forward and with all of his might waffled Crusher square in the head with
the chair. Crusher stumbled backwards and fell to one knee with a look of
stunned amazement on his face.
No one could see it under his mask, but Marauder began to smile.
Step into the squared circle for the ultimate showdown!
Zombie Smackdown is a supplement for the All
Flesh Must Be Eaten RPG. In it, you will find:
- Expanded rules for high-flying, bone-crunching wrestling action,
including how to use Heat to pull off dramatic turn of events
- Zombie Cast Member creation for wrestling mayhem
- New Character Types and zombie aspects to drop kick any face or heel
- Backgrounds on four different styles of wrestling and the weapons
you can but aren't supposed to use in the ring
- Details on combining different wrestling styles
- Deadworlds featuring different wrestling styles and special
Archetypes for each
Format: 7.25" x 9.25" Softcover, black and white interior
$23.00
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GG010336

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Dungeons and Zombies
Swords, Sorcery, and Shambling!
Dungeons and Zombies is a new genre-based sourcebook for
the All Flesh Must Be Eaten game line. It covers all aspects of
fantasy role-playing, from gritty swords and sorcery to literary high
fantasy, from King Arthur to the mysterious orient, all using the popular
Unisystem rules, and compatible with Armageddon, Terra Primate,
WitchCraft, and the entire Unisystem line! In it you'll find:
- Complete character creation guidelines for making
elves, dwarves, wizards, warriors, and any type of high fantasy
character you can imagine.
- Expanded Metaphysics for use with fantasy characters,
compatible with any Unisystem game.
- Magic items and item creation
- New Qualities, Drawbacks, and Skills uniquely suited
to a high fantasy campaign.
- Four complete and detailed Deadworlds, from Arthurian
to Tolkeinesque to Oriental, and guidelines on creating your own
fantasy world!
- New archetypes, ready for play!
When all that stands between you and an eternity of
rotting, all-consuming hunger is your trusty broadsword, can you make your
stand?
Format: 7.25" x
9.25" Softcover, black and white interior
$24.00
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GG010837

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Worlds of the Dead: A Collection of Deadworlds
At first, you thought it was a plague.
Then you thought maybe it's an after-school special.
Now you know.
It's a front row seat for the end of worlds!
Worlds of the Dead is the first Deadworlds collection
for the All Flesh Must Be Eaten roleplaying game of survival horror.
Inside this rancid tome, Zombie Masters will uncover everything needed to
push their players to the edge of survival-on a weekly basis!
Worlds of the Dead is filled from cover to tainted cover
with Deadworlds from a variety of authors. We've drawn from industry
professionals, up-and-coming talents, and never-before devoured acts. Then
we sent them to run amuck with the dead!
This Deadworlds collection journeys from the past to the
future, including stops at:
- A world where WWI flying aces face off against an
evil, undead, Red Baron over the skies of France.
- A world where necromancers control the future of your
death.
- A world of ancient deserts where the dead refuse to
remain buried beneath the sands.
Whether you need a world ready-to-play for an unexpected
session, fresh ideas for your own vile plots, or that feeling of power
being in control of several thousand zombies all at once, Worlds of the
Dead keeps on coming . . . just like the walking dead it features.
Format: 7.25" x
9.25" Softcover, black and white interior
$24.00
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GG011466

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All Tomorrow's Zombies
Written by David Carroll and Jason Vey
"My God, these things are dead! They're already
dead!"
Noise erupted directly into Jamie's brain from every
channel of her transmitter-a cacophony of blaster fire squeals, frantic
cries of terror, and inhuman groans. She screamed one name after the other
into her comlink, to no avail. Suddenly, just behind, rose a wet smack. It
was right on top of her . . .
Welcome to flesh-eating sci-fi. It doesn't get more
intense than this!
All Tomorrow's Zombies is a supplement for the All Flesh
Must Be Eaten roleplaying game, adding the undead to various styles of
science fiction, and featuring the most dangerous zombies ever! In it,
you'll find:
- Guidelines for creating alien races
- New skills, tailored for sci-fi play
- Rules for cybernetics, biotechnology, nanotechnology,
and robotics
- New Zombie Aspects
- Streamlined psionics rules
- New equipment and weapons, from energy swords,
blasters and pulse rifles to motion trackers and environmental suits
- Complete starship rules, including building ships and
expanded vehicle combat rules
- Rules for cyberjacking and net running
- Environmental rules
- Complete guidelines for structuring a sci-fi campaign
- Seven complete Deadworlds, demonstrating the
combination of survival horror with science fiction, all ready to play
or for use as examples in your own work.
Format: 7.25" x 9.25" Softcover, black and
white interior, 160+ pages
$25.00 |
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