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Nearly one thousand years ago, as
far as anyone can tell, an event took place. Why and how this event
happened remains unknown. But it happened, and since then, things have
been different in The City. Philosophers, scientists and poets agree
that the The City once had a name. In the present it is simply called
The City, for there is nowhere else other than the blasted Outlands.
The event came to be known as The
Shift, a change in reality so great that the very fabric of The City
was changed forever. Places and people were altered, new beings
sprang, fully formed into existence. One fact that is known is that
almost immediately after The Shift, The City was subjected to a rain
of fire known as The Bombardment. Infernos fell from the sky and laid
waste to whole tracts of land. More important than the destruction of
the physical was the destruction of knowledge that The Bombardment
caused. Datacores were wiped, libraries reduced to ashes and the
memories of the survivors scarred. No remnant of life before The Shift
and The Bombardment remains, only a few structures of vast size and
strength remain to remind the inhabitants of the past. For centuries
people have lived in limbo, the only history that of the past hundred
decades.
Rumours circulate that The Outlands
were once fertile and green, now they are a blasted land of desert and
rock. The City is a place of dark alleys, ponderous architecture and
stinking canals. In the century following these two cataclysmic
events, the survivors sought to band together and make some sort of
life for themselves. Not only did they have to deal with a lack of
technology, they had to deal with the creatures which became know as
the Simils, the Ubel, the Drache and the Lugners. The struggles of the
first century gave rise to organisations which still exist today. The
eight macrocorps all grew from the ashes, each with their own unique
story of war, decimation and survival.
Over the coming centuries, The City
and its inhabitants would reach a twisted equilibrium with their
situation. Society grew and expanded, the population stuttered, fell
and then grew. Sciences and technologies were rediscovered, yet even
today, many live in poverty and primitive conditions. The rediscovered
technologies were harnessed by those who had the power and influence
to utilise them. The macrocorps became bastions of knowledge, hoarding
their precious discoveries to themselves, only to find them ripped
away by unceasing war and the more subtle influences of espionage and
treachery.
Now, centuries later, The City is a
study in contrasts. The majority of the population live in tenements
and towers built of brick, stone and concrete. Their dwellings are lit
by gas piped in from huge rubbish heaps, their clothes made from crude
fibres and their property that of a society barely reaching the
industrial age. In the domains of the macrocorps, things are very
different. The corporate citizens have access to the finest food, to
unlimited power and light, to shining vehicles and well made clothes.
Their soldier who guard them ward off rioters armed with black powder
sparklock weapons, the soldiers themselves carrying sleek gauss rifles
and compact lasers.
In the slums of Mire End,
Dreamingspires and Fogwarren, life is a daily toil, making enough to
get by as best you can. The middle classes fear the slums, envisioning
them encroaching upon their own moderately comfortable lives. In the
corporate bastions of Luminosity Tower, Konkret and The Forbidden
City, the corporates look down upon the teeming million, their
workforce and their potential doom.
Through the backstreets and alleys,
Ubel stalk, ripping and tearing those who come too close, leaving only
a cooling corpse as an echo of their passing. Simils made of iron and
brass, surmounted with a human head, clank their way through the
streets on lay down their existences in the hell of the Contested
Grounds. Lugner spread rumour, fear and suspicion through their
whispers and fleeting dreams.
Some seek to stand up to the despair
and hopelessness. Lostfinders search and investigate for little or no
reward while Stringers piece together fragments of information to feed
into the hungry newswires and memory cores of the Dataflow. The
Provosts of the Three Canals try to enforce some form of law and order
in a chaotic society, holding on to the belief that there is the one
place in The City where life is that little bit better. Others believe
that the forces which prevent anyone leaving this place are corroding,
that soon they will be able to leave this place for a better life
among the stars.
The clouds will one-day part. And
then, the people of The City will once again have that rarest and most
precious of commodities: hope.
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